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Minecraft Bedrock Model On M1?
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- #26

MK500 said:
This is me enjoying Bedrock Minecraft on my M1 Air with all video settings set to max, 70 degree discipline of view, and Render Distance at 32 chunks.

View attachment 1677125

This is the most recent version of Minecraft. I own it on iPad, so I just downloaded the .ipa file from my iPad and it installed effective on my Mac. It runs very quick, and allows up to an 80 chunk draw distance. I used a PS4 controller to play. It might probably join through bluetooth or USB.

This isn't good yet, as it should play full screen/res vs. playing in a window. However my point is that it will be trivial for Microsoft to replace this to work perfectly on this Mac.

Let me know when you have any questions or if there may be a particular thing you want to see me do like connect with a server or download one thing from the store (all of which work). Or I can play multiplayer in case you want to see that.

Sorry there isn't a sound in the recording. It would not appear just like the macOS inbuilt screen recorder can seize sound. I can guarantee you all Minecraft sounds are working tremendous.
Click to broaden...

Wait, how would you update this? Would you have to replace it in your iPad and obtain the .ipa to your Mac once more?And the place are the world recordsdata stored?

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- #27

I hope Mojang updates bedrock to work with M1 Macs. Till then, you should utilize Bignox, an Android Emulator, in your Mac. The reason I say Bignox as a substitute of BlueStacks is as a result of for Minecraft PE, Bignox has inbuilt controls.

- Dec 9, 2020

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- #28

MCAvenger_25 said:
I hope Mojang updates bedrock to work with M1 Macs. Until then, you need to use Bignox, an Android Emulator, on your Mac. The reason I say Bignox instead of BlueStacks is because for Minecraft PE, Bignox has built in controls.
Click to increase...

Me, too. It’s one of those issues that must be an easy “gimme” for them.

AVonGauss

Oct 6, 2006

338

135

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- #29

Deleted.

Final edited: Aug 9, 2021

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- #30

AVonGauss stated:
I'd like to be unsuitable, but I wouldn't get your hopes up for a correct Mac model anytime quickly. The code base is already there, however they seem to need to leverage Minecraft as a Home windows 10 exclusive.
Click on to increase...

Then why not leverage it as a Xbox exclusive additionally? They ported the bedrock edition to Playstation 4.

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- #31

MCAvenger_25 mentioned:
Wait, how would you update this? Would you need to replace it on your iPad and obtain the .ipa to your Mac once more?
Click on to develop...

Yes. Something you could have updated on your iPad seems in iMazing and you'll obtain the .ipa again. I just upgraded to the newest model this way and it works shortly and easily.

MCAvenger_25 stated:
And where are the world files stored?
Click to broaden...

Reactions: OneCoinLunch

- Dec 10, 2020

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- #32

MK500 stated:
Then why not leverage it as a Xbox unique additionally? They ported the bedrock version to Playstation 4.
Click on to increase...

And, they currently have it beneath macOS for Java. Bedrock would join a great variety of users already within the macOS ecosystem with their In App Purchases, which would make them no small amount of money, possible price taking the small effort to tweak the iOS version. Plus, they wouldn’t should support the Java version natively on M1 machines.

I’d be shocked if they didn’t have someone engaged on this already.

Reactions: MK500

C

cawaker

Apr 1, 2009

15

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- #33

Running the iPhone ipa works nice on my M1 MacBook Professional fine, however the controller assist appears broken, it drifts and sticks, so it's always spinning off in random instructions.

Anyone else operating into controller issues with Minecraft on an M1?

U

Unregistered 4U

macrumors 603

Jul 22, 2002

6,387

4,328

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- #34

cawaker mentioned:
Working the iPhone ipa works fantastic on my M1 MacBook Professional tremendous, however the controller assist appears damaged, it drifts and sticks, so it is always spinning off in random directions.

I've tried it with a bluetooth PS4 controller and a older Nimbus controller via lighting cable.

Anyone else operating into controller points with Minecraft on an M1?
Click to broaden...

does it run full display?

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- #35

Unregistered 4U said:
does it run full display screen?
Click to expand...

Sure. As of Big Sur 11.1 all iOS apps can run full screen.

Caveats:
- It's 4:Three on a 16:9 screen so you find yourself with black bars on the sides.
- The lower decision is more noticeable when in full display.

Remember this is mainly the iPad app working on Mac. It's very quick because it runs native. However there are limitations as a result of it would not actually "know" it is on a higher decision MacBook/Mini.

Reactions: OneCoinLunch and Unregistered 4U

- Jan 1, 2021

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- #36

cawaker mentioned:
Operating the iPhone ipa works high-quality on my M1 MacBook Professional wonderful, however the controller assist seems broken, it drifts and sticks, so it's always spinning off in random directions.
Click on to develop...

Simply fired it up and played a while using my DS4 on Bluetooth. No drift or another problems. Usually that can be what occurs when the stick is dying (I have a pair lifeless DS4s with this drawback). However that is odd if it's taking place with two totally different controllers. Do you have a special DS4 you may strive? What model Minecraft are you operating (lower right nook on major menu).

Does the problem happen instantly, or solely after you play for a while? I solely played about 10 minutes tonight; however could try longer tomorrow.

Final edited: Jan 2, 2021

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- #37

MK500 mentioned:
Sure. Anything you have got up to date on your iPad appears in iMazing and you may download the .ipa once more. I just upgraded to the latest model this manner and it really works quickly and easily.

If you employ spotlight to search for "Minecraft" you will find the worlds. On my machine the path appears to be like like this:

Code:
/Customers/MK500/Library/Containers/blah-blah-long-code-here/Data/Documents/games/com.mojang

Can you ship a video tutorial for this? I'm not sure how you would get the new world information to the new .ipa. Additionally, if you set up Minecraft by way of iOS, will the resolution/aspect ratio like an iPad or an iPhone? (sorry for late reply, by some means i didn't get an email notification)
Edit: truly nvm, i discovered a youtube remark saying you may launch app store in imazing and obtain updates that means (syncing via wi-fi)

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- #38

MCAvenger_25 stated:
Are you able to ship a video tutorial for this? I am not sure how you'll get the new world recordsdata to the brand new .ipa. Additionally, should you install Minecraft through iOS, will the decision/aspect ratio like an iPad or an iPhone? (sorry for late reply, one way or the other i did not get an e mail notification)
Click to broaden...

Because it occurs I did this yesterday. I used the Apple Configurator 2 method, however it is much the same. Very simple, however the trick was to airdrop the .ipa to the Apple Silicon Mac (i.e. use another Mac to get the .ipa from the iPad after which airdrop). This step removes the "you do not have permission to run this" error message.

The aspect ratio is 4:3, so in full display I've black bars on either side on my 16:9 32" 4K show.

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- #39

antipodean stated:
Because it occurs I did this yesterday. I used the Apple Configurator 2 technique, but it is a lot the identical. Quite simple, however the trick was to airdrop the .ipa to the Apple Silicon Mac (i.e. use another Mac to get the .ipa from the iPad after which airdrop). This step removes the "you would not have permission to run this" error message.

The .ipa is the app, not your world or save files. You'll need to retrieve those through your account or airdrop the world files. In my case the world we used was a realm, so just log-in along with your Microsoft account for Minecraft. I've used airdrop to switch worlds to and from my children's devices.

The facet ratio is 4:3, so in full display screen I have black bars on either facet on my 16:9 32" 4K display.
Click on to increase...

I imply, I suppose that's kinda annoying it's a must to do that every replace, however it's not too bad. Mc titan launcher And it is working natively, so that's good.

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- #40

MCAvenger_25 mentioned:
I imply, I guess that is kinda annoying you must do that each replace, however it's not too dangerous. And it is working natively, so that is good.
Click on to increase...

There hasn’t been an update since I facet loaded it, so I remain hopeful that it will update routinely. Hopeful, however not confident.

We can stay in hope.

Reactions: MCAvenger_25

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- #forty one

antipodean said:
There hasn’t been an replace since I side loaded it, so I stay hopeful that it's going to replace routinely. Hopeful, however not confident.

Probably simply wishful considering, however I puzzled if the subsequent replace may convey official M1 help for bedrock Minecraft with native display sizing and an choice keyboard and mouse controls.

We are able to live in hope.
Click to expand...

That could be epic: both variations of minecraft running natively on M1, you could possibly play with everyone you knew who has any version of minecraft! i imply you possibly can do this with android emulators however NATIVELYYYYY!

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- #Forty two

MCAvenger_25 said:
That would be epic: each variations of minecraft working natively on M1, you may play with everyone you knew who has any model of minecraft! i mean you possibly can do this with android emulators however NATIVELYYYYY!
Click on to develop...

I also used my M1 mini (16GB/1TB) as a Minecraft server using ARM64 Java. Predictably no problem at all for the mini.

pugxiwawa

macrumors 6502

Nov 10, 2009

253

446

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- #43

I can by no means get keyboard and mouse to work on iPad or M1. I don't understand why it's displaying to have keyboard help but nothing works. Is there a particular setting I'm lacking? The only technique to play is thru controller it appears.

antipodean

macrumors common

May 2, 2014

161

109

- Jan 11, 2021

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- #forty four

Identical right here. Have to use a controller (or touch screen on iPad). Mouse on M1 acts like a finger on touchscreen. Keyboard is just for chat/commands. Unusual that they left the redundant keyboard mouse part of the settings menu in when it does nothing.

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- #45

pugxiwawa stated:
I can by no means get keyboard and mouse to work on iPad or M1. I don't perceive why it's showing to have keyboard help but nothing works. Is there a particular setting I am lacking? The one strategy to play is through controller it seems.
Click to develop...

You're not missing settings: despite iOS 14's recent addition for apps to add keyboard controls, Mojang hasn't added that into Minecraft PE. The only approach is a controller, until Mojang adds that in.

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- #Forty six

antipodean said:
Similar right here. Have to make use of a controller (or touch display screen on iPad). Mouse on M1 acts like a finger on touchscreen. Keyboard is only for chat/commands. Unusual that they left the redundant keyboard mouse part of the settings menu in when it does nothing.
Click on to develop...

It is unusual, why have it there if it's ineffective?

MK500

Contributor

Aug 28, 2009

387

434

- Jan 13, 2021

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- #forty seven

MCAvenger_25 said:
Are you able to send a video tutorial for this? I am not sure how you would get the brand new world recordsdata to the brand new .ipa. Additionally, for those who install Minecraft through iOS, will the resolution/facet ratio like an iPad or an iPhone? (sorry for late reply, one way or the other i did not get an e mail notification)
Edit: truly nvm, i found a youtube comment saying you possibly can launch app store in imazing and download updates that way (syncing through wi-fi)
Click to broaden...

The worlds aren't eliminated when you update the app, as they are stored in a different location. So you possibly can safely update without dropping your data.

- Jan 19, 2021

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- #48

Anyone see the latest change that you can't sideload apps from ios using imazing anymore?

nicfle

macrumors member

Jul 2, 2014

forty one

24

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- #forty nine

For now it is again doable to put in iOS apps to M1. It is unsure how long that is. So, might need to obtain and set up whereas it's possible. The iAmaizing2 answer worked for me.

M

MCAvenger_25

macrumors beginner

Dec 9, 2020

18

- Jan 21, 2021

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- #50

nicfle said:
For now it is once more doable to put in iOS apps to M1. It is not sure how lengthy that is. So, would possibly wish to download and set up whereas it's possible. The iAmaizing2 resolution worked for me.
Click on to broaden...

https://twitter.com/i/internet/standing/1350381884195426304
this man made a program that may still extract the .ipa and install it despite the current change. He hasn't launched it but, but it surely should be epic! my only query: how would you replace these?

Reactions: Klerih

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