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When you're configuring your FiveM server It's not a surprise that you'll encounter a variety of technical issues during the process. In these instances don't worry because there are certain console commands that you can use in FiveM to speedily develop and debug your server. Our server specialists will give you a the list of basic controls that can make your experience easier.
How to Access the Console Commands
You can use the F8 key to run commands on your client console. If you need to configure the client console outside of the game server our server experts recommend installing additional tools.
The console commands can be utilized in different ways depending on whether you're either a developer or user. Anyone can use the user command codes to navigate the client console. Developer options however, require additional settings or access is restricted. FIVEM SERVERS To enable developer options, you need to launch the FiveM client by using the +set moo 31337 argument.
List of all Console Commands available on FiveM
Command Code
Description
Command Types
Connect
This command for users is used to connect to a server via URL, IP address or ports.
Unplugging
With this code, the console for the client will be disconnected from the FiveM game dedicated server and then return to the main menu.
You can use the command bind to display all bindings that have been configured in your console.
Bind
Another type of bind code is where an input [1] may be executed with a command that can be pressed within the game.
Rbind
A different version of the bind command may run specific resources on servers.
Unbinding
This function is used to clear all bound commands within the selected input.
cl_drawfps
On and off switches for client frames-per second counter
cl_drawperf
Displays and hides performance metrics (e.g. FPS, Ping or GPU usage)
quit
A command code that will cause the client console to close immediately upon the application.
quit [reason]
It serves the same purpose as quit, but it specifies the reason for closing the console.
Loadlevel
This is one of the FiveM console commands that load game or map levels from the supplied name.
storymode
Generates five million server story mode.
profile_musicVolume
If you are playing in single-player modes you can alter the volume of music in the game using this code.
The user can command the user
cmdlist
Our experts suggest that you utilize this code to list all commands in the server when switching to developer configurations. This will help you become familiar with them for future usage.
con_miniconChannels
This command allows you to see messages directly from the console, without having to open them.
developer
This command is intended for developers who require additional log options. It cannot be used by regular users of the console.
devgui_cmd
Another developer command is dedicated to the GUI above the console.
invoke-levelload
It's a different code for the console command loadlevel.
list_aces
Generate all access control entries in the console. It also shows the primary and object relationships.
list_principals
Check out the principals of your system along with those that others have taken over.
localGame
You can load local resources using this command code to play an uni-player game.
localRestart
Use this command if need to restart your LocalGame resource.
Modelviewer
This code will enable you to load drawables and TXDs using GUI.
net_maxPackets
This command specifies the minimum number of packets the client must send per second.
net_printOwner
Allow printing of an ID for a network object of the owner selected.
net_showCommands
Another option that regular users aren't able to use is the command. This is an internal tool to develop commands.
net_showTime
A dev command is used to log state-awareness data.
netEventLog
Enter this code into the console to see the outgoing and inbound event traffic recorded on your network.
net_statsFile
This code is for storing FiveM client behavior and metrics of network usage in CSV format. CSV format file.
netgraph
Triggers display real-time client network usage.
netobjviewer
Lists all nodes and current objects that are synchronized within the system.
netobjviewer_syncLog
A command for diagnosing game state discrepancies.
onesync_logFile
Allows saving of client-side system logs in the game state-aware subsystem.
resmon
Allows the opening of the resource monitor.
se_debug
This command allows you to view the logs for security features.
set
A code that sets variables for the client.
Set up
Allows the client to assign archived variables.
strdbg
Allows you to spot any discrepancies in item streaming.
strlist
Allows GUI to display registered entries in the GTA streamer.
strmem
Displays the amount of memory used by streaming assets. streaming assets.
test_ace
Allow testing of access to the object you want to test.
Developer command
Our experts have listed the most commonly used developer and user codes. However, specific FiveM console commands can be added depending on available resources. These commands will prove to be extremely useful once you begin to learn how to set up your FiveM server on your own.
Homepage: https://fivem-servers.com/
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