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Playing #CODeSports Rules, So turn it on.
Every team has 15 minutes to turn up or they will forfeit the game.

Random players should not be allowed into the room prior to the match beginning.
If a player lags out during the first 30 second or before the first kill the map should be ended and restarted. If a player lags out after the first 30 seconds or the first kill the map/round will continue and the player who dropped may rejoin the game. Players may not be subbed out during the middle of a map unless there are extenuating circumstances which will be determined by tournament support staff.
If a player lags out during a search and destroy game, the round in which the lag-out occurred should be played out and completed. After that round is finished, the game should be ended before the start of the next round (during intermission). It is the responsibility of the team whose player lagged out to end or leave the game after the round ends. The team that dropped the player is to be given five (5) minutes for the player to return or for a substitute to be made. The map will then resume at the point the map was ended. If the team who lost a player does not end/leave the game, and the map is completed, the scores will stand.

All of the Settings and Restrictions are listed below.
The hosting Team is responsible for setting up each Game with the correct Map and Settings. Private Match creators must select the correct Game Mode within eSports Modes. Starting a Game with the wrong Settings will result in a Forfeit for the Rounds in which the incorrect Settings were used IF the incorrect Settings affected gameplay. If a Game is played out of order, the hosting Team will Forfeit the Game. (For example, if Uplink Detroit is Game 3, but played as Game 1, the Team that hosted Uplink Detroit will Forfeit that Game.)

General Settings

Pre-Match Timer: 15 seconds
Pre-Round Timer: 5 Seconds
Dynamic Events: Enabled
Map ScoreStreaks: Enabled
Team Switching: Enabled
Spectating Team Only
Spectating POV: First Person
KillCam: Enabled
Mini-Map: Normal
Battle Chatter: Disabled
Announcer: Enabled
Force Respawn: Enabled
Wave Spawn Delay: None
Suicide Penalty: None
Team Kill Penalty: None
Hardcore Mode: Disabled
Health: Normal
Health Regen: Normal
Friendly Fire: Enabled
Explosive Delay: None
ScoreStreak Delay: 10 Seconds
Selections Allowed: 13


Search and Destroy

Round Length: 1.5 Minutes
Score Limit: 6 Rounds
Bomb Timer: 45 Seconds
Plant Time: 5 second
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Round Switch: Every Round
Silent Plant: Enabled
Number of Lives: 1

Modes and Maps

Search and Destroy - Bio Lab
Search and Destroy - Detroit
Search and Destroy - Riot
Search and Destroy - Solar
Search and Destroy - Terrace

Item Restrictions

ANY ITEM NOT LISTED BELOW IS ALLOWED TO BE USED IN THIS COMPETITION. USE OF ANY OF THE RESTRICTED ITEMS BELOW ARE SUBJECT TO THE PENALTIES LISTED IN THE PENALTIES SECTION OF THIS RULES PAGE.

Weapons

All Secondary Launchers
All Primary Specials
All Supply Drop Weapons

Attachments

Grenade Launcher
Akimbo
Tracker

Exo Launcher

Tracking Drone
Explosive Drone

Wild Cards

Bombardier

Score Streaks

UAV
Orbital Care Package
System Hack

Score Streaks Modules

Bombing Run Carepackage
XS1 Goliath Recon
Support Modules

Exo Abilities

Ping
Stim
Cloak
     
 
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