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About changes I think should do if they try to "flip the board", as Asmon said, is:

1 - Change the combat system from tab targeting to action combat. A lot of MMOs get hyped just because they have fast pacing action combat(example: BDO).

2 - Implement permanent damage into arena. Something I find really annoying about arena is the whole meta of trying to kill the enemy healer. The team that kills the enemy healer instant win the game because there's no comeback. What I would like to see in arena and even BG is something similar to the combat of Battlerite(a really cool brawler game).

3 - Fuck off with the multiple difficulties of dungeons and raids. Make it more difficult and make drops with higher % drops(100% would be ideal). So dungeons and raids would be like campaigns in the game that you run 1x, not 100 because you didn't drop your fucking item. Move half or most of BiS to the outside world, to challenging elites that spawn every X hours(just like the world bosses).

4 - Stop making achievements so trivial. If you give a trophy for every sperg that can use more than 2 neurons, you diminish the sense of accomplishment of achievements. Getting N mounts, is not a accomplishment, its a cheap psychological trick that give players a short term dopamine hit, and is what, in the long term, what kills the gsme.

5 - Dye system. If theres something GW2 got it right is the dye system. Being able to apply a coherent color pallette to your gear is what satisfies the aesthetical desire of players without killing the sense of visual progression of the games with transmogs (the funny part is that GW2 also have transmogs PepeLaugh). If you have a specific gear that drop from a specific questline/dungeon/raid, it should display how badass you are to other players, transmogs kills this displaying of status and progression.

6 - Make old content as difficult as it originally was. This points related to the previous point and achievements. For example, if the game moved forward in expansion, and now you have more levels and consequently more status, enough to solo the content of the previous expansion. It not only kills the sense of progression that other players had to go through, but also
     
 
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