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I'll respond to your points to clear some things up, then respond to your wall of text about the different ways to go about the map, and finish up with some questions at the end. You've raised some good points. (looking at what I've written so far, I might fill up 10k characters)

Just something I'll ask. Respond to my points (which I've numbered) *with numbers*. So if you want to respond to point #4, put "4." at the beginning. Let's keep it organized.

1. It was a fleeting sentiment. I don't really mind discussing Metro more since I have tons of experience on it, hundreds of hours on all game modes available (including air superiority. /s) I am however a bit frustrated by people like you *(not a personal attack)* who perhaps have only played a few games, maybe alone and not with a group, and maybe been pinned down inside spawn, of below B for the entire round. Without the hundreds of hours that I have on this map alone. I think, if someone were to look from the outside, they would find it a bit reasonable to be frustrated (and the way I said "wrong. the weekly 'metro is unbalanced' post" might have been condescending) if I have put so much time to play my favorite map and someone else comes in saying "WTF! Unbalanced! FIX NOW DICE!" without a wide range of experiences. Conversely, I understand your frustration. It is horrible being stuck for 800 tickets or more under B, in RU or US spawn. It probably, aside from Rogue Transmission baserape, is the worst baserape to break out of. Metro baserape still provides a base for LMG Bipods and Snipers, as well as shotgunners or PDW users who like to break through for a few kills at a time. Also, if you have looked up how many posts there are and there are very few you are right. **TL;DR: Sorry for venting my frustration poorly**

2. May I ask which console you're playing on? AFAIK next gen has 64 players (correct me if I'm wrong) but the 360 and PS3 only have 24 (again, correct me if I'm wrong). I've watched gameplay from BF4 and BF3 on past-gen consoles and it works quite well, because it more fluid due to the "lack" of players compared to PC/Next Gen. But I assume you're talking about next gen (64 players), which also applies to PC, so thats how I'll base my contentions.) **TL;DR: Going to be referring to 64 player gameplay**

3. Sure, lets focus on positioning. But again, headglitching being fixed is still a great defensive tactic. Headglitching is in the same category as bipod LMG because there is virtually no recoil on guns bipoded up. You can bipod at A to defend it, you can bipod at C to defend it. I think, what I outlined in the comment I quoted above, is that everything in metro is balanced map wise. Each side has the same or very similar things on each side that each team can employ or that can be used against them. It's balanced like that. **TL;DR: Reiterating what I said in the quoted comment, things are balanced from an overall perspective.**

______

Now to address the wall of text:

4. Can you clarify this? I don't understand what you mean by "a wall". QUOTE:" But because this is a very small door, it turns into this chokepoint where you can't see neither of the teams because of a wall." AFAIK on past gen consoles the ramp is blocked off, as well as the small alley door. It's a server setting for metro that I think is named past gen setting. Please clarify what you mean. I can elaborate more on the importance of the door for BOTH teams.

5. I would argue the whole point of the map is to be chokepointy, which it is, which is good for teamwork on one team (it's hard to control ramp from RU, sometimes). Also, if you screw up, US can easily go to ramp and to A. There are no spawns, except for double doors (which is one of the least common B spawns for RU), so it's an easy run to A. Also, if RU can push out they can get behind US and backrage. It's a teamwork thing, for attacking and defending, which you're doing at the same time. Let's say your attacking your way out of ramp onto the flag... you're also defending because if you all get wiped out, you're exposing your team at back escalators, front escalators, elevators, etc.

6. I agree with your point on the elevators. Kinda useless (the elevators itself, since yes, you are a trapped most of the time) but the elevator room has some uses like protecting back escalators, protecting people pushing out of ramp. But it is an easy way to cover from single track to double track.

7.
     
 
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