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Minecraft: Dungeons Preview

David Nisshagen is squealing with delight as he leads his blocky character down a narrow, raised platform that is surrounded by violet flames. He's just discovered an undiscovered room in Minecraft Dungeons, and even being the executive producer of the game, he doesn't know what's about to occur. Through our Discord chat you can see his smile.



"This is extremely rare," he says. "This is extremely rare. OK?" I laugh and tell my friend that he sounds excited.



He replies, "Yes," but he doesn't know why. email This is incredible. Okay, so you can see that there are several very scary and mysterious things in this game. I've discovered something that will prove very useful later in the game or if I decide to return to the game.



Minecraft Dungeons is an adventure title inspired by classic dungeon crawlers like Diablo or The Binding of Isaac, but with the franchise's patented kid-friendly flair. It allows local and online multiplayer as well as randomly generated levels as well as a variety of familiar enemies, including creepers or skeletons and spiders. The whole experience appears a lot like Minecraft however, it is a new approach to game development for Mojang.



Microsoft purchased Mojang the Swedish studio that developed Minecraft, for $2.5 billion in 2014. Currently, it operates under the Xbox Game Studios umbrella. However, this doesn't mean Minecraft Dungeons will be exclusive to Microsoft platforms -- the full game is set to release on PlayStation 4, Switch, Xbox One and Windows on May 26th.



For more than a decade, the company has focused on Minecraft, the global phenomenon that's introduced generations of youngsters and adults to sandbox style video games. Minecraft Dungeons is the studio's first real attempt at an entirely new genre, and has been in development for at least four years.



The plot is straightforward, but fittingly epic. An outcast villager called an illager, finds an orb of power which is used to infiltrate the overworld. He has a force of illagers under his command. Players travel through distinct regions , fighting the Arch-Illager's gang until they finally meet with the orb-holder himself.



Mojang introduced illagers to the base Minecraft game in 2016, although Nisshagen claimed that these creatures were actually created in the Dungeons development room.



He explained that we required an opponent that was humanoid with the ability to attack from a distance and a fast-following hunting mechanism. In the end, Nisshagen explained it was possible to just escape from zombies in Minecraft instead of fighting them, and Dungeons developers wanted something that would encourage combat. "They do pursue you with axes and chase you down, and this was so loved by the Minecraft team that they decided to incorporate it in the game prior to when we had launched Dungeons."



Dungeons was actually an internal idea of the Nintendo 3DS.



"You can't put Minecraft, such a complex game, onto that," Nisshagen said. This is why the developers chose a top-down perspective rather than the first-person perspective of the original game and focused on creating an environment that offers possibilities for discovery and surprise.



"You can't take the whole Minecraft game," he said. "You need to, not make it easy but narrow on its essential elements. ...We doubled down on exploration and also the sense of adventure. Players should feel as if they are on an adventure. We then take the creativity that Minecraft players use to create all the awesome stuff in the game. We try to let them utilize the same creativity in our progression system, I guess is the word."



Minecraft Dungeons doesn't use a traditional, RPG-style progression system and doesn't force players to take on specific roles. Instead of having rigid classes such as "healer" or "tank" in the game, players are able to switch their equipment on the fly and combine items to equip their weapons with any abilities the situation calls for.



Nisshagen said, "You can think about changing the thought of progression into a Sandbox." "There's absolutely no constraints. You can do almost whatever you want. There are some extremely unwise choices you can make. However there are many great choices and powerful decisions you can make.



There's no wrong method to play Minecraft Dungeons. This is crucial for developers, particularly when considering the target audience that Minecraft is aimed at: children and their parents. As the brand, Minecraft is geared toward younger players, whereas dungeon-crawler games are generally built for adults, with dense inventories and progression trees, and challenging combat arenas. Minecraft Dungeons is an attempt to appeal to both these markets.



Nisshagen stated that she believes that parents will play with their children, or older siblings and younger ones. The system is full of depth. Anyone that has a amount of gaming experience is likely to discover interesting combinations of things to look into from a mechanics standpoint. Then there are the people who simply play and click and have a blast.



Drop-in multiplayer is available online and locally. Each stage is adapted to the number of players. TNT boxes are the one exception to friendly fire and could harm both allies and familiars.



Cross-platform play won't be offered at launch however it's "absolutely" likely to happen down the line, Nisshagen said.



"We're not a very big dev team," he said (Mojang's About page lists 71 employees). "Just being able to release the same game to the PlayStation 3, Nintendo Switch, Xbox and Windows is quite an accomplishment actually. In addition, if we can offer cross-play, we want to make it available as soon as we can, however, we want to ensure we have a good multiplayer experience on your own platform first."



In many ways, Minecraft Dungeons is the natural evolution of the Minecraft franchise. For many 2000s-era kids, Minecraft was the first game they played as it was easy to play, fun social, and easy to learn. Ten years later the gamers are looking for something more challenging, and Minecraft Dungeons is an obvious answer. It's a common one.


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