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local module = {}

local MainModule = require(game.ServerScriptService.MainModule)
local DataManager = require(game.ServerScriptService.DataHandling.DataManager)
local Collisions = require(game.ServerScriptService.CollisionService)
local EXPLOSIONSERVICES = require(game.ServerScriptService.ExplosionService)
local TweenService = game:GetService("TweenService")
module.fire = function(player,name,cf,targ)

local char = player.Character
local root = player.Character.HumanoidRootPart

local Laserparts = {}
local sfx = script.Grow:Clone()
sfx.Parent = root
sfx:Play()
game.Debris:AddItem(sfx,1)
local mousehit = player.Character.GetMouse:InvokeClient(player)
for i = 1, 90 do
task.spawn(function()
local active = true
local bal = script.laz:Clone()
Laserparts[#Laserparts + 1] = bal
bal.Anchored = true
bal.CFrame = root.CFrame * CFrame.new(math.random(-70, 70), math.random(0,7), math.random(-60,50))
--bal.BodyVelocity.Velocity = mousehit.lookVector * 250 + Vector3.new(math.random(-10, 10), math.random(0, 10), math.random(-10, 10))
bal.Parent = game.Workspace.Thrown
bal.Spawn:Play()
-- --bal:SetNetworkOwner(player)
local tags = {}
local ten
ten = bal.Touched:connect(function(hit)
if hit and hit:IsDescendantOf(char) then
return
end
if hit and hit.Name == bal.Name then
return
end
local ehum = hit.Parent:findFirstChild("Humanoid") or hit.Parent.Parent:findFirstChild("Humanoid")
if ehum and not tags[ehum.Parent.Name] and not hit.Parent:findFirstChild("Intangibility") then
tags[ehum.Parent.Name] = true
local DamageTable = {Damage = 90,Water = true,Stun = .2}
MainModule.TagHumanoid(player,ehum, DamageTable)
local f = Instance.new("Folder")
f.Name = "i"
f.Parent = char
EXPLOSIONSERVICES.Explosion(bal.Position + Vector3.new(0, 0, 0),8,char,Color3.new(1, 1, 0),10)
game.Debris:AddItem(f, 0.2)
task.wait(1)
bal.Pop:Play()
local tweenInfo5 = TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tween5 = TweenService:Create(bal, tweenInfo5, {
Size = Vector3.new(8, 8, 8),
Transparency = 1
})
tween5:Play()
require(game.ServerScriptService.DebrisService2).AddItem(bal, 2)
task.wait(10)
bal:Destroy()
end
end)
require(game.ServerScriptService.DebrisService2).AddItem(bal, 20)
end)
end end
return module
     
 
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