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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIcontrol : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (Input.GetKeyDown(KeyCode.Space))
{
SrvControl.instance.StartGettingLeaderboard();
}
}

void OnGetLeaderboardData(bool status, string statusStr, string data)
{
if (status == true)
{
Debug.Log("the bool is true! status: " + statusStr+ " and data is: "+data);
}
else
{
Debug.Log("the bool is false! status: " + statusStr + " and data is: " + data);
}
}
}


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Text.RegularExpressions;

[System.Serializable]
public class LeaderboardEntry
{
public string no, name;
public int score;

}
public class SrvControl : MonoBehaviour {

public string url = "http://127.0.0.1/game/getvalue.php?";
public List<LeaderboardEntry> leaderbnoard = new List<LeaderboardEntry>();
public string serverData = "";
public string userSep = "&*";
public string individualSep = "##";
public static SrvControl instance;

void Awake()
{
instance = this;
}

// Use this for initialization
void Start () {


serverData = "1." + individualSep + "Rain" + individualSep + "10" + userSep + "2." + individualSep + "Rumman" + individualSep + "20";

}

IEnumerator StartGettingData(string urlArg)
{
WWW www = new WWW(urlArg);
yield return www;
if (www.error != null)
{
//Debug.LogError("error: " + www.error);
if (savedAction != null)
{
savedAction(false, "there was error!!", www.error);
}

}
else
{
//Debug.Log("response: " + www.text);
if (savedAction != null)
{
savedAction(true, "data acqujision successfull!!!", www.text);
}
}

}

Action<bool, string, string> savedAction;
public void StartGettingLeaderboard(Action<bool, string, string> OnGetLeaderboardData = null)
{
savedAction = OnGetLeaderboardData;
StartCoroutine(StartGettingData(url));
}

}
     
 
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