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Factories are the base of your economy, main source of income. Each one produces 100 credits, each one costs 500 credits. There's no limit for factories, but always keep it realistic, small nations will have to depend on more developed countries for income as well as they cannot possess more factories/army than a larger country.
Taxes:
Taxes are the secondary source of income. The higher the tax, the higher possibilities of desertion and protests, which may lead to civil unrest or a Coup d'État.
0% tax - 0 credits
5% tax - 20 credits
10% tax - 40 credits
15% tax - 60 credits
20% tax - 80 credits
25% tax - 100 credits
Morale:
Morale increases/decreases given each case; loosing battles causes your forces to loose morale, while if you win battles, morale rises.
100-91 - Extreme nationalism
90-81 - Nationalism
80-61 - High expectations
60-51 - Minimal
50-31 - Low expectations
30-21 - Desertions
21-10 - Mutiny
9-0 - Surrender
Prices:
~Infantry (1 soldier) = 1 credit
~Cavalry (1 horseman) = 5 credits
~Gunner (1 machinegun) = 15 credits
~Artillery (1 battery) = 30 credits
Navy
~Battleship (1 ship) = 400 credits
~Cruiser (1 transport) = 300 credits
Submarines (1 sub) = 500 credits
Air Force
~Fighter (1 plane) = 150 credits
~Bombers (1 bomber) = 350 credits
National tier:
To maintain a fair game, each of you will be given a tier, tier 1 for the smallest countries, tier 2 for medium countries and tier 3 for strongest powers. Any nation can upgrade its current level.
Tier 1: base
Factories - 50 max.
Total army - 500,000 max
Total navy - 25 max
Total air force - 10 max
Tier 2: 30,000 credits
Factories - 150 max.
Total army - 1,000,000 max
Total navy - 75 max
Total air force - 25 max
Tier 3: 90,000 credits
Factories - 300 max.
Total army - 2,500,000 max
Total navy - 200 max
Total air force - 100 max
Tier 4: 180,000 credits
Factories - 600 max.
Total army - 5,000,000 max
Total navy - 400 max
Total air force - 250 max
And so on...
New tiers will be unlocked as time passes.
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