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orque pulses.Virtual reality (VR) can be used to create environments that are not possible in the real-world. Producing movements in VR holds enormous promise for rehabilitation and offers a platform from which to understand the neural control of movement. However, no study has examined the impact of a 3D fully immersive head-mounted display (HMD) VR system on the integrity of neural data. We assessed the quality of 64-channel EEG data with and without HMD VR during rest and during a full-body reaching task. We compared resting EEG while subjects completed three conditions No HMD (EEG-only), HMD powered off (VR-off), and HMD powered on (VR-on). Within the same session, EEG were collected while subjects completed full-body reaching movements in two conditions (EEG-only, VR-on). During rest, no significant differences in data quality and power spectrum were observed between EEG-only, VR-off, and VR-on conditions. During reaching movements, the proportion of components attributed to the brain was greater in the EEG-only condition compared to the VR-on condition. Despite this difference, neural oscillations in source space were not significantly different between conditions, with both conditions associated with decreases in alpha and beta power in sensorimotor cortex during movements. Our findings demonstrate that the integrity of EEG data can be maintained while individuals execute full-body reaching movements within an immersive 3D VR environment. Clinical impact Integrating VR and EEG is a viable approach to understanding the cortical processes of movement. Simultaneously recording movement and brain activity in combination with VR provides the foundation for neurobiologically informed rehabilitation therapies.Self-similarity is a prominent characteristic of natural images that can play a major role when it comes to their denoising, restoration or compression. In this paper, we propose a novel probabilistic model that is based on the concept of image patch similarity and applied to the problem of Single Image Super Resolution. Based on this model, we derive a Variational Bayes algorithm, which super resolves low-resolution images, where the assumed distribution for the quantified similarity between two image patches is heavy-tailed. Moreover, we prove mathematically that the proposed algorithm is both an extended and superior version of the probabilistic Non-Local Means (NLM). Its prime advantage remains though, which is that it requires no training. A comparison of the proposed approach with state-of-the-art methods, using various quantitative metrics shows that it is almost on par, for images depicting rural themes and in terms of the Structural Similarity Index (SSIM) with the best performing methods that rely on trained deep learning models. On the other hand, it is clearly inferior to them, for urban themed images and in terms of all metrics, especially for the Mean-Squared-Error (MSE). In addition, qualitative evaluation of the proposed approach is performed using the Perceptual Index metric, which has been introduced to better mimic the human perception of the image quality. This evaluation favors our approach when compared to the best performing method that requires no training, even if they perform equally in qualitative terms, reinforcing the argument that MSE is not always an accurate metric for image quality.This paper proposes a regularized blind deconvolution method for restoring Poissonian blurred image. The problem is formulated by utilizing the L0 -norm of image gradients and total variation (TV) to regularize the latent image and point spread function (PSF), respectively, and combining them with the negative logarithmic Poisson log-likelihood. Selleckchem IACS-13909 To solve the problem, we propose an approach which combines the methods of variable splitting and Lagrange multiplier to convert the original problem into three sub-problems, and then design an alternating minimization algorithm which incorporates the estimation of PSF and latent image as well as the updation of Lagrange multiplier into account. We also design a non-blind deconvolution method based on TV regularization to further improve the quality of the restored image. Experimental results on both synthetic and real-world Poissonian blurred images show that the proposed method can achieve restored images of very high quality, which is competitive with or even better than some state of the art methods.A newly developed calibration algorithm for camera-projector system using spheres is presented in this paper. Previous studies have exploited image conics of sphere to calibrate the camera, whereas this approach can be strengthened to apply in the projector and ultimately achieve the overall calibration for single or multiple pairs of camera-projector. Following the concept of taking the projector as an inverse camera, we retrieve the image conic of the sphere on the projector plane based on a pole-polar relationship we found. At least 3 image conics on the image plane of each device are required to calculate the intrinsic parameters of the device. The extrinsic parameters for all devices in the system are determined by the position of sphere centers in each coordinates frame of the device. Based on the isotropy of the calibration object (sphere), this work is mainly interested in accomplishing the entire calibration for multiple camera-projector systems in which sensors surround a central observation volume. Experiments are conducted on both synthetic and real datasets to evaluate its performance.- Action recognition is a popular research topic in the computer vision and machine learning domains. Although many action recognition methods have been proposed, only a few researchers have focused on cross-domain few-shot action recognition, which must often be performed in real security surveillance. Since the problems of action recognition, domain adaptation, and few-shot learning need to be simultaneously solved, the cross-domain few-shot action recognition task is a challenging problem. To solve these issues, in this work, we develop a novel end-to-end pairwise attentive adversarial spatiotemporal network (PASTN) to perform the cross-domain few-shot action recognition task, in which spatiotemporal information acquisition, few-shot learning, and video domain adaptation are realised in a unified framework. Specifically, the Resnet-50 network is selected as the backbone of the PASTN, and a 3D convolution block is embedded in the top layer of the 2D CNN (ResNet-50) to capture the spatiotemporal representations.
My Website: https://www.selleckchem.com/products/iacs-13909.html
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