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To join this Map Game, you have just to found your party and candidate yourself for the political elections of the nation that you want to have after the potential victory of your party. If you do not win the political elections, you could start a Civil War and it will be surely won by you, because the economical conditions can not afford a Civil War.
The only roleplay part of the Map Game is the war: in a war, you have to specify your plan and you MUST be realistical. You can not say, for example, "I attack Belgium with all of my Infantry and I annex it", but you have to specify your attack plan with a map. At the end, I think it is quite obvious that you must be realistical in EVERY of your actions.

Informations ________________________________________________________________________________________________________________________________________________________________________________

Riflemen: The Riflemen are those whom own only a Rifle and a reserve Pistol. They are the most common unit and they are the main attack and defence unit, although they are way better in attack but just in a normal way.

Gunners: The Gunners are those whom own only a Machinegun and a reserve Pistol. They can easily defend your borders against a Regiment but they are weak against some parts of the Ground Artillery.

Stormtroopers: The Stormtroopers are those whom own only a Rifle and a reserve Pistol. They are a rarer version of Riflemen because they attack in a different and more strategic way.

Sharpshooters: The Sharpshooters are thos whom own only a Sniper and a reserve Pistol. They are very strong and they can be positionated where the enemy can not see, but they can not strike parts of the Ground Artillery where the owner of the vehicle can not be seen.

Grenadiers: The Grenadiers are those whom own only ten Grenades and a reserve Pistol. They are strong against every unit but they have not a really good aim, for this oftenly while they will attack a city they will become kamikazes.

Commando: The Commando is a special force and it is composed by many parts of different Regiments. A Commando will strike under a specific target signed by the State. It invades strategically an important city, making his economy fall and making more simple to a Regiment to conquer it.

Raiders: The Raiders are a special force and they are composed by many parts of different Regiments. The Raiders will strike under a specific target signed by the State. They invade forcedly and heavily a common city with all of their force, even under their potential death as a martyr.

Cavalry: The Cavalry is a part of the Ground Artillery. It is a strong defensive and attacking unit, because the horses and the owners are always defensed in a strong way. They attack wholesale and they are difficult to kill, but if the owner dies he owns a reserve Pistol against the enemy.

Mortars: The Mortars are a part of the Ground Artillery. They are used for indirect fire support by launching bombs at low speed and beat for goals that can not be hit by the shot of the Ground Artillery parts specialized in direct shot.

Cannons: The Cannons are a part of the Ground Artillery. They are used both for protecting and attacking, they are very hard to destroy but their hit does not cause everytime the death of a soldier, whilst the Mortars here are stronger.

Chariots: The Chariots are a part of the Ground Artillery. They are used to transport the army in a very fast way but they are not armed, so they can be easily destroyed.

Panzerzugs: The Panzerzugs are a part of the Ground Artillery. They are a more defensive than attacking unit that is positionated on rails and is armed. It can stop the enemy advancing by multiple attacking.

Howitzers: The Howitzers are a part of the Ground Artillery. They are an army similar to Cannon that charges to propel projectiles in relatively high trajectories, with a steep angle of descent. They can attack fastly but they are weak against a strong enemy.

Tanks: The Tanks are a part of the Ground Artillery. They are a both attacking and defensive strong unit that both transports units and is armed. In the maintime, they are very slow.

Artillery: The Artillery is a part of the Ground Artillery. It is the most important one and the one who characterizes it. It is composed by many parts of a Regiment and it is quite fast in attacking and moving and pretty hard to destroy.

Galleons: The Galleons are a part of the Naval Transport. They transport units but their weakness is of being very slow. In the maintime, they are armed with Cannons.

Vessels: The Vessels are a part of the Naval Transport. They transport units but their weakness is of not being armed. In the maintime, they are very fast and way faster than Galleons.

Aircarriers: The Aircarriers are a part of the Naval Transport. They transport Air units and they are armed and defensed very much, but their weakness is of being the slowest unit.

Dreadnoughts: The Dreadnoughts are a part of the Naval Artillery. They transport units but their importance is meaned by the fast, and in the maintime they are armed with common Cannons.

Battleships: The Battleships are a part of the Naval Artillery. They transport units but their importance is meaned by the armying, because they are armed with very strong Cannons, but they are very slow.

Bombers: The Bombers are a part of the Air Artillery. They transport a maximum of one automatically spawned Parachutist and their target is of attacking slowly until death an important city with a constant bombing.

Strikers: The Strikers are a part of the Air Artillery. They transport a maximum of one automatically spawned Parachutist and their target is of attacking fastly a common city with a constant heavy bombing.

Fighters: The Fighters are a part of the Air Artillery. They transport a maximum of five automatically spawned Parachutists and they are used in a war in the air. They are both strong and fast.

Planes: The Planes are a part of the Air Transport. They transport units and they are very fast, but in the maintime they are very much weak against the enemy because they are not armed.

Tankers: The Tankers a part of the Air Transport. They transport units, but they are as slow as the Aircarriers. Their target is to renew the fuel of an old vehicle and renewing, with that, the speed and the force.

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Price of a Regiment: 10.
Requires: a Barrack.

Price of a Commando: 30.
Requires: a Barrack.

Price of a Raider: 30.
Requires: a Barrack.

Price of a Cavalry: 35.
Requires: two Barracks and a Farm.

Price of a Mortar: 15.
Requires: two Barracks.

Price of a Cannon: 15.
Requires: two Barracks.

Price of a Chariot: 10.
Requires: a Barrack.

Price of a Panzerzug: 60.
Requires: two Barracks and a Railroad.

Price of a Howitzer: 40.
Requires: two Barracks.

Price of a Tank: 40.
Requires: two Barracks.

Price of an Artillery: 35.
Requires: a Barrack.

Price of a Galleon: 15.
Requires: a Shipyard.

Price of a Vessel: 15.
Requires: a Shipyard.

Price of an Aircarrier: 150.
Requires: a Shipyard and an Airport.

Price of a Dreadnought: 40.
Requires: a Barrack and a Shipyard.

Price of a Battleship: 40.
Requires: a Barrack and a Shipyard.

Price of a Striker: 40.
Requires: a Barrack and an Airport.

Price of a Fighter: 40.
Requires: a Barrack and an Airport.

Price of a Plane: 15.
Requires: an Airport.

Price of a Tanker: 150.
Requires: an Airport and a Barrack.

_________________________________________________________________________________________________________________________________________________________________________________________________

Farms: The Farms are a construction that you are able to do. Their focus is the economy, expecially the first sector.

Industries: The Industries are a construction that you are able to do. Their focus is the economy, expecially the second sector.

Banks: The Banks are a construction that you are able to do. Their focus is the economy, expecially the third sector.

Barracks: The Barracks are a construction that you are able to do. Their focus is the military, expecially the ground one.

Shipyards: The Shipyards are a construction that you are able to do. Their focus is the military, expecially the naval one.

Airports: The Airports are a construction that you are able to do. Their focus is the military, expecially the air one.

Railroads: The Railroads are a construction that you are able to do. Their focus is the military, expecially the ground one.

Municipality: The Municipality is a construction that you are able to do. Its focus is the policy, expecially the subsistance.

_________________________________________________________________________________________________________________________________________________________________________________________________

Price of a Farm: 20.

Price of an Industry: 20.

Price of a Bank: 20.

Price of a Barrack: 30.

Price of a Shipyard: 30.

Price of an Airport: 30.

Price of a Railroad: 30.

Price of a Municipality: 40.

_________________________________________________________________________________________________________________________________________________________________________________________________

Economy: The Economy research improves the income of your nation.

Science: The Science research improves the contribute to the international scientific program of your nation, and it can help the income to grew.

Admin: The Admin research improves the life conditions of your cities, and it can help the income to grew.

Citizenship: The Citizenship research improves the life conditions of your citizens, and it can help the income to grew.

Ground Army: The Ground Army research improves the power of your Ground Army.

Naval Army: The Naval Army research improves the power of your Naval Army.

Air Army: The Air Army research improves the power of your Air Army.

Subsistance: The Subsistance research improves the stable maintaning of your provinces.

_________________________________________________________________________________________________________________________________________________________________________________________________

Price of an Economy research: 20.

Price of a Science research: 15.

Price of an Admin research: 10.

Price of a Citizenship research: 10.

Price of a Ground Army research: 30.

Price of a Naval Army research: 30.

Price of an Air Army research: 30.

Price of a Subsistance research: 40.
     
 
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