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Character Positions:
Foreground:
screen left
upscreen left
screen center
upscreen right
screen right
Background:
back far left
back left
back right
back far right
Placing Characters:
@CHARACTER stands position
@CHARACTER sits position
@CHARACTER sits lower position
Spot Placement
@CHARACTER spot SCALE X Y in zone # at layer Z
Example:
• @CHARACTER spot 0.5 50 -250 in zone 3 at layer 1

Lying on bed FEMALE (INT. ANGIE BED - DAY)
• @CHARCTER spot 1 60 320 in zone 3 AND CHARACTER faces right AND CHARACTER is laying_faceup

Lying on bed MALE (INT. ANGIE BED - DAY)
• @CHARCTER spot 1 60 340 in zone 3 AND CHARACTER faces right AND CHARACTER is laying_faceup

Lying on bed FEMALE (INT. YOUR BED - NIGHT)
• @CHARACTER spot 1 80 400 in zone 3 AND CHARACTER faces right AND CHARACTER is laying_faceup

Lying on bed MALE (INT. YOUR BED - NIGHT)
• @CHARACTER spot .9 110 430 in zone 3 AND CHARACTER faces right AND CHARACTER is lying_faceup

Stand in front of door (EXT. TOWNHOUSE - DAY)
• @CHARACTER spot 0.2 190 274 in zone 1 AND CHARACTER faces right AND CHARACTER is idle_rear

Walk Up path (EXT. FANCY HOME - NIGHT)
• @CHARACTER spot 0.2 200 274 in zone 1 AND CHARACTER faces right
@follow CHARACTER to screen center in zone 2


Horizontal Offsets:
@CHARACTER stands POSITION + Xpx

Character Face Direction
@CHARACTER faces left
@CHARACTER faces right
@CHARACTER is idle_rear
@CHARACTER is idle_rear AND CHARACTER faces left
@CHARACTER is idle_rear AND CHARACTER faces right

Dialogue
CHARACTER NAME (animation)
Dialogue spoken here.

CHARACTER NAME (animation)
Dialogue spoken.
Any maybe some more dialogue spoken.


Character movement:
Walking
@CHARACTER walks
@CHARACTER walks to position
@CHARACTER starts walking
@CHARACTER walks to position in zone #
@follow CHARACTER to position in zone #
Running
@CHARACTER runs to position
@follow CHARACTER to position in zone # AND CHARACTER is running
@CHARACTER runs to position faster
@CHARACTER exits direction AND CHARACTER does it while running
@CHARACTER enters from direction to position AND CHARACTER does it while running
@CHARACTER1 & CHARACTER2 run right to back of zone 2 in 1.1 seconds
Animating:
@CHARACTER is animation_ID
@CHARACTER starts animation_ID
CHARACTER (animation_ID)
I will be doing animation_ID while I talk.
Entering And Exiting
@CHARACTER enters from side to position
@CHARACTER enters from left to screen left
@CHARACTER exits side
@CHARACTER exits left
@remove CHARACTER
@CHARCTER runs offscreen direction
@CHARACTER walks offscreen direction
Kissing
@GUY stands screen center AND GUY faces right
@GIRL stands screen right AND GIRL faces left
@GUY faces left
@GUY is kiss AND GIRL is kiss

@GUY stands screen center AND GUY faces left
@GIRL stands screen left AND GIRL faces right
@GUY faces right
@GUY is kiss AND GIRL is kiss
Slowdance
@GUY stands screen center AND GIRL stands screen right
@start GUY & GIRL slowdance
@GUY stands screen center AND GIRL stands screen left
@start GUY & GIRL slowdance
@GUY & GIRL slowdance flip
@GUY & GIRL slowdance flipback

Change Character Outfit
@CHARACTER changes into outfit

Camera Commands
@pause for a beat
@follow CHARACTER to upscreen right in zone 1
@cut to zone #
Fastpan:
@pan to zone #
Slow pan:
@pan to zone 1
@pan to zone 2
@pan to zone 3


Episode Spotlight Syntax

Character Positions
@CHARACTER is at screen DIRECTION
ex.
@MARY is at screen left
@JOE is at screen right

Character Face Direction
@CHARACTER is EXPRESSION and CHARACTER faces DIRECTION
ex.
@MARY is happy and MARY face right

Dialogue
CHARACTER NAME (expression)
Dialogue spoken here.

CHARACTER NAME (expression)
Dialogue spoken.
Any maybe some more dialogue spoken.

Expressions
@CHARACTER is EXPRESSION
ex.
@MARY is nervous
Universal Syntax (for both Original and Spotlight Formats)

Set Point Commands
@BOB +7
@BOB -3
@BOB =15
CHARACTER -1
I now have lost one point from my score.
CHARACTER +1
I now have gained one point to my score.
if (CHARACTER > 3){
} elif (CHARACTER = 3) {
} else { }

Choice Commands
Making a choice:
CHARACTER
What do you think we should make for dinner?
choice (DINNER_TUESDAY)
“Meatloaf”{
CHARACTER
I love meatloaf!

gain loves_meatloaf
}”Salad”{
CHARACTER
Salad is good for us!

gain loves_salad
}


Referencing that choice:
if (DINNER_TUESDAY = ”Meatloaf”){
CHARACTER
Remember when we had meatloaf last Tuesday?
}


if (loves_salad) {
CHARACTER
Do I remember you liking salad for dinner?
} else {
CHARACTER
I think I remember you loving meatloaf!


CHARACTER
I heard you like [DINNER_TUESDAY]!
Only show a choice option if player has gained a flag:
choice
“Meatloaf” if (loves_meatloaf){
CHARACTER
It’s crazy we both like meatloaf!
}”Salad”{
CHARACTER
I like Salad!
}
     
 
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