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Problem within Distant Examination associated with Lung Illness as well as Affect Mental and physical Well being (RALPMH): Standard protocol with regard to Future Observational Review.
, which can have quadrilateral or triangular topology. We discuss the hardware modifications needed for storing and filtering patch textures, including anisotropic filtering. This paper extends our previous work by discussing and comparing patch edge-handling approaches, including an option for sampling the textures of neighboring patches using an adjacency map. We also provide extensive discussions regarding data duplication, a partial implementation present in existing hardware, and the difficulties with providing a similar hardware support for Ptex.The emerging 4D printing techniques open new horizons for fabricating self-actuated deformable objects by combing strength of 3D printing and stimuli-responsive shape memory materials. This work focuses on designing self-actuated deformable solids for 4D printing such that a solid can be programmed into a temporary shape and later recovers to its original shape after heating. To avoid a high material cost, we choose a dual-material strategy that mixes an expensive thermo-responsive shape memory polymer (SMP) material with a common elastic material, % for fabricating objects, which however leads to undesired deformation at the shape programming stage. We model this shape programming process as two elastic models with different parameters linked by a median shape based on customizing a constitutive model of thermo-responsive SMPs. Taking this material modeling as a foundation, we formulate our design problem as a nonconvex optimization to find the distribution of SMP materials over the whole object as well as the median shape, and develop an efficient and parallelizable method to solve it. We show that our proposed approach is able to design self-actuated deformable objects that cannot be achieved by state of the art approaches, and demonstrate their usefulness with three example applications.This paper proposes a new discrete collision handling method (DCH method) that can be used for resolving tanglements in clothing simulation, based on the existing continuous collision handling methods (CCH methods). The proposed method performs intersection analysis of the clothing mesh at every time step, and stores the result in the form of coloring the vertices, edges, and triangles. Referring to the coloring, the method resolves the tanglements in the out-to-in manner by applying the proposed operations, the triangle shrinkage and vertex pull, to the triangles and vertices around the intersection path. We take note of the CCH methods that use some small tolerance value to defend the round-off errors for the purpose of preventing false negatives. This work gives a second thought to that tolerance value, and proposes a new DCH method which uses the tolerance value for the resolution purpose. Under certain conditions, the method turns out to guarantee resolution of the tanglements in a finite number of time steps.When we place a colored filter in front of a camera the effective camera response functions are equal to the given camera spectral sensitivities multiplied by the filter spectral transmittance. In this article, we solve for the filter which returns the modified sensitivities as close to being a linear transformation from the color matching functions of the human visual system as possible. When this linearity condition - sometimes called the Luther condition- is approximately met, the 'camera+filter' system can be used for accurate color measurement. Then, we reformulate our filter design optimisation for making the sensor responses as close to the CIEXYZ tristimulus values as possible given the knowledge of real measured surfaces and illuminants spectra data. This data-driven method in turn is extended to incorporate constraints on the filter (smoothness and bounded transmission). Also, because how the optimisation is initialised is shown to impact on the performance of the solved-for filters, a multi-initialisation optimisation is developed. Experiments demonstrate that, by taking pictures through our optimised color filters, we can make cameras significantly more colorimetric.Currently, video text spotting tasks usually fall into the four-staged pipeline detecting text regions in individual images, recognizing localized text regions frame-wisely, tracking text streams and post-processing to generate final results. However, they may suffer from the huge computational cost as well as sub-optimal results due to the interferences of low-quality text and the none-trainable pipeline strategy. In this article, we propose a fast and robust end-to-end video text spotting framework named FREE by only recognizing the localized text stream one-time instead of frame-wise recognition. Specifically, FREE first employs a well-designed spatial-temporal detector that learns text locations among video frames. Then a novel text recommender is developed to select the highest-quality text from text streams for recognizing. Here, the recommender is implemented by assembling text tracking, quality scoring and recognition into a trainable module. It not only avoids the interferences from the low-quality text but also dramatically speeds up the video text spotting. FREE unites the detector and recommender into a whole framework, and helps achieve global optimization. Besides, we collect a large scale video text dataset for promoting the video text spotting community, containing 100 videos from 21 real-life scenarios. Extensive experiments on public benchmarks show our method greatly speeds up the text spotting process, and also achieves the remarkable state-of-the-art.In the seismic exploration, recorded data contain primaries and multiples, where primaries, as signals of interest, can be used to image the subsurface geology. Surface-related multiple elimination (SRME), one important class of multiple attenuation algorithms, operates in two stages, multiple prediction and subtraction. Due to the phase and amplitude errors in the predicted multiples, adaptive multiple subtraction (AMS) is the key step of SRME. Terephthalic research buy The main challenge of this technique resides in removing multiples without distorting primaries. The curvelet-based AMS methods, which exploit the sparsity of primary and multiple in curvelet domain and the misfit between the original and estimated signals in data domain, have shown outstanding performances in real seismic data processing. These methods are realized by using the iterative curvelet thresholding (ICT), which has heavy computation burden since it includes two forward/inverse curvelet transform (CuT) pairs in each iteration. To ameliorate the computational cost, we propose an accelerating ICT method by exploiting the misfit between the original and estimated signals in curvelet domain directly.
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