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//|||||||||||||||||||||||||||||||||||||||||||||||||||||Beta Boteando Gludin Osos by Fire Demon|||||||||||||||||||||||||||||||||||||||||||||||||||||
//Leer las notas mas abajo para la revision del HP**
//Nivel recomendado 15 a 20
//
//Set grado ng, ng, arma Top ng Tienda, y tu config de HP/attack. Path Range 4000
//Puedes modificar los movimientos para botear en diferentes zonas
//dependiendo tu nivel de 20 a 40, en el territorio de Dion.
//Si quieres cambiar los ojos de Dion, modifica los MOVE()
//si necesitas GK, puedes usar el codigo de esta manera despues de mover
//el pj hasta el frente del GK:
//NPCSEL(Trisha[ID=30059])
//NPCDLG(Trisha[ID=30059])
//DLGSEL(Teleport)
//DLGSEL(XXXXXXXXX) //aqui escribe tal cual aparece el nombre a donde quieres ir sustituyendo las X
//Para los MOVE(), salta hasta la linea LABEL(REGRESO), modifica solo los MOVE no otra cosa
//
//Ultima Nota: Los ojos son muy poblados usa la script siempre que estes frente a la pc y hagas otra cosa, pero cuidando el Boteo. Suerte
//
//|||||||||||||||||||||||||||||||||||||||||||||||||||||----------------------------------|||||||||||||||||||||||||||||||||||||||||||||||||||||


//---------Eterno (revision constante del HP/MP)---
//---------Checar si el monito murio o no----------
//---------Regresa msj si es que murio-------------

LABEL(ETERNO)

CharStatus(HP,==,0)
{
MSG(PJ ha muerto, regresando a la ciudad!)
GOHOME()
}

//----------Checa Bufitos-----------------

{
CALL(BUFFCHECK)
}

//-----------Avanzar al Adventurer---------

CONFIG
LABEL(IRADVENT)
{
CALL(ADVDION)
RETURN()
}


//--------------De regreso a bichear--------

CONFIG
LABEL(MATAR)
{
CALL(REGRESO)
RETURN()
}


//-----------------------------------------------------MODIFICA ESTA PARTE SEGUN TU NIVEL
//---------------- Revisa si el max de HP es bajo.
//----------------
//---------------- :::::::::::::::::::::::::::::FIGHTER: 1034
//-------------------------
//---------------- Introduce tu maximo HP (ya con el buff BlessB) y lo multiplicas (el total) *0.94
//---------------- Se necesita actualizar cada 3-4 niveles ya que, no detectará el buff y no regresara.
//---------------- Tener en cuenta que el HP debe tener un ratio de 94% con respecto a al pj, esto para que detecte la ausencia de buff.
//---------------- Solo modificar los CharStatus(CHP,<=,XXXXXX)
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,661.76)
{
CharStatus(HP,>=,94)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,661.76)
{
CALL(TOTOWN)
}
}
}
RETURN()
}


//---------------------USANDO SOES---------------------

LABEL(TOTOWN)
{
MSG(Se fueron los buffitos)
SET(FIGHTSTOP)
USEITEM(Scroll of Escape[ID=736])
OPTIONAL CONFIG
DELAY(20000)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------

LABEL(ADVDION)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(-82479,150966,-3155)
MOVETO(-82854,150889,-3155)
MOVETO(-83086,150874,-3155)
NPCDLG(Newbie Guide[ID=8076])
DLGSEL(View available Support Magic.)
DLGSEL(Receive supplemental magic.)
DELAY(12000)
RETURN()
}


//-----------------------------------------------------
//--------------- Regresando a Bichear ----------------
//-----------------------------------------------------

LABEL(REGRESO)
{
MOVETO(-83065,151327,-3155)
MOVETO(-83046,152237,-3155)
MOVETO(-82999,152771,-3204)
MOVETO(-80360,152768,-3204)
MOVETO(-78838,152751,-3204)
MOVETO(-75941,151579,-3118)
MOVETO(-74611,150971,-2963)
MOVETO(-73785,152037,-2328)
MOVETO(-73522,153355,-1678)
MOVETO(-73435,153887,-1537)
MOVETO(-73336,154248,-1520)
MOVETO(-73234,154366,-1551)
MOVETO(-72278,155330,-1769)
MOVETO(-72166,156271,-2135)
MOVETO(-72344,157613,-2576)
MOVETO(-72556,158478,-2596)
MOVETO(-72646,158830,-2695)
MOVETO(-72772,158939,-2757)
MOVETO(-72713,159816,-2874)
MOVETO(-73021,160532,-3042)
MOVETO(-73106,161089,-3188)
MOVETO(-72116,161605,-3376)
MOVETO(-71012,162413,-3443)
MOVETO(-70220,162105,-3453)
MOVETO(-67445,161898,-3650)
MOVETO(-67064,162056,-3664)
MOVETO(-65734,162021,-3694)
MOVETO(-64362,161821,-3827)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Ya llegamos! volviendo a lo nuestro.)
RETURN()
}

//------------------------FIN BETA
     
 
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