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Minecraft Bedrock Edition has simply obtained its second patch for the Caves & Cliffs Part II Update, which adds an entire bunch of fixes, experimental features, and parity with the Java version, but most importantly: FROGS.
Be prepared, because these patch notes are lengthy. We'll separate them into classes and provides brief explainers the place needed for easier studying! ebookmarks
On this web page:
Overall changesExperimental featuresFrogs and Tadpoles
Froglight
Sculk
Vanilla parity
Technical fixes and modifications
General adjustments
- World settings can now be modified immediately on Realms, just like local worlds
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming legal guidelines to help remind players to take occasional breaks from gameplay
Experimental features
Minecraft permits players to opt in to "experimental" options, that are most frequently the additions that are coming in the next update (which is The Wild update, at the moment). If you want to get a sneak peek at upcoming options, make certain to toggle experimental features in the sport - you'll find directions proper here.
Frogs and Tadpoles
- Frogs will spawn in Swamp biomes
- Frogs can croak, leap, swim, and walk on land
- Frogs can eat small Slimes, inflicting a Slime Ball to drop
- Frogs can be tempted and bred using Seagrass, however this is only a placeholder meals for now
- Frogs lay eggs after mating
- Frog eggs that hatch spawn Tadpoles
- Tadpoles that grow up will turn right into a Frog
- Tadpoles can swim in water
- Tadpoles "leap around" like fishes when on land, and finally die
- Tadpoles develop into a unique sort of Frog based mostly on the biome they are born in
- Tadpoles will be caught in a Bucket
Froglight
- Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
- The Froglight blocks emit gentle
- The blocks are obtained by luring a Frog near a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will trigger a special Froglight block to drop
Sculk
- Sculk block options at the moment are accessible by enabling this toggle
Vanilla parity
"Parity" is one among the massive guarantees that Mojang made final yr, and it implies that the Java Version (which is the one most often played on Pc) and the Bedrock Edition (the one on consoles, including Swap) will likely be brought closer together, making sure that any inconsistencies between the 2 are smoothed over. Here is a big list of all of the parity changes that are being made to Bedrock:
- Added the Globe Banner Sample on Bedrock
- Raid boss bar says now shows "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated (MCPE-51267)
- Villagers now make a "No" sound when trying to make a trade that they are out of inventory
- Gamers now not achieve a particle effect when acquiring Unhealthy Omen from Pillager Captains
- Iron Golems now present totally different levels of cracking relying on their health. Iron Ingots can be utilized on broken Iron Golems to repair them (MCPE-74081)
- Removed the emerald icon above a Villager's head when trading
- Iron Golems now solely assault players that have very unhealthy standing in a village after attacking a Villager
- Glow Lichen now has similar brightness as Java Edition
- Foxes now aim downwards once they pounce (MCPE-143664)
- Up to date commerce tables for Butchers, Cartographers, Librarians, and Wandering Traders
- Biome decoration features in cave biomes now have similar frequency as Java Edition
- Adjusted the "otherside" music disc to provide off a redstone signal of 14 to match Java Edition (MCPE-145751)
- Adjusted the "Pigstep" music disc to present off a redstone sign of 13 to match Java Edition (MCPE-74030)
- Updated textures for a number of blocks and gadgets to remove bugs and obtain parity between Bedrock and Java Version (MCPE-127539) - Lodestone Compass
- Oak Door, Darkish Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
- Oak Signal, Dark Oak Signal, Birch Signal, Spruce Signal, Acacia Signal, Jungle Signal, Warped Signal, and Crimson Sign
- Campfire and Soul Campfire
- Item Body and Glow Merchandise Frame
- Glow Berry Vines
- Comparator (On)
- Wither
- Updated Glass Pane prime to match the new texture on Java Version (MCPE-148572)
- Fastened the highest texture of Dark Oak Logs (MCPE-148577)
- Up to date Stripped Dark Oak facet texture to match the brand new texture on Java Version (MCPE-148576)
- Up to date Dirt Path aspect texture (MCPE-148568)
- Modified 'door_oak' texture filename again to 'door_wood' (MCPE-148502)
- Reversed Parrot head and wing backside textures (MCPE-148573)
- Moved Beetroot and Melon Seed textures 1 pixel row right down to match Java Edition (MCPE-148561)
- Eliminated unused pixels in Cocoa Beans stage zero and stage 1 textures to match Java Edition
- Up to date Clean Stone texture in Armor Stand base (MCPE-148565)
- Eliminated horizontal strains in Oak and Iron higher Door textures (MCPE-148566)
- Eliminated hood in Witch, Evoker, and Vindicator textures to match Java Edition
- Changed alpha values of Red and Blue Stained Glass textures to match Java Version (Vanilla Parity)
- Fastened the hammer icon's coloration palette on the Anvil display screen (MCPE-148575)
- Up to date Dark Oak Planks on the Cartography table textures (MCPE-148562)
- Up to date Spruce Planks on the Barrel backside texture
- Up to date Planks on the Lectern base texture (MCPE-148567)
- Fixed spotlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591)
- Removed wandering pixel within the Carrot stage three texture (MCPE-148563)
- Centered the back texture of Axolotls (MCPE-148571)
- Boat oars now have the identical color as the Boat (MCPE-150492)
Technical fixes and modifications
This one's a doozy. Listed here are the highlights, however if you'd like the complete checklist of technical adjustments, we have put it on a separate web page!
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