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The problem of trip recommendation has been extensively studied in recent years, by both researchers and practitioners. However, one of its key aspects--understanding human mobility--remains under-explored. Many of the proposed methods for trip modeling rely on empirical analysis of attributes associated with historical points-of-interest (POIs) and routes generated by tourists while attempting to also intertwine personal preferences--such as contextual topics, geospatial, and temporal aspects. However, the implicit transitional preferences and semantic sequential relationships among various POIs, along with the constraints implied by the starting point and destination of a particular trip, have not been fully exploited. Inspired by the recent advances in generative neural networks, in this work we propose DeepTrip--an end-to-end method for better understanding of the underlying human mobility and improved modeling of the POIs' transitional distribution in human moving patterns. DeepTrip consists of a trip encoder (TE) to embed the contextual route into a latent variable with a recurrent neural network (RNN); and a trip decoder to reconstruct this route conditioned on an optimized latent space. Simultaneously, we define an Adversarial Net composed of a generator and critic, which generates a representation for a given query and uses a critic to distinguish the trip representation generated from TE and query representation obtained from Adversarial Net. DeepTrip enables regularizing the latent space and generalizing users' complex check-in preferences. We demonstrate, both theoretically and empirically, the effectiveness and efficiency of the proposed model, and the experimental evaluations show that DeepTrip outperforms the state-of-the-art baselines on various evaluation metrics.Static event-triggering-based control problems have been investigated when implementing adaptive dynamic programming algorithms. The related triggering rules are only current state-dependent without considering previous values. This motivates our improvements. This article aims to provide an explicit formulation for dynamic event-triggering that guarantees asymptotic stability of the event-sampled nonzero-sum differential game system and desirable approximation of critic neural networks. This article first deduces the static triggering rule by processing the coupling terms of Hamilton-Jacobi equations, and then, Zeno-free behavior is realized by devising an exponential term. Subsequently, a novel dynamic-triggering rule is devised into the adaptive learning stage by defining a dynamic variable, which is mathematically characterized by a first-order filter. Moreover, mathematical proofs illustrate the system stability and the weight convergence. Theoretical analysis reveals the characteristics of dynamic rule and its relations with the static rules. Finally, a numerical example is presented to substantiate the established claims. The comparative simulation results confirm that both static and dynamic strategies can reduce the communication that arises in the control loops, while the latter undertakes less communication burden due to fewer triggered events.The cerebellum plays a vital role in motor learning and control with supervised learning capability, while neuromorphic engineering devises diverse approaches to high-performance computation inspired by biological neural systems. This article presents a large-scale cerebellar network model for supervised learning, as well as a cerebellum-inspired neuromorphic architecture to map the cerebellar anatomical structure into the large-scale model. Our multinucleus model and its underpinning architecture contain approximately 3.5 million neurons, upscaling state-of-the-art neuromorphic designs by over 34 times. Besides, the proposed model and architecture incorporate 3411k granule cells, introducing a 284 times increase compared to a previous study including only 12k cells. This large scaling induces more biologically plausible cerebellar divergence/convergence ratios, which results in better mimicking biology. In order to verify the functionality of our proposed model and demonstrate its strong biomimicry, a reconfigurable neuromorphic system is used, on which our developed architecture is realized to replicate cerebellar dynamics during the optokinetic response. In addition, our neuromorphic architecture is used to analyze the dynamical synchronization within the Purkinje cells, revealing the effects of firing rates of mossy fibers on the resonance dynamics of Purkinje cells. Our experiments show that real-time operation can be realized, with a system throughput of up to 4.70 times larger than previous works with high synaptic event rate. These results suggest that the proposed work provides both a theoretical basis and a neuromorphic engineering perspective for brain-inspired computing and the further exploration of cerebellar learning.Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a tangible surface for the user to encounter. selleck chemicals llc This permits users to freely eliciting haptic feedback with a surface during a virtual simulation. ETHDs differ from most of current haptic devices which rely on an actuator always in contact with the user. This article intends to describe and analyze the different research efforts carried out in this field. In addition, this article analyzes ETHD literature concerning definitions, history, hardware, haptic perception processes involved, interactions and applications. The paper proposes a formal definition of ETHDs, a taxonomy for classifying hardware types, and an analysis of haptic feedback used in literature. Taken together the overview of this survey intends to encourage future work in the ETHD field.Understanding the behavioral process of life and disease-causing mechanism, knowledge regarding protein-protein interactions (PPI) is essential. In this paper, a novel hybrid approach combining deep neural network (DNN) and extreme gradient boosting classifier (XGB) is employed for predicting PPI. The hybrid classifier (DNN-XGB) uses a fusion of three sequence-based features, amino acid composition (AAC), conjoint triad composition (CT), and local descriptor (LD) as inputs. The DNN extracts the hidden information through a layer-wise abstraction from the raw features that are passed through the XGB classifier. The 5-fold cross-validation accuracy for intraspecies interactions dataset of Saccharomyces cerevisiae (core subset), Helicobacter pylori, Saccharomyces cerevisiae, and Human are 98.35, 96.19, 97.37, and 99.74 percent respectively. Similarly, accuracies of 98.50 and 97.25 percent are achieved for interspecies interaction dataset of Human- Bacillus Anthracis and Human- Yersinia pestis datasets, respectively.
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