3MK Sins In

5"; sleep 1; playSound "Alarm"; hintSilent parseText"3MK Sins In
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nuke_vars = true;
_nukeCode = {
TONIC_HAS_A_GAPER_NUKE_2 = {
playSound "Alarm";
hintSilent parseText"<t size='1.1'>3MK Sins In</t><br/><br/><t size='2'>5</t>";
sleep 1;
playSound "Alarm";
hintSilent parseText"<t size='1.1'>3MK Sins In</t><br/><br/><t size='2'>4</t>";
sleep 1;
playSound "Alarm";
hintSilent parseText"<t size='1.1'>3MK Sins In</t><br/><br/><t size='2'>3</t>";
sleep 1;
playSound "Alarm";
hintSilent parseText"<t size='1.1'>3MK Sins In</t><br/><br/><t size='2'>2</t>";
sleep 1;
playSound "Alarm";
hintSilent parseText"<t size='1.1'>3MK Sins In</t><br/><br/><t size='2'>1</t>";
sleep 1;
playSound "Alarm";
hintSilent "";
sleep 1;
nukepos = "Land_Sack_F" createVehicleLocal _this;
mdh_nuke_destruction_zone = 1;
mdh_nuke_camshake = 1;
mdh_nuke_ash = 1;
mdh_nuke_colorcorrection = 1;
mdh_nuke_removecorrection = 1;
mdh_nuke_removeash = 1;


_Cone = "#particlesource" createVehicleLocal getpos nukepos;
_Cone setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
[0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
[0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
_Cone setParticleRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Cone setParticleCircle [10, [-10, -10, 20]];
_Cone setDropInterval 0.005;

_top = "#particlesource" createVehicleLocal getpos nukepos;
_top setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 3, 48, 0], "", "Billboard", 1, 20, [0, 0, 0],
[0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top setDropInterval 0.002;

_top2 = "#particlesource" createVehicleLocal getpos nukepos;
_top2 setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 3, 112, 0], "", "Billboard", 1, 20, [0, 0, 0],
[0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
_top2 setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top2 setDropInterval 0.002;

_smoke = "#particlesource" createVehicleLocal getpos nukepos;
_smoke setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 60], 0, 1.7, 1, 0, [40,15,120],
[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setParticleRandom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_smoke setDropInterval 0.002;

[] spawn {
playSound "Earthquake_04";
sleep 5;
playSound "Earthquake_04";
sleep 5;
playSound "Earthquake_04";
sleep 5;
playSound "Earthquake_04";
sleep 5;
playSound "Earthquake_04";
sleep 5;
playSound "Earthquake_04";
sleep 5;
};
_Wave = "#particlesource" createVehicleLocal getpos nukepos;
_Wave setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0],
[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setParticleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Wave setParticleCircle [50, [-80, -80, 2.5]];
_Wave setDropInterval 0.0002;


_light = "#lightpoint" createVehicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+500)];
_light setLightAmbient[1500, 1200, 1000];
_light setLightColor[1500, 1200, 1000];
_light setLightBrightness 100000.0;


if (mdh_nuke_colorcorrection > 0) then
{
[] spawn {
"colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectCommit 0;
"colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectCommit 3;
"colorCorrections" ppEffectEnable true;
"filmGrain" ppEffectEnable true;
"filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
"filmGrain" ppEffectCommit 5;
};
}
else
{
[] spawn {
"dynamicBlur" ppEffectEnable true;
"dynamicBlur" ppEffectAdjust [1];
"dynamicBlur" ppEffectCommit 1;

"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [0.8, 15, 0, [0.5, 0.5, 0.5, 0], [0.0, 0.0, 0.6, 2],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 0.4;

"dynamicBlur" ppEffectAdjust [0.5];
"dynamicBlur" ppEffectCommit 3;

0 setOvercast 0;
sleep 0.1;

_xHandle = []spawn
{
Sleep 1;
"colorCorrections" ppEffectAdjust [1.0, 0.5, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];
"colorCorrections" ppEffectCommit 2;
};


"dynamicBlur" ppEffectAdjust [2];
"dynamicBlur" ppEffectCommit 1;

"dynamicBlur" ppEffectAdjust [0.5];
"dynamicBlur" ppEffectCommit 4;

sleep 4.5;

"colorCorrections" ppEffectAdjust [1, 1, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE;
"dynamicBlur" ppEffectAdjust [0];
"dynamicBlur" ppEffectCommit 1;
};
};

player spawn {
enableCamShake true;
addCamShake [10, 70, 25];
sleep 70;
enableCamShake false;
};
if(mdh_nuke_ash > 0) then {
[] spawn {
sleep 20;
[] spawn {
_pos = position player;
_parray = [
["A3Data_FParticleEffectsUniversalUniversal", 16, 12, 8, 1],
"",
"Billboard",
1,
4,
[0,0,0],
[0,0,0],
1,
0.000001,
0,
1.4,
[0.05,0.05],
[[0.1,0.1,0.1,1]],
[0,1],
0.2,
1.2,
"",
"",
vehicle player
];
mdh_ash = "#particlesource" createVehicleLocal _pos;
mdh_ash setParticleParams _parray;
mdh_ash setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
mdh_ash setParticleCircle [0.0, [0, 0, 0]];
mdh_ash setDropInterval 0.01;
};
};
};
if (mdh_nuke_destruction_zone > 0) then
{
{_x setdamage 1} forEach (nearestObjects [(getpos nukepos), [], mdh_nuke_destruction_zone]);
};


_Wave setDropInterval 0.001;
deletevehicle _top;
deletevehicle _top2;

sleep 4.5;

_i = 0;
while {_i < 100} do
{
_light setLightBrightness 100.0 - _i;
_i = _i + 1;
sleep 0.1;
};
deleteVehicle _light;

sleep 2;

_smoke setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 45], 0, 1.7, 1, 0, [40,25,80],
[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
, [0.5, 0.1], 1, 1, "", "", nukepos];

_Cone setDropInterval 0.01;
_smoke setDropInterval 0.006;
_Wave setDropInterval 0.001;

sleep 2;

_smoke setParticleParams [["A3Data_FParticleEffectsUniversaluniversal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
[0, 0, 30], 0, 1.7, 1, 0, [40,25,80],
[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setDropInterval 0.012;
_Cone setDropInterval 0.02;
_Wave setDropInterval 0.01;

sleep 15;
deleteVehicle _Wave;
deleteVehicle _cone;
deleteVehicle _smoke;
deletevehicle nukepos;
[] spawn {
if(mdh_nuke_removecorrection > 0) then {
sleep 25;
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
"colorCorrections" ppEffectCommit 0;
"filmGrain" ppEffectEnable false;
"filmGrain" ppEffectCommit 0;
};
};
if(mdh_nuke_removeash > 0) then {
sleep 25;
deletevehicle mdh_ash;
};
};
sleep 5;
if(!isNil "nuke_vars") then {
openMap [true,false];
nuke_vars = nil;
};
};

[_nukeCode,"BIS_fnc_Spawn",true,false] call BIS_FNC_MP;
hintSilent parseText "<t size='1.2'>Loading Nuke Functions...</t><br/><t size='0.9'>The Map Will Open Once The Map Functions are Loaded!</t>";
onMapSingleClick '[_pos,"TONIC_HAS_A_GAPER_NUKE_2",true,false] spawn BIS_FNC_MP;openMap [false,false];onMapSingleClick""';
     
 
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