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MAPGAME RULES

General rules
1.Don’t insult each other (too much)
2.No Loans to Micha.
3.Buildings:
Building Limit : 3 per province.
The size of your land doesn’t matter,but the number of provinces does.

AGES

Dark Age – Starting . U can research tech 1-2
Feudal Age – 100g . U can research tech 3-5
Castle Age 500g , U can research tech 6-8
Imperial age 1000g – unlocks lvl 9+ techs

Expansion : Province costs 6g to expand . Provinces give +1 income while coastal ( and provinces near big rivers) give =2. You can only expand 10 provinces per turn .

Technology
First technology level costs 20 . Next ones cost +10 more than the previous .
Example : Lvl 2 costs 20+30 = 50 ,lvl 3 costs 50+40 = 90 , etc

Administrative Tech

1.Rise of a civilization : Allows you build buildings (what else could you build nigga?)
2. Landgrabbing : you can now expand 20 provinces instead of 10
3.Taxation : U can tax the provinces but u lose morale if it’s more than 1 (tax=1 means 1 morale loss)
4. Religion : U can create your own religion getting 3 morale / turn and 15g for each member
5.Even more Landgrabbing : can expand 30 provinces instead of 20
6.Technological advancement : All next technologies will be 25% cheaper
7. Efficient economy +25% Income
8. National unity : + 5 morale / turn
9.Mercenaries: You can train army without using manpower but cost 4x more
10.Administrative reform : Gives you one of the following bonuses:
a)efficient integration : Allows you expand 50% more provinces
b)efficient development : Reorganises cities so they have +1 building limit .

Diplomatic Tech
1.Basic ships : Allows you build fishing boats and transports
2.Trade : Allows you trade slaves ,gold n shits with other niggas @ the continent
3.Way to Light : Allows you build Lighthouses
4.Trade carts are cool : Allows you build Caravanseries
5.Cartography: +25% income from trade
6.Extended diplomacy : You can diplomatically annex neighbouring provinces,but you don’t know how many
7.Convert actions : You can make convert actions on your enemies.Those actions are made in priv . List of convert actions : Support Rebels ,Steal Trade
8. Imperial fleet : Naval Forcelimit increased by 50%.
9 .Trade Goods:Allows you select a main trade good with special effect on your country:
Ivory+350g/turn, trade income +5%
Gold:+500g/turn
Iron : Cost of soldiers -15% ,200g/turn
Wood : Cost of ships -15% , 75g/turn
Wine: +2 morale/turn +100g/turn
Grain:50g/turn , 5% population increase
Salt : +150g/turn , negates morale loss if tax set on 1
Cooper: +125g/turn , unit upgrade cost -50
10. Colonisation.

*Military tech – Look at army and navy for more info.
**ADM tech 10 and DIP tech 10 cost 1500 and cost increases by 1500 each time one of them is reasearched

Army
INF
MIL 1: Clubman - 10 g
Mil 2 : Swordsman , Archer -20g
Mil 3 : Spearman,Skirmisher ,-25g Ram 50g
Mil 4 : Light Cavalry / Camel 40g Balista50g
Mil 5 : Two handed swordsman , crossbowman 30g
Mil 6 : Pikeman 30g , catapult 75g
Mil 7 : Champion, Elite skirmisher 40g
Mil 8 : Heavy Cavalry / Heavy camel 60g ,trebuchet 100g
Mil 9 : Harbeldier,Arbalester 50g
Mil 10 : Musketeer 70g ,Dragoon 85g , Cannon 150g

NAVY

Dip 1 Transport Ship 10g
Dip 1 Fishing Boat 8 g
Mil 2 Galley 25g
Mil 3 Fire galley 35g
Mil 4 Galleon 35g
Mil 5 Demolition ship 30
Mil 6 Fire Galleon 45g
Mil 7 War Galleon 50g
Mil 8 Catapult Galley 45g
Mil 9 Catapult galleon 65g
Mil 10 Carrack 75 g

Buildings

Fishing boat : 8g , 3g income
Lighthouse : 15g , increases fishing ship income by 10%, can only be built in coastal areas
i.e : 20 fishing boats give 80g/turn without lighthouse , 88 g/turn with one lighthouse,160 with 10 lighthouses
City : 20g : 1000 population , +500 pop/turn ,3g per each 1000 pop,capped at 3000
Temple/Church/Mosque : 20g 10 g/turn
Fort: 50g : can be built one each 10 procinces , gives -5 income but defends neighbouring provinces
Farm: 10 g ,gives 5g/turn and +1% population increase
Mine :24g ,gives 14g/turn
Lumber camp : 15 g, gives 9g/turn
Marketplace :15g, allows you trade with other plauers but u need diplo tech 2. U can build 2 carts/market
Caravansery:15g increases trade cart income by 10%
Cart : 8g,2 income


Unique Buildings
Great Market : 200g , +5% income from trade ,20g /turn
Great Church : 200g :30g/turn and +1 morale/turn
Wonder: 500g, gives unique bonus for your civilization
Dock(100G): Allows u build ships.You cannot have more ships than coastal provinces you have
Barracks 100G Allows you train basic soldiers
Archery range 100G Allows you train archers
Stable 150G Allows you train cavalry
Workshop 200G :Allows you build Siege and land weapons
Academy 250G: Allows you train an unique unit for your civilisation (some countries will have common unique unit )
Gunpowder Thing 250G-Allows you train gunpowder units (you have to unlock them first)
Blacksmith 200G – Allows you upgrade your units . You need to be able to recruit them before upgrading them. Upgrade gives you +40% strenght each level .You can upgrade each type of soldier 5 Times.Costs 100(1st tier) /200(2nd tier)/300(3rd tier) to upgrade for first level and +100/200/300 for each level

*In cities you can build either a Church or a Market or carnvansary without exceeding building limit .Cities are required to build those buildings
i.e you can have a farm,a mine a town and a church or a town,carnvansary,market


     
 
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