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MAPGAME RULES

General rules
1.Don’t insult each other
2.No Loans to Micha.Okay, you can give him loans but do that at your own risk .
Building Limit : 2 per province.

AGES

Expansion :
Provinces cost 12 g each to expand.
Normal provinces offer 2 g per turn while coastal(only coast,no river)give 3G

Gov forms list, might be edited :

Merchant republic +1 trade agrement
Constitutional Monarchy : Highly Reduced Revolt Risk
Feudal Monarchy : +5 provinces/turn
Oligarchy : price of soldiers lowered by 10%
Tribal monarchy : Farms give +1 income
Administrative Moanrchy : 10% technology cost reduction
Empire -You need at least 500 provinces and 5000 income : Previous bonus increased by 50%
Colonial Kingdom : income from colonies increased with 10%
Absolute Monarchy : stronger army by 10%
Khanate : Cavalry 15% more effective
Democracy +2 morale/turn

Technology

lvl 1 costs 50; lvl 2 costs 75 ,lvl 3 costs 100 , lvl 4 costs 175 lvl 5 costs 250 lvl 6 costs 350 lvl 7 costs 500 lvl 8 costs 750 lvl 9 costs 1000 lvl 10 costs 1500
Each 2 turns you can research a tech lvl for each tech, starting with turn 1.If you want get ahead in tech you need pay 20% more while if you are behind tech you have to pay 20% less , up to 80%.For example, at turn 7 , adm tech 1 is 60% cheaper but adm tech 5 is 20% more expensive

Administrative Tech

1.Rise of a civilization : Allows you build buildings and select a gov form.
2. Landgrabbing : you can now expand 40 provinces instead of 20
3.Taxation : U can tax the provinces .Each tax level drains from your people's pocket 0,5 gold / province but decreases morale with 2.
4. Religion : You can join an existing Religion, Because they all alraedy exist.Joining a religion gives 3 morale per turn .Religions with most aderents get more morale
5.Even more Landgrabbing : can expand 65 provinces instead of 40
6.Technological advancement : All next technologies will be 25% cheaper
7. Efficient economy +20% Income
8. National unity : + 5 morale / turn
9.Mercenaries: You can train army without using manpower but cost 4x more
10.Administrative reform : Gives you one of the following bonuses:
a)efficient integration : Allows you expand 100 provinces but last 35 cost double.
b)efficient development : Reorganises provinces so they have +1 building limit .
11.2nd Administrative reform (3000g):Gives you the other bonus from adm tech 11.

Diplomatic Tech
1.Basic ships : Allows you build fishing boats and transports
2.Way to light : Allows you build Lighthouses
3.Trade : Allows you trade slaves ,gold n shits with other niggas the continent ,using merchant ships and trade carts . Max 3 trades/player
4.You can send ships to increase trade power in a region (helps u steal trade from others once u got lvl 6)
5.Cartography: +20% income from trade
6.Extended diplomacy : You can diplomatically annex neighbouring provinces,but you don’t know how many.
7.Convert actions : You can make convert actions on your enemies.Those actions are made in priv . List of convert actions : Support Rebels ,Steal Trade .Each turn you need write again your convert action.Creating a revolt means you pay people to revolt.
8. Imperial fleet : Naval Forcelimit increased by 50%.
9 .Trade Goods:Allows you select a main trade good with special effect on your country:
Ivory+300g/turn, trade income +5%
Gold:+500g/turn
Iron : Cost of soldiers -5% ,200g/turn
Wood : Cost of ships -5% , 100g/turn
Wine: +2 morale/turn +100g/turn
Grain:50g/turn , 5% population increase
Salt : +150g/turn , negates morale loss if tax set on 1
Cooper: +125g/turn , unit upgrade cost -50
10. Colonisation.

*Military tech – Look at army and navy for more info.

Army
you must have at least 1 regiment(1000 soldiers)
INF
Mil 1: Clubman - 10g -TIER 0
Mil 2: Slingshot -10g -TIER 0
Mil 3 : Swordsman , Archer -25g Ram 75g Tier 1
Mil 4 : Spearman,Skirmisher- 25g Tier 1
Mil 5 : Light Cavalry / Camel -60 g Balista 75g Tier 1
Mil 6 : Champion, crossbowman 40g Tier 2
Mil 7 : Pikeman 40g , Elite skirmisher catapult 75g Tier 2
Mil 8 : Heavy Cavalry / Heavy camel 90g ,trebuchet 100g Tier 2
Mil 9 : Harbeldier,Arbalester 55 g T3
Mil 10 : Musketeer 75g ,Dragoon 125g , Cannon 175g T3

Tier 0 eat 1 food /turn
Tier 1 Inf eat 2 food /turn while cav eats 3 and siege eats 8
Tier 2 Inf eat 3 cav 5 siege 10
Tier 3 Inf eat 4 cav 7 siege 12
For example,you will need 20 farms to sustain 100 Swordsmen 50 light cav and 5 rams or 50 muskets 20dragoons and 5 canons.

Battles are reworked .Forts have to be sieged and if you win teh siege you get adjacent provines too.It protects about 15 provinces.If enemy has no forts and you get no resistance , in later stages of the game you can take 30 provinces in turn .
In a war you can Fully annex or ask for vassalization (vassals pay 20% of their income to overlord but can rebel after 5 turns) if the country has less or 60 provinces.Bigger countries than 60 provinces can lose up to 100 provinces.During the war , your army loots the treasury of enemies .


NAVY

Dip 1 Transport Ship 10g
Dip 1 Merchant ship 8 g
Mil 2 Galley 35g
Mil 3 Fire galley 35g
Mil 4 Galleon 45g
Mil 5 Demolition ship 40
Mil 6 Fire Galleon 45g
Mil 7 War Galleon 55g
Mil 8 Catapult Galley 45g
Mil 9 Catapult galleon 55 g
Mil 10 Carrack 85 g

Buildings:
Trade cart/Trade ship : Can be attacked by any player , even without war declaration , cost 10g and give +3 per turn /turn .
trade with.Trade ship takes slot for navy and Trade cart takes army forcelimit.
City : 60g : +500 pop/turn ,12g / Turn and +25000 max pop.You MUST have 1 city each 5 provinces after turn 5.
Manufactory : 80g , 24g/turn
Workshop: 40g :8g /turn
Farm : 50g : Produces 20 food/ turn. Food is required to sustain the army.
Metropolis :1000G :Requires 100.000 pop and 100 cities. It gives 25% more income and popualtion from cities.Also adds 200.000 max pop.
Fort: 50g : can be built one each 10 procinces , gives -5 income but defends neighbouring provinces

Unique Buildings:
Lighthouse / Market 200g :allows you trade with other players (build trade shits)
Roads :Requires adm tech 10 , costs 50*nr of cities
Church : 200g .Allows you send missionaries to your provinces or to neighbouring country provinces.
Great Market : 200g , +5% income from trade
W0ND3R : 150.000 G , defend it for 5 turns and you win the game

Upgrading Soldiers:
Upgrade gives you +40% strenght each level .You can upgrade each type of soldier 5 Times.Costs 100(1st tier) /200(2nd tier)/300(3rd tier) to upgrade for first level and +100/200/300 for each level. First tier :Mil tech 1-4.2nd tier is mil tech 5-7 and 3rd tier is 8-10. For example to upgrade dragoons(t3) to lvl 5 it would cost 300+600+900+1200+1500.
     
 
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