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is trigger =içinden geçirgenlik özelliği
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topun temas ettiği nesneyi yok etme
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OnTriggerEnter=temas etme
OnTrıggerStay=temas ettiği sürece
OnTriggerExıt=temas etmeden çıkma
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top objeye ilk değdiği anda console'da temas balşadı yaz(topkontrol)

void Start () {
fizik = GetComponent<Rigidbody>();
}

// Update is called once per frame
void FixedUpdate () {
float yatay = Input.GetAxisRaw("Horizontal");
float dikey = Input.GetAxisRaw("Vertical");
Vector3 vec = new Vector3(yatay, 0, dikey);
fizik.AddForce(vec*hiz);
}
private void OnTriggerEnter(Collider other)<<<
{
Debug.Log("temas başladı");<<<

}
}

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topun değdiği objeleri tamamen yok etme(topkontrol)
void Start () {
fizik = GetComponent<Rigidbody>();
}

// Update is called once per frame
void FixedUpdate () {
float yatay = Input.GetAxisRaw("Horizontal");
float dikey = Input.GetAxisRaw("Vertical");
Vector3 vec = new Vector3(yatay, 0, dikey);
fizik.AddForce(vec*hiz);
}
private void OnTriggerEnter(Collider other)<<<
{
Destroy(other.gameObject); <<<

}
}
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topun değdiği objeleri pasif hale getir görünmez yap(topkontrol)
void Start () {
fizik = GetComponent<Rigidbody>();
}

// Update is called once per frame
void FixedUpdate () {
float yatay = Input.GetAxisRaw("Horizontal");
float dikey = Input.GetAxisRaw("Vertical");
Vector3 vec = new Vector3(yatay, 0, dikey);
fizik.AddForce(vec*hiz);
}
private void OnTriggerEnter(Collider other)
{
other.gameObject.SetActive(false);

}
}
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küpleri topla capsulün içinden geç-frefabın tagına engel isimli değişken ekle
public int hiz;
// Use this for initialization
void Start () {
fizik = GetComponent<Rigidbody>();
}

// Update is called once per frame
void FixedUpdate () {
float yatay = Input.GetAxisRaw("Horizontal");
float dikey = Input.GetAxisRaw("Vertical");
Vector3 vec = new Vector3(yatay, 0, dikey);
fizik.AddForce(vec*hiz);
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag=="engel")
{
other.gameObject.SetActive(false);
}
}
}

--------------------------------------------------------------------------------
top objelere değdiğinde console'da puan verme
Rigidbody fizik;
public int hiz;
int sayac = 0;
// Use this for initialization
void Start () {
fizik = GetComponent<Rigidbody>();
}

// Update is called once per frame
void FixedUpdate () {
float yatay = Input.GetAxisRaw("Horizontal");
float dikey = Input.GetAxisRaw("Vertical");
Vector3 vec = new Vector3(yatay, 0, dikey);
fizik.AddForce(vec*hiz);
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag=="engel")
{
other.gameObject.SetActive(false);
sayac++;
Debug.Log("puanınız=" + sayac);
}
}
}
--------------------------------------------------------------------------------
game object>UI>text ekle(topkontrol)
public Text puan;
public Text oyunbitti;
Rigidbody fizik;
public int hiz;
int sayac = 0;
// Use this for initialization
void Start()
{
fizik = GetComponent<Rigidbody>();
}

// Update is called once per frame
void FixedUpdate()
{
float yatay = Input.GetAxisRaw("Horizontal");
float dikey = Input.GetAxisRaw("Vertical");
Vector3 vec = new Vector3(yatay, 0, dikey);
fizik.AddForce(vec * hiz);
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "engel")
{
other.gameObject.SetActive(false);
sayac++;
Debug.Log("puanınız=" + sayac);
puan.text = "puanınız=" + sayac;
}
if (sayac == 8)
{
(oyunbitti.text = "oyun bitti");
}
}
}
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2.oyun
--------------------------------------------------------------------------------
arka planın siyah yapmak için skbox'ı kapat main cameranın inspector clar flagsı solid color yap
background'u siyah yap
2-free aspect + tıkla 600 e 900 buyutlandır
--------------------------------------------------------------------------------
göktaşına açısal bir dönüş verip kendi etrafında dönme
public class rotasyon : MonoBehaviour {

Rigidbody fizik;

public int hiz;

// Use this for initialization

void Start () {
fizik = GetComponent<Rigidbody>();

fizik.angularVelocity = Random.insideUnitSphere*hiz;

}

------------------------------------------------------------------------------------------------

kurşun göktaşına değince yok et
public class temaslayokol : MonoBehaviour {

// Use this for initialization
void OnTriggerEnter(Collider col)
{
if (col.tag != "sinir")
{
Destroy(col.gameObject);
Destroy(gameObject);
}
}
}




























     
 
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