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Hi, what's on your mind)? Create just cool, very big, infinity and very beautiful abstract space/world and highly spatial, with very much complex figures in this space which levitate on this space, and also several tunnels somewhere in this space, when you go through this tunnel, you may see through this tunnel collapsing space around and what was behind it, the player in this tunnel cannot go back (through the tunnel) to the past space/world, when he enters the tunnel, the tunnel(enter) itself collapses (so the player cannot go back), he has the choice (if the player wants to move), to move only forward through the tunnel, to eventually, at the other end of it, exit the tunnel, going to OTHER space/world. The length of these tunnels can be very different (the length in each tunnel can be whatever you want, but the length should be such that the player travels through it for no more than 60 seconds, provided that he does not stop in this tunnel, that is, the length should be no more than this time with constant movement. I don't know how, but you need to calculate this somehow mathematically, come up with a good algorithm or something like that, please work it out. I think you realized that the time (up to 60s) is not a timer and the player can stay in the tunnel as long as he wants (for example if he stopped), it only indicates the length of the tunnel at constant movement, also the tunnel inside should be extremely visually/geometrically beautiful, this visual part, I ask you to develop (responsibly) yourself. The player cannot go outside the tunnel (when the player is inside the tunnel), he entered the tunnel through the entrance and can move towards the exit. The tunnel externally (not internally) also looks very beautiful for the setting of this world; one of its features is that it shimmers with pulsating multi-colored (unlimited color palette) colors. The entire world/worlds of the game are seamless, there are no downloads or waits. Also, each world/space between the tunnels has its own unique identifier; accordingly, these worlds between the tunnels differ from other worlds. All controls in the game will be implemented via the keyboard, controls should first of all be implemented for “60% of keyboards”
     
 
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