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Civilization Age - Starting
Max Inhabitants - 2000
Can only expand in coasts of greater rivers or lakes
Starting income 10 SP and 20 EP (golds), starting Points are 10 SP and 40 EP
Max Buildings - 50

Classical Age
Max Inhabitants - 50000
Can expand pretty much everywhere
Max Buildings - 200

Researches:
Agriculture - 10 SP
Husbandry - 10 SP (requires Agriculture)
Mining - 10 SP (requires Agriculture)
Warfare - 10 SP
Archery - 10 SP (requires Warfare)
Pottery - 10 SP (requires Agriculture), +5 SP income
Sailing - 10 SP (requires Warfare and Agriculture), allows you to expand into islands in close distance.
Writing - 10 SP (requires Pottery), +5 SP income, allows you to do diplomacy + written language and alphabet in Roleplay section.
Wheel - 10 SP (requires Husbandry), +5 SP income, +1 EP income from farms
Bronze Working - 10 SP (requires Warfare and Mining), allows you to recruit better troops, +1 EP income from mines
Masonry - 10 SP (requires Bronze Working)

Classical Era - 20 SP (requires Wheel, Writing and Sailing OR Masonry) - Everything under req. Classical
Mathematics - 20 SP, +5 SP income
Horseback Riding - 15 SP, enables land trade, allows recruitment of mounted soldiers
Optics - 15 SP (requires Sailing), enables sea trade
Philosophy - 15 SP, allows you to create basic religion (ex. Greek Pantheon) <- bonus listed in main post
Construction - 15 SP (requires Masonry), +1 EP income from Cities
Culture - 15 SP, allows you to create your national bonus <- listed in main post
Iron Working - 15 SP, +1 EP income from mines
Roads - 15 SP (requires Construction), +2 EP income from Cities

Buildings -
Capital - Starting building - 10 SP income and 20 EP income and 1000 Inhabitants limit, 100 Inhabitants/Turn - If captured, can be rebuilt.
Farm - 6 EP (requires Agriculture), +2 EP income, +50 Inhabitants limit, 10 Inhabitants/turn
Barracks - 10 EP (requires Warfare), allows recruitment of soldiers, you can recruit 5 soldiers per turnwith 1 barracks every turn. Cost increases by 5 EP for every barracks you already own.
Mine - 10 EP (requires Mining, requires Border next to mountains), +5 EP income, -20 Inhabitants
City Walls - 20 EP (requires Masonry), gives you 10 Defense bonus while defending capital.
Harbor - 20 EP (requires Optics), allows building of navies, you can build 5 ships per turn with 1 harbor. Cost inreases by 5 EP for every harbor you already own.
City - 30 EP (requires Masonry), +2000 Inhabitants limit, 400 Inhabitants/turn - visible on Infrastructure mapmode and will slow down enemy advancement

Army (stacks of 10 = -10 Inhabitants, requires Warfare)
Early Axeman - 1 EP, 1 Attack, 1 Defense
Archer (requires Archery) - 3 EP, 2 Attack 2 Defense
Early Spearman (requires Bronze Working) - 3 EP, 1 Attack, 3 Defense
Javeliner (requires Bronze Working) - 3 EP, 3 Attack, 1 Defense
Chariot Archer (requires Bronze Working) - 6 EP, 3 Attack 3 Defense
Catapult (requires Construction) - 8 EP, 6 Attack, 3 Defense, +1 Attack while sieging capital
Swordsman (requires Iron Working) - 6 EP, 3 Attack, 3 Defense
Bowman (requires Iron Working - 7 EP, 6 Attack, 2 Defense
Spearman (requires Iron Working) - 7 EP, 2 Attack, 6 Defense


Navy (stacks of 20 = -20 Inhabitants, requires Optics)
Trireme - 4 EP, 1 Attack, 2 Defense - Can transport up to 5 land units.

Fighting
If you make a progress in enemy territory, you are awarded with (50% EP, 50% SP... EP from 1-15, SP from 1-5).
     
 
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