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1. **Pixels Per Unit**:
- Ensure that the `Pixels Per Unit` value corresponds to the pixel density of your sprite in your game's world space. Typically, a higher value can improve clarity if your sprite is being scaled up.
2. **Filter Mode**:
- Change the `Filter Mode` from `Bilinear` to `Trilinear` or `Point (no filter)`. `Point` filtering is best if you want to keep the original pixel art look without any smoothing.
3. **Compression**:
- Set `Compression` to `None` if quality is more important than memory usage. This will prevent any artifacts caused by compression.
4. **Max Size**:
- Ensure the `Max Size` is set to a value that can encompass the full resolution of your sprite. Increasing it to 4096 might help if your sprite's original dimensions are large.
5. **Generate Mip Maps**:
- If `Generate Mip Maps` is enabled, disable it. Mip maps can sometimes cause textures to appear blurry, especially for 2D sprites.
Here is an updated version of your settings based on the changes mentioned:
- **Pixels Per Unit**: 100 (Adjust as necessary)
- **Filter Mode**: `Point (no filter)`
- **Compression**: `None`
- **Max Size**: 2048 (or higher, like 4096)
Let me guide you step-by-step with the settings in Unity:
1. **Pixels Per Unit**:
- Set this to match your desired unit scale. For example, if your sprite is 100x100 pixels and you want it to occupy 1x1 unit in world space, 100 is correct.
2. **Filter Mode**:
- Change from `Bilinear` to `Point (no filter)`.
3. **Compression**:
- Set to `None`.
4. **Max Size**:
- Increase to 4096 or as needed to fit your sprite's resolution.
5. **Generate Mip Maps**:
- Ensure this is unchecked.
You can apply these settings in the Sprite Import Settings window:
- Open the `Sprite Editor` by clicking on the button in the Sprite Renderer component.
- Adjust the `Pixels Per Unit`.
- Change the `Filter Mode` to `Point (no filter)`.
- Set `Compression` to `None`.
- Adjust `Max Size` as needed.
Apply these changes and check the sprite's appearance in the scene. It should now appear clearer and less pixelated.
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