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Ancient Era Mapgame
This is an Era mapgame,which means the technologies will be discovered turn by turn.

Getting started
To play,you first need to select(found) a civilization.
The following must be provided
-Name ( MUST be more than 50% historical)
-Location (show on map) –Must be a historical location for your country, IN ANCIENT ERA . So you cant be Bulgaria till people reach medieval age
You start as the leader of a small tribe, about 5 provinces and 2000 population.
To conquer a region you have to wage war against nearby tribes (unlike other blank map mapgames, the territory is actually inhabited by filthy barbarians awaiting to be civilized by your sword)
For this, you have to send 500 people (peasants) , or some total attack of 250 ,per province you want conquer.After this,you will get 300 bonus population and 5 income.(Each province gives 100 to 500 bonus pop,depending on how much you send.Sending less than 300 peasants means you might even lose).Sending army (clubmen n shites) is more effective,but you have unit casualties meaning u lose untis and money).

Player rules
1.Dont swear too much.
2.Admin is always right.
3.If you notice admin abuse, report to owner or to anotehr admin.
4.If you think there was a mistake with editing your turn, inform the Admin that did your turn.(You know admins by signature)

Admin rules :
1.You can't edit your own turn. (Applies to owner too).
2.You can't favor anyone directly .You can help anyone you want tho,but you must respect game rules.

Ages and Technology :
Prehistory

-Mil tech LVL 0 Peasant : 0g
-Adm tech lvl 0 : Base expansion : 5 provinces/turn.
-Mil Tech Lvl1 Clubman: 5g ;Slingshoter :5g
-Adm tech 1:Adm tech 1. Farming.(Allows you build farms) . Max . Expansion increased to 10 provinces per turn
Lvl 1 of any tech costs 30g.

Buildings:
Farm .
[Building desc]
After a long period of migration , the mankind realsed the importance of agriculture because of it’s capacity to sustain them without needing to be on constant move for food.This allowed people to settle and found the first civilizations
[Building info]
Cost: 40g
Workers : 200
Income: +4/turn
Bonus:+50 pop/turn , +500 pop limit

Military
Peasant
[Unit desc]
Weak against everyfckingthing. Peasants with forks that can be summoned to defend your country or take clay.be careful,they diedie fast
[Unit info]
Cost :0g (all your free pop can be transformed). Damage:0.5 .No armor.

Clubman
[Unit desc]
Weak against most stuff,except peasants.has a nice club with him whim which he uses to hit ya rite in da head ,killing you to death .First type of soldier.
[Unit info]
Cost:5g; Dmg:3 ;Melee def : 0 ; Ranged def : 0

Slingshotman:5g
[Unit desc]
basically the David who killed Goliath. Goyims that use improvised slingshots to throw rocks in your head
[Unit info]
Dmg:2 ; Melee def:0 ; Ranged def : 0

!A regiment(the thing you recruit) equals 100 soldiers (so when u send 500 peasants u actually sending 5 regimetns of not-so-well-trained peasants).
Wars(Availble after Turn 3):
Cavalry deals double damage to swordsmen and archer.
Swordsmen do double damage to archer
Archer do double damage to pikemen.
Pikemen do triple damage against cavalry.
Each turn you can ocupy (not take) an amount of land.You plunder cupied provinces and get +5 gold as plunder income,while other player loses 5 gold .(stacks for more provinces).Your demands need to be resonable,therefore i added warscore cost.Warscore varies between -100% decisive defeat and +100% (decissive victory).Each province worths 2%warscore ,meaning in a war you can take max 50 provinces.Countries bigger than 50 have provinces costing less so you can take more .
To declare war you must either share coast or provinces.Notice that if your country is line-shaped its lot easier to conquer.
     
 
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