NotesWhat is notes.io?

Notes brand slogan

Notes - notes.io

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class DailyMission : MonoBehaviour
{
// Start is called before the first frame update

public TextMeshProUGUI[] MissionNameText;
private MenuSystem Mn;
public Button[] RewardButton;
public TextMeshProUGUI GemText;
public TextMeshProUGUI GoldText;
private string[] CurrentMission;
[Header("MissionsType")]
private int DailyGoalCount;
private int FirstTielCount;
private int SecondTielCount;
private int ThirdTielCount;
private int BuyInventoryCount;
private int BuyInventoryGemCount;
private int PlayTimesMatchCount;
private int UsingBoostCount;
private int SpentMoneyUser;
private int CountMatchDaily;

private int CurrentCount;
[Header("MissionGoal")]
public TextMeshProUGUI[] MissionGoal;
public TextMeshProUGUI[] MissionCurrentGoal;
public Sprite CurrentStarSprite;
public Sprite CompleteStarSprite;
public GameObject[] Stars;
public GameObject[] Ticks;

private void Awake()
{
Mn = GameObject.Find("MainManager").GetComponent<MenuSystem>();


}

private void OnEnable()
{


CurrentMission = new string[5];
GetMissions();
resetMissionPerday();
GetValueEverMissions();
SetText();
SetButtontext();
}




void resetMissionPerday()
{

for (int i = 0; i < MissionNameText.Length; i++)
{

MissionNameText[i].text = CurrentMission[i];


}



}
void GetMissions()
{

for (int i = 0; i < 5; i++)
{


CurrentMission[i] = PlayerPrefs.GetString(i + 1 + "Mission");

}


}
void SetButtonMission()
{

for (int i = 0; i < Mn.CurrentMission.Length; i++)
{

if (Mn.CurrentMission[i].isComplete)
{
RewardButton[i].interactable = true;
RewardButton[i].GetComponent<Animator>().SetBool("isTime", true);

}
else
{
RewardButton[i].interactable = false;
RewardButton[i].GetComponent<Animator>().SetBool("isTime", false);
}
if (Mn.CurrentMission[i].isCompleteMissionsDay)
{
Ticks[i].gameObject.SetActive(true);

}
else
{
Ticks[i].gameObject.SetActive(false);
}

}


}
public void GetReward(int RewardCount)
{

Debug.Log("basıldı");
if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") != 3)
{
if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") == 0)
{

PlayerPrefs.SetInt("Gem", PlayerPrefs.GetInt("Gem") + 10);
}
else if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") == 1)
{
PlayerPrefs.SetInt("Gem", PlayerPrefs.GetInt("Gem") + 20);

}
else if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") == 2)
{
PlayerPrefs.SetInt("Gem", PlayerPrefs.GetInt("Gem") + 30);
Mn.CurrentMission[RewardCount].isCompleteMissionsDay = true;

}
SetText();

PlayerPrefs.SetInt(RewardCount + 1 + "MissionCount", PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") + 1);
SetButtontext();
SetDefaultValueForCurrentValue();
isCompleteOrNotDailyMissions();
SetButtonMission();

}




}
void SetDefaultValueForCurrentValue()
{

for (int i = 1; i <= Mn.CurrentMission.Length; i++)
{
if (PlayerPrefs.GetInt(i + "MissionCount") == 0)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].FirstCount;
for (int j = 0; j < Stars[i - 1].transform.childCount; j++)
{
Stars[i - 1].transform.GetChild(j).GetComponent<Image>().sprite = CurrentStarSprite;

}

}
else if (PlayerPrefs.GetInt(i + "MissionCount") == 1)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].SecondGoalCount;
Stars[i - 1].transform.GetChild(0).GetComponent<Image>().sprite = CompleteStarSprite;


}
else if (PlayerPrefs.GetInt(i + "MissionCount") == 2)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].ThirdGoalCount;
Stars[i - 1].transform.GetChild(0).GetComponent<Image>().sprite = CompleteStarSprite;
Stars[i - 1].transform.GetChild(1).GetComponent<Image>().sprite = CompleteStarSprite;

}
else if (PlayerPrefs.GetInt(i + "MissionCount") == 3)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].ThirdGoalCount;
for (int j = 0; j < Stars[i - 1].transform.childCount; j++)
{
Stars[i - 1].transform.GetChild(j).GetComponent<Image>().sprite = CompleteStarSprite;

}

}

}
}

public void isCompleteOrNotDailyMissions()
{


getMissionGoal();
for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (Mn.CurrentMission[i].MakeGoal)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (DailyGoalCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].BuyInventory)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (BuyInventoryCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].SpendCoinGem)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (SpentMoneyUser >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].MakeGoalinTime)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (PlayTimesMatchCount <= Mn.CurrentMission[i].CurrentCount && PlayTimesMatchCount != 0)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].BuyInventoryGem)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (BuyInventoryGemCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].OpenPacketsFirstTiel)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (FirstTielCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].OpenPacketsSecondTiel)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (SecondTielCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].OpenPacketsThirdTiel)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (ThirdTielCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].UseBoost)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (UsingBoostCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}
if (Mn.CurrentMission[i].MakeMatch)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (CountMatchDaily >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}


}


}


}
void getMissionGoal()
{
for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (Mn.CurrentMission[i].MakeGoal)
MissionGoal[i].text = DailyGoalCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].OpenPacketsFirstTiel)
MissionGoal[i].text = FirstTielCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].OpenPacketsSecondTiel)
MissionGoal[i].text = SecondTielCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].OpenPacketsThirdTiel)
MissionGoal[i].text = ThirdTielCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].BuyInventory)
MissionGoal[i].text = BuyInventoryCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].BuyInventoryGem)
MissionGoal[i].text = BuyInventoryGemCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].MakeGoalinTime)
MissionGoal[i].text = PlayTimesMatchCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].MakeMatch)
MissionGoal[i].text = CountMatchDaily + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].UseBoost)
MissionGoal[i].text = UsingBoostCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].SpendCoinGem)
MissionGoal[i].text = SpentMoneyUser + "/" + Mn.CurrentMission[i].CurrentCount.ToString();


MissionCurrentGoal[i].text = Mn.CurrentMission[i].CurrentCount.ToString();
}

}
public void GetValueEverMissions()
{

DailyGoalCount = PlayerPrefs.GetInt("GoalCountDaily");
FirstTielCount = PlayerPrefs.GetInt("FirstTiel");
SecondTielCount = PlayerPrefs.GetInt("SecondTiel");
ThirdTielCount = PlayerPrefs.GetInt("ThirdTiel");
BuyInventoryCount = PlayerPrefs.GetInt("BuyInventory");
BuyInventoryGemCount = PlayerPrefs.GetInt("BuyInventoryGem");
PlayTimesMatchCount = PlayerPrefs.GetInt("MatchTime");
UsingBoostCount = PlayerPrefs.GetInt("UBoost");
SpentMoneyUser = PlayerPrefs.GetInt("USpent");
CountMatchDaily = PlayerPrefs.GetInt("MatchCount");
SetDefaultValueForCurrentValue();
isCompleteOrNotDailyMissions();
SetButtonMission();
}
void SetText()
{

GemText.text = PlayerPrefs.GetInt("Gem").ToString();
GoldText.text = PlayerPrefs.GetInt("Gold").ToString();

}
void SetButtontext()
{

for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (PlayerPrefs.GetInt(i + 1 + "MissionCount") == 0)
{
RewardButton[i].transform.Find("RewardValue").GetComponent<TMP_Text>().text = "10 GEM KAZAN";

}
else if (PlayerPrefs.GetInt(i + 1 + "MissionCount") == 1)
{
RewardButton[i].transform.Find("RewardValue").GetComponent<TMP_Text>().text = "20 GEM KAZAN";

}
else if (PlayerPrefs.GetInt(i + 1 + "MissionCount") == 2)
{
RewardButton[i].transform.Find("RewardValue").GetComponent<TMP_Text>().text = "30 GEM KAZAN";

}

}
}
void SetStarMission()
{




}
}
     
 
what is notes.io
 

Notes.io is a web-based application for taking notes. You can take your notes and share with others people. If you like taking long notes, notes.io is designed for you. To date, over 8,000,000,000 notes created and continuing...

With notes.io;

  • * You can take a note from anywhere and any device with internet connection.
  • * You can share the notes in social platforms (YouTube, Facebook, Twitter, instagram etc.).
  • * You can quickly share your contents without website, blog and e-mail.
  • * You don't need to create any Account to share a note. As you wish you can use quick, easy and best shortened notes with sms, websites, e-mail, or messaging services (WhatsApp, iMessage, Telegram, Signal).
  • * Notes.io has fabulous infrastructure design for a short link and allows you to share the note as an easy and understandable link.

Fast: Notes.io is built for speed and performance. You can take a notes quickly and browse your archive.

Easy: Notes.io doesn’t require installation. Just write and share note!

Short: Notes.io’s url just 8 character. You’ll get shorten link of your note when you want to share. (Ex: notes.io/q )

Free: Notes.io works for 12 years and has been free since the day it was started.


You immediately create your first note and start sharing with the ones you wish. If you want to contact us, you can use the following communication channels;


Email: [email protected]

Twitter: http://twitter.com/notesio

Instagram: http://instagram.com/notes.io

Facebook: http://facebook.com/notesio



Regards;
Notes.io Team

     
 
Shortened Note Link
 
 
Looding Image
 
     
 
Long File
 
 

For written notes was greater than 18KB Unable to shorten.

To be smaller than 18KB, please organize your notes, or sign in.