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Real Time Handling Editor

Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.




Use




Open the cheat console by pressing the tilde keys: (*) Use the rthe cheat key to open the menu.
FIVEM SERVERS


Settings_menu.ini allows you to change the hotkeys, gamepad buttons, and cheat codes to open the menu.



You can alter the values while sitting in the car by pressing left/right or entering an amount using the Enter key option.



The menu has options for saving the active handling to a file or loading the handling into the " HandlingFiles" folder, which is located inside the " HandlingEditor" folder, onto the current car.



The accepted XML format is one Item entry per XML file.



Most options work instantly. Certain options require a repair or respawn of your vehicle or a savegame restart.



Handling developers Details of the handling flag are available on GitHub. The script will automatically update if there are any newer versions.



GTAVHandlingInfo is available on GitHub.



You are welcome to pull requests. Aquaphobic has added notes to the initial version.



Contributors GreenAid Wildbrick




Take notice




- For SubHandlingData entries, only CCarHandlingData is supported at the present time. - CCarHandlingData and CAdvancedData are only used in the event that the original handling contains them, the script does not generate new SubHandlingData or AdvancedData entries. Aspect ratios lower than 16:9 could cause the table view for flags to become hidden.



No FiveM This was designed for SP only. For FiveM take a look at the following: - Handling Editor by Neos7 Vehicle Handling Editor by Blumlaut



Source code at GitHub.



Changelog 2.1.3 * Apply Center of Mass as soon after they've been edited (Inertia changes still need a full game/model reload) * Allow gamepads to switch flags with RB (handbrake)



2.1.2 * Fix an error that can cause crashes when saving a handling



2.1.1 * Enable table editor for strDamageFlags * Hide MF_/HF_/DF_/AF_ and _ prefixes in the table, and display them in the table as UpperCamelCase * Update flags file included to version 2.0 with modifications from GreenAid and Wildbrick



2.1.0 * Add a table representation of strModelFlags, strHandlingFlags and strAdvancedFlags * Add descriptions to each flag Get updated descriptions from GitHub. * Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time) * Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal) * Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name) * Fix vehicle sometimes getting different colors when respawned * Fix fInitialDriveGears sometimes getting an invalid value



2.0.1 * Add editing for handling flags * Add sub-handling data * Add advanced handling data * Add HandlingReplacement awareness * Draw center of mass and rollcentres * Update respawn car with all tuning options * Various misc fixes



v2.0.0-beta * Revamped the whole thing, including an in-game menu, and removed hotkeys * Save and load .XML-formatted data instead of the previous .ini * Added some semblance of managing the folder, using the folder



v1.6.1/v1.6 * Experimental Utilize patterns to determine offset handling. If it works, it's more than likely to be future-proof.


Here's my website: https://fivem-servers.com/
     
 
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