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Drawing inspiration from the recent game, Black Myth: Wukong, and the most common interpretations in media. My proposition is to make the powers of Sun Wukong be mostly physical enhancements, with he actual abilities being supplementary and limited to his more iconic powers. To keep this request reasonable, I think it would be best to base this power on Wukong from the early stages of Journey To The West.

With that said, I'll start with my idea of how to get this power. To Aquire the powers of Sun Wukong, the player will need two items. In the jungle temple, there will rarely be an oval rock item in the treasure chest titled "Strange Rock". This rock when combined in a crafting grid (Alternatively in an anvil or a smiting table) with a netherite pickaxe will open the rock, giving the player a "Stone Egg" along with returning the pickaxe. The Stone Egg is the first item, the second being the iconic staff "Ruyi Jingu Bang" (Alternatively named the power pole due to it's counterpart from Dragon Ball). The staff is acquired by repairing a black "Heavy Rod", found from Archeology much like the Amazonian Clay, with an Ancient Shard in the Archeology Table. In terms of appearance the staff would still be a black stick but now with golden caps at the ends. Having the staff in your main hand and the egg in your offhand allows you to crack the egg, imbuing you with the powers of Sun Wukong. This route would mean that the power would only be accessible at later stages of the game, much like the Viltrumite power and therefore allow a similar degree of power.

Passive traits:
Unable to swim due to Wukong being a Stone-monkey
A little monkey tail because let's be honest, it'd be adorable



Staring with the actual powers, I'll begin with the basics.
* Like mentioned at the start, I believe that the bread and butter of this power should be physical enhancements. Therefore I suggest a high ceiling on all main attributes (Health Regeneration, Max Health, Armor Points, Armor Toughness and Attack Damage), where each step is more expensive than usual but give a higher result (i.e. Cost starting at 10 or 15 as opposed to 5). Regeneration in particular should be high due to Wukong's several layers of Immortality being quite iconic, not deadpool degree's though ofcourse.

* Leaping power in the movement section, just stepping stone for flight in this case. (Leaped to the edge of the universe from Buddha's hand)

* Following the Above power, Flight is unlocked afterwards. This flight summons a small yellow cloud under the user and allows for generally slow-mid speed creative flight.
* High speed flight is unlocked following this, unlocking flight speed up to 3 (using the wiki as a reference so feel free to change)

* First special power unlocked is the power to dismiss or summon "Ruyi Jingu Bang" as a weapon with increased reach. Should a player without the monkey king power pick this item up, they will gain slowness 2 due to it weighing 8000 kg.

* Second special power unlocked is "Size Alteration", allowing the player to grow or shrink up to four times the average player or a fourth of the average player.

* Third Special Power is the "72 Transformations" allowing the player to disguise themselves as mobs, decorations such as flower pots, tall grass or possible other players. Different forms possibly having to be unlocked with levels. When damaged, the effect will end.

* Fourth Special Power is "Pluck of Many", which allows the user to create one or multiple copies of themselves. If these clones can attack or are merely distractions I'll leave up to the power balancing stage.

* Fifth and final Special Power is "The Great Sage Equal to Heaven", a time based transformation which significantly increases all attributes.
     
 
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