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Synchronous event associated with IgG4-related sialadenitis as well as ductal carcinoma of the parotid human gland: a case document.
Previous studies have shown that music may lead to spontaneous body movement, even when people try to stand still. But are spontaneous movement responses to music similar if the stimuli are presented using headphones or speakers? This article presents results from an exploratory study in which 35 participants listened to rhythmic stimuli while standing in a neutral position. The six different stimuli were 45 s each and ranged from a simple pulse to excerpts from electronic dance music (EDM). this website Each participant listened to all the stimuli using both headphones and speakers. An optical motion capture system was used to calculate their quantity of motion, and a set of questionnaires collected data about music preferences, listening habits, and the experimental sessions. The results show that the participants on average moved more when listening through headphones. The headphones condition was also reported as being more tiresome by the participants. Correlations between participants' demographics, listening habits, and self-reported body motion were observed in both listening conditions. We conclude that the playback method impacts the level of body motion observed when people are listening to music. This should be taken into account when designing embodied music cognition studies. Copyright © 2020 Zelechowska, Gonzalez-Sanchez, Laeng and Jensenius.Background Executive functions (EFs) not only play an important role in shaping adolescent's goal-directed, future-oriented cognitive skills under relatively abstract, non-affective conditions (Cool EF), but also under motivationally significant, affective conditions (Hot EF). Empirical evidence suggest a link between EF, exercise and physical activity, specifically elite adult athletes appear to outperform amateur athletes in Cool EF; however, no previous studies have examined the relationship between Hot and Cool EFs and impulsivity during the developmentally sensitive period of adolescence comparing different types of sport (open- vs. closed-skills), and levels (elite athletes vs. amateurs). Methods A total 86 boys and girls between 13 and 15 years of age (mean 14.0, SD 0.79) from different sports (track-and-field; team handball) were recruited. Participants were further divided into two groups (a) 40 elite, and (b) 46 amateur athletes. They completed four Cool EF tasks including Trail-Making Test, Trail-Wamateur athletes or different sports. However, it should also be remembered that the factors underlying complex sporting performance are multidimensional and are obviously difficult to trace back to selected partial aspects. Without being able to answer this question conclusively, we proposed a 4-D classification of experimental paradigms, in which we differentiate between tasks of different specificity, between Cool and Hot EF, and between task complexity, and type of sport. Copyright © 2020 Holfelder, Klotzbier, Eisele and Schott.Applying the lens of entrepreneurial psychology, this paper examines vicarious learning as an approach that entrepreneurs can use to overcome external uncertainty of overseas investments by accumulating international know-how and experience through interlocking director connections with other experienced companies. Through the analysis of a sample of Chinese companies, our findings suggest that entrepreneurs obtaining foreign experience from interlocking partners can significantly promote their firm's international growth when investing in the same country, and that this positive effect is significant in relation to both first-degree and second-degree connections. We further find that, if an entrepreneur makes a connection with an interlocking partner in the same industry, it enhances their knowledge absorption, thereby providing a positive moderating effect, while investing in a country with a strong degree of openness weakens the effect of knowledge application, and thus plays a negative moderating role. This study makes practical and theoretical contributions by exploring specific vicarious learning means for entrepreneurs to enhance their firm's international competitiveness, and also identifying three different learning processes. Copyright © 2020 Xie, Lin, Wang, Hu and Miao.The learning of new information is an important task in everyday life, especially at a young age. Acute physical exercise can facilitate cognitive processes in multiple ways, and previous studies have shown that memory can profit from physical exercise before and during the encoding of vocabulary. The current study investigates the interplay of movement and vocabulary learning and also addresses lifespan differences in these effects. Participants were recruited in a recreational basketball club. Children (n = 24, M age = 12.3 years; 13 girls), young adults (n = 30, M age = 21.5 years; 17 women), and older adults (n = 24, M age = 59.3 years; 9 women) learned 20 new pseudo-words, which corresponded to a German word. In a between-subjects design, encoding took place either while standing, while running, or while running and dribbling a basketball. Recall was assessed three times throughout the learning session and on the following day. In children, more words could be remembered in the running condition compared to the standing condition. There were no differences between conditions for the young and older adults. Age-dependent reasons for this pattern of results are discussed and embedded into the literature of physical exercise. Our result suggests that implementing learning activities into children's physical education or exercise activities could be beneficial. Copyright © 2020 Amico and Schaefer.Crucial elements for police firearms training include mastering very specific psychophysiological responses associated with controlled breathing while shooting. Under high-stress situations, the shooter is affected by responses of the sympathetic nervous system that can impact respiration. This research focuses on how frontal oscillatory brainwaves and cardiovascular responses of trained police officers (N = 10) are affected during a virtual reality (VR) firearms training routine. We present data from an experimental study wherein shooters were interacting in a VR-based training simulator designed to elicit psychophysiological changes under easy, moderate and frustrating difficulties. Outcome measures in this experiment include electroencephalographic and heart rate variability (HRV) parameters, as well as performance metrics from the VR simulator. Results revealed that specific frontal areas of the brain elicited different responses during resting states when compared with active shooting in the VR simulator.
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