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using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class DailyMission : MonoBehaviour
{
// Start is called before the first frame update
public TextMeshProUGUI[] MissionNameText;
private MenuSystem Mn;
public Button[] RewardButton;
public TextMeshProUGUI GemText;
public TextMeshProUGUI GoldText;
private string[] CurrentMission;
[Header("MissionsType")]
private int DailyGoalCount;
private int FirstTielCount;
private int SecondTielCount;
private int ThirdTielCount;
private int BuyInventoryCount;
private int BuyInventoryGemCount;
private int PlayTimesMatchCount;
private int UsingBoostCount;
private int SpentMoneyUser;
private int CountMatchDaily;
private int CurrentCount;
[Header("MissionGoal")]
public TextMeshProUGUI[] MissionGoal;
public TextMeshProUGUI[] MissionCurrentGoal;
public Sprite CurrentStarSprite;
public Sprite CompleteStarSprite;
public GameObject[] Stars;
public GameObject[] Ticks;
private void Awake()
{
Mn = GameObject.Find("MainManager").GetComponent<MenuSystem>();
}
private void OnEnable()
{
CurrentMission = new string[5];
GetMissions();
resetMissionPerday();
GetValueEverMissions();
SetText();
SetButtontext();
}
void resetMissionPerday()
{
for (int i = 0; i < MissionNameText.Length; i++)
{
MissionNameText[i].text = CurrentMission[i];
}
}
void GetMissions()
{
for (int i = 0; i < 5; i++)
{
CurrentMission[i] = PlayerPrefs.GetString(i + 1 + "Mission");
}
}
void SetButtonMission()
{
for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (Mn.CurrentMission[i].isComplete)
{
RewardButton[i].interactable = true;
RewardButton[i].GetComponent<Animator>().SetBool("isTime", true);
}
else
{
RewardButton[i].interactable = false;
RewardButton[i].GetComponent<Animator>().SetBool("isTime", false);
}
if (Mn.CurrentMission[i].isCompleteMissionsDay)
{
Ticks[i].gameObject.SetActive(true);
}
else
{
Ticks[i].gameObject.SetActive(false);
}
}
}
public void GetReward(int RewardCount)
{
Debug.Log("basıldı");
if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") != 3)
{
if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") == 0)
{
PlayerPrefs.SetInt("Gem", PlayerPrefs.GetInt("Gem") + 10);
}
else if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") == 1)
{
PlayerPrefs.SetInt("Gem", PlayerPrefs.GetInt("Gem") + 20);
}
else if (PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") == 2)
{
PlayerPrefs.SetInt("Gem", PlayerPrefs.GetInt("Gem") + 30);
Mn.CurrentMission[RewardCount].isCompleteMissionsDay = true;
}
SetText();
PlayerPrefs.SetInt(RewardCount + 1 + "MissionCount", PlayerPrefs.GetInt(RewardCount + 1 + "MissionCount") + 1);
SetButtontext();
SetDefaultValueForCurrentValue();
isCompleteOrNotDailyMissions();
SetButtonMission();
}
}
void SetDefaultValueForCurrentValue()
{
for (int i = 1; i <= Mn.CurrentMission.Length; i++)
{
if (PlayerPrefs.GetInt(i + "MissionCount") == 0)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].FirstCount;
for (int j = 0; j < Stars[i - 1].transform.childCount; j++)
{
Stars[i - 1].transform.GetChild(j).GetComponent<Image>().sprite = CurrentStarSprite;
}
}
else if (PlayerPrefs.GetInt(i + "MissionCount") == 1)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].SecondGoalCount;
Stars[i - 1].transform.GetChild(0).GetComponent<Image>().sprite = CompleteStarSprite;
}
else if (PlayerPrefs.GetInt(i + "MissionCount") == 2)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].ThirdGoalCount;
Stars[i - 1].transform.GetChild(0).GetComponent<Image>().sprite = CompleteStarSprite;
Stars[i - 1].transform.GetChild(1).GetComponent<Image>().sprite = CompleteStarSprite;
}
else if (PlayerPrefs.GetInt(i + "MissionCount") == 3)
{
Mn.CurrentMission[i - 1].CurrentCount = Mn.CurrentMission[i - 1].ThirdGoalCount;
for (int j = 0; j < Stars[i - 1].transform.childCount; j++)
{
Stars[i - 1].transform.GetChild(j).GetComponent<Image>().sprite = CompleteStarSprite;
}
}
}
}
public void isCompleteOrNotDailyMissions()
{
getMissionGoal();
for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (Mn.CurrentMission[i].MakeGoal)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (DailyGoalCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].BuyInventory)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (BuyInventoryCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].SpendCoinGem)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (SpentMoneyUser >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].MakeGoalinTime)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (PlayTimesMatchCount <= Mn.CurrentMission[i].CurrentCount && PlayTimesMatchCount != 0)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].BuyInventoryGem)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (BuyInventoryGemCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].OpenPacketsFirstTiel)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (FirstTielCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].OpenPacketsSecondTiel)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (SecondTielCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].OpenPacketsThirdTiel)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (ThirdTielCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].UseBoost)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (UsingBoostCount >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
if (Mn.CurrentMission[i].MakeMatch)
{
if (!Mn.CurrentMission[i].isCompleteMissionsDay)
{
if (CountMatchDaily >= Mn.CurrentMission[i].CurrentCount)
{
Mn.CurrentMission[i].isComplete = true;
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
else
{
Mn.CurrentMission[i].isComplete = false;
}
}
}
}
void getMissionGoal()
{
for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (Mn.CurrentMission[i].MakeGoal)
MissionGoal[i].text = DailyGoalCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].OpenPacketsFirstTiel)
MissionGoal[i].text = FirstTielCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].OpenPacketsSecondTiel)
MissionGoal[i].text = SecondTielCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].OpenPacketsThirdTiel)
MissionGoal[i].text = ThirdTielCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].BuyInventory)
MissionGoal[i].text = BuyInventoryCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].BuyInventoryGem)
MissionGoal[i].text = BuyInventoryGemCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].MakeGoalinTime)
MissionGoal[i].text = PlayTimesMatchCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].MakeMatch)
MissionGoal[i].text = CountMatchDaily + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].UseBoost)
MissionGoal[i].text = UsingBoostCount + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
else if (Mn.CurrentMission[i].SpendCoinGem)
MissionGoal[i].text = SpentMoneyUser + "/" + Mn.CurrentMission[i].CurrentCount.ToString();
MissionCurrentGoal[i].text = Mn.CurrentMission[i].CurrentCount.ToString();
}
}
public void GetValueEverMissions()
{
DailyGoalCount = PlayerPrefs.GetInt("GoalCountDaily");
FirstTielCount = PlayerPrefs.GetInt("FirstTiel");
SecondTielCount = PlayerPrefs.GetInt("SecondTiel");
ThirdTielCount = PlayerPrefs.GetInt("ThirdTiel");
BuyInventoryCount = PlayerPrefs.GetInt("BuyInventory");
BuyInventoryGemCount = PlayerPrefs.GetInt("BuyInventoryGem");
PlayTimesMatchCount = PlayerPrefs.GetInt("MatchTime");
UsingBoostCount = PlayerPrefs.GetInt("UBoost");
SpentMoneyUser = PlayerPrefs.GetInt("USpent");
CountMatchDaily = PlayerPrefs.GetInt("MatchCount");
SetDefaultValueForCurrentValue();
isCompleteOrNotDailyMissions();
SetButtonMission();
}
void SetText()
{
GemText.text = PlayerPrefs.GetInt("Gem").ToString();
GoldText.text = PlayerPrefs.GetInt("Gold").ToString();
}
void SetButtontext()
{
for (int i = 0; i < Mn.CurrentMission.Length; i++)
{
if (PlayerPrefs.GetInt(i + 1 + "MissionCount") == 0)
{
RewardButton[i].transform.Find("RewardValue").GetComponent<TMP_Text>().text = "10 GEM KAZAN";
}
else if (PlayerPrefs.GetInt(i + 1 + "MissionCount") == 1)
{
RewardButton[i].transform.Find("RewardValue").GetComponent<TMP_Text>().text = "20 GEM KAZAN";
}
else if (PlayerPrefs.GetInt(i + 1 + "MissionCount") == 2)
{
RewardButton[i].transform.Find("RewardValue").GetComponent<TMP_Text>().text = "30 GEM KAZAN";
}
}
}
void SetStarMission()
{
}
}
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