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Rules - Cold War Map game
The Game is set in 1954, after Beriya's ascendance to power, end of the Korean War.
The Soviet Union is the leader of the Communist World, and the United States is the leader of the Democratic World.

Economy:
*The game currency is ₪ - Shekels.
*Every country in It's first turn starts with 300₪.
*Countries income is preset and is based on proportional national wealth in 1954 (the starting year).
*An Economy Upgrade costs 30₪, and increases your income by 5₪.

*Trading - You can only trade with aligned countries (Soviet Union - Poland, for example), else you need to request permission from the Bloc leaders). You can trade with up to 3 nations with whom you share a border (land and sea border). Trading with a nation increases your income by 5% of the partner's income. You cannot trade with countries you are in a state of war with (and 3 turns afterwards).

Satisfactory
Every country starts with a base satisfactory of 100 - the maximum possible.
Satisfactory is based on your citizen's satisfaction from the events. It is vital for the countries existence and regime survival, and will be a decisive factor in the future of that country.
It can be influenced by:
-Historical Events
-Winning and Losing battles
-Forcing the population doing something against their wishes.

-A Propaganda Upgrade which costs 50₪:
If Satisfactory > 85% - Increases it by 10%
If 60%< Satisfactory < 85%, Increases it by 5%.
If Satisfactory < 60%, decreases morale by 5%.

Satisfactory:
85% - 100% - Nothing happens
60% - 85% - Protests, effect on the economy.
40% - 60% - Massive Protests, effects on the economy, political and armed turmoil, army desertion.
0 - 40% - Political chaos, armed and economical anarchy, armed revolution and possibility of regime change.

-Foreign influence: Bloc leaders (US / USSR) can effect Satisfactory in foreign nations which are not members of their respective Blocs (non-aligned or enemies).
Satisfactory Decrease of 5% - 80₪
Up to 20% decrease in a turn (can be done in a private message to the admin).


Bloc Membership:
-Bloc Membership is preset, based on the historic situation in 1954. A nation may only live a Bloc with the contest of the Bloc leader or through a revolt / democratic elections caused by low Satisfactory %.
-The Soviet Union and the United States may intervene in the internal affairs of their Bloc members and force them, through pressure to comply with economical, military and political demands.
-Non-Aligned Nations may organize freely into Blocs, with every Bloc must having a leader that will have similar powers to that of the USSR and US in their respective Blocs (leader may also be rotated, or re-define his powers)



Army:
The Soviet Union and the United States are allowed to place their armed forces in all of their Bloc's members territories.

Ground:
UNIT TYPE / ATTACK VALUE / DEFENSE VALUE / COST
Infantry/1/1/5₪
Armored/3/3/25₪
Artillery/4/2/25₪
Motorized 2/1/10₪

Navy:
*Require access to sea and a dock, can only fight with other naval forces, unless stated otherwise
Transport/0/1/10₪ - Can transport up to 20 "Places" (Place = Attack+Defense Value)
Destroyer/3/2/25₪
Battle cruiser/4/6/50₪
Aircraft Carrier/3/2/50₪ - Can carrier up to 10 "Places" of Air force (Place = Attack+Defense Value)
Submarine/3/2/100₪ (Can carry Missiles, if available)

Air force:
*Require an airport.
Interceptor 3/2/50₪ (Air to Air fighter)
Bomber 7/3/100₪ (Can carry Missiles, if available)
Air Transport 0/0/20₪ - Can Transport up to 10 "Places" (Place = Attack+Defense Value)



Buildings:
Airport - 100₪
Dock - 100₪
Static Anti Air Defense - 200₪ (Radius equals to that of the SAM launched)
Missile Launching Site - 200₪ (Radius equals to that of the SSM launched)
Nuclear Research Center - 500₪


Missiles Technology:
*There are 5 Missile Tiers available
*Missile Tiers are preset based on 1954 historical situation.
Tier Upgrade costs 300 and between 2 Upgrades, 2 turn must take place.
*The prices are for 100 missiles, while the other stats are for a single missile.

Type of Missile / ATTACK VALUE / RANGE (KM) / MISSILE TIER REQUIRED / PRICE / REQUIREMENT
Surface-to-surface missile (SSM) /1/300/2/ 300₪/ Missile Launching Site (Building)
Air-to-surface missile (ASM) /10/25 /3/300₪/ At least 1 Bomber Division (Unit)
Surface-to-air missile #1(SAM) /10/400/3/ 300₪ / Static Anti Air Defense (Building)
Surface-to-air missile #2(SAM) /10/700/4/300₪ / Static Anti Air Defense (Building)
Air-launched ballistic missile (ALBM) /10/500/4/300₪ / At least 1 Bomber Division (Unit)
Submarine-launched ballistic missile (SLBM) /10/500/ 4/300₪ / At least 1 Submarine (Unit)
Intercontinental ballistic missile #1(ICBM) /10/6500/5/ 500₪ / Missile Launching Site (Building)
Intercontinental ballistic missile #2(ICBM) /10/13000/5/1000₪/ Missile Launching Site (Building)



Nuclear Technology
*There are 5 Nuclear Tiers available
*Nuclear Tiers are preset based on 1954 historical situation
Tier Upgrade costs 500 and between 2 Upgrades, 2 turn must take place.
*A Nuclear warhead must attached to any missile, which causes the missile to multiply it's attack value, depending on the warhead type
*The prices are for 100 warheads, while the other stats are for a single warhead.
*non-Bloc leaders must receive permission from Bloc leader to Upgrade a Nuclear Technology Tier.
Type / NUCLEAR TIER REQUIRED / ATTACK VALUE MULTIPLIER / PRICE / REQUIREMENT
Nuclear Warhead X / 3 / 100 / 500₪ /Nuclear Research Center (Building)
Nuclear Warhead Y / 4 / 300 / 1000₪ /Nuclear Research Center (Building)
Nuclear Warhead Z / 5 / 900 / 2000₪ /Nuclear Research Center (Building)

*For any Questions, contact Micha Kupin (Admin) with a private message.

     
 
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