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Fivem Console Commands Complete List and Guide

When you're configuring your FiveM server It's not a surprise that you'll encounter a variety of technical issues during the process. In these instances don't worry because there are certain console commands that you can use in FiveM to speedily develop and debug your server. Our server specialists will give you a the list of basic controls that can make your experience easier.



How to Access the Console Commands



You can use the F8 key to run commands on your client console. If you need to configure the client console outside of the game server our server experts recommend installing additional tools.



The console commands can be utilized in different ways depending on whether you're either a developer or user. Anyone can use the user command codes to navigate the client console. Developer options however, require additional settings or access is restricted. FIVEM SERVERS To enable developer options, you need to launch the FiveM client by using the +set moo 31337 argument.



List of all Console Commands available on FiveM



Command Code



Description



Command Types



Connect



This command for users is used to connect to a server via URL, IP address or ports.



Unplugging



With this code, the console for the client will be disconnected from the FiveM game dedicated server and then return to the main menu.



You can use the command bind to display all bindings that have been configured in your console.



Bind



Another type of bind code is where an input [1] may be executed with a command that can be pressed within the game.



Rbind



A different version of the bind command may run specific resources on servers.



Unbinding



This function is used to clear all bound commands within the selected input.



cl_drawfps



On and off switches for client frames-per second counter



cl_drawperf



Displays and hides performance metrics (e.g. FPS, Ping or GPU usage)



quit



A command code that will cause the client console to close immediately upon the application.



quit [reason]



It serves the same purpose as quit, but it specifies the reason for closing the console.



Loadlevel



This is one of the FiveM console commands that load game or map levels from the supplied name.



storymode



Generates five million server story mode.



profile_musicVolume



If you are playing in single-player modes you can alter the volume of music in the game using this code.



The user can command the user



cmdlist



Our experts suggest that you utilize this code to list all commands in the server when switching to developer configurations. This will help you become familiar with them for future usage.



con_miniconChannels



This command allows you to see messages directly from the console, without having to open them.



developer



This command is intended for developers who require additional log options. It cannot be used by regular users of the console.



devgui_cmd



Another developer command is dedicated to the GUI above the console.



invoke-levelload



It's a different code for the console command loadlevel.



list_aces



Generate all access control entries in the console. It also shows the primary and object relationships.



list_principals



Check out the principals of your system along with those that others have taken over.



localGame



You can load local resources using this command code to play an uni-player game.



localRestart



Use this command if need to restart your LocalGame resource.



Modelviewer



This code will enable you to load drawables and TXDs using GUI.



net_maxPackets



This command specifies the minimum number of packets the client must send per second.



net_printOwner



Allow printing of an ID for a network object of the owner selected.



net_showCommands



Another option that regular users aren't able to use is the command. This is an internal tool to develop commands.



net_showTime



A dev command is used to log state-awareness data.



netEventLog



Enter this code into the console to see the outgoing and inbound event traffic recorded on your network.



net_statsFile



This code is for storing FiveM client behavior and metrics of network usage in CSV format. CSV format file.



netgraph



Triggers display real-time client network usage.



netobjviewer



Lists all nodes and current objects that are synchronized within the system.



netobjviewer_syncLog



A command for diagnosing game state discrepancies.



onesync_logFile



Allows saving of client-side system logs in the game state-aware subsystem.



resmon



Allows the opening of the resource monitor.



se_debug



This command allows you to view the logs for security features.



set



A code that sets variables for the client.



Set up



Allows the client to assign archived variables.



strdbg



Allows you to spot any discrepancies in item streaming.



strlist



Allows GUI to display registered entries in the GTA streamer.



strmem



Displays the amount of memory used by streaming assets. streaming assets.



test_ace



Allow testing of access to the object you want to test.



Developer command



Our experts have listed the most commonly used developer and user codes. However, specific FiveM console commands can be added depending on available resources. These commands will prove to be extremely useful once you begin to learn how to set up your FiveM server on your own.


Homepage: https://fivem-servers.com/
     
 
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