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RageQuit Parkour Update v1.9
Time frozen at 16000 (10:00PM).
/gamerule logAdminCommand false (No more server console spam. Yay me!).
Re-formatted finish line command blocks for all levels.
Command Block Player Detection Issue Fixed.
1. /title @p[x,y,10000,r=10000-(z-2),rm=10000+(z+2)] title {text:"LEVEL X",color:gold}
2. /title @p[x,y,10000,r=10000-(z-2),rm=10000+(z+2)] subtitle {text:”Name of Level",color:[color]}
3. /tellraw @a {text:"",extra:[{selector:”@p[x,y,10000,r=10000-(z-2),rm=10000-(z+2)"]},{text:" Begin Level X!"}],color:light_purple}
4. /tp @p[x,y,10000,r=10000-(z-2),rm=10000+(z+2)] x y z
Adjusted checkpoint/spawn box pressure plate commands to detect and impact all players within a 3 block radius of the centre of the box. (@a[x,y,z,r=3])
Added button and redstone lamp on the ceiling of all level’s spawn/checkpoint boxes. The button activates 4 command blocks that issue the level title command, level subtitle command, Night Vision Effect and Level Scoreboard update to all players within a 3 block radius from the centre of the box. This fixes the problem of players “hogging” or AFKing on the pressure plate at the entrance/exit of the spawn/checkpoint boxes. (@a[x,y,z,r=3])
Updated various gamerules.
Level 1: Aesthetics Change: Adjusted cobblestone and mossy cobblestone ratios and areas: 75% Mossy Cobblestone, 25% Cobblestone. Also added Title and Subtitle Commands.
Level 3: Aesthetics Change: Adjusted various ores and added rails and cobwebs to floating Mineshafts.
Level 4: Aesthetics Change: Replaced Tulips with Poppies and Dandelions, replaced Custom Plum Heads with Cherry Heads, and some other terrain adjustments (expanded lower pool and adjusted Lily pads).
Level 5: Aesthetics Change: Replaced some mushrooms and fixed pressure plate teleportation command (increased y coordinate by 1). Minor terrain adjustments.
Level 6: Renamed Level to “Mythical Mycelia And Mushrooms”. Aesthetics Change: Added extra islands, adjusted various islands, added, removed and replaced mushrooms, terrain adjustments and fixed “swimming” glitch due to 1 block elevation of island from water surface.
Level 7: Aesthetics Change: Expanded level’s stone boundary underneath the level.
Level 8: Renamed Level to “Frosty’s Frozen Fantasy”.
Level 9: Aesthetics Change: Replace Orange Stained Clay Base with Red Sandstone. Other aesthetics changes made (bottom layer of cliff changed from regular hardened clay to orange stained clay). Capitalised ’T’ in “Climbing The Clay Cliff”… My OCD T.T
Level 10: Aesthetics Change: Added 3 extra TNT statue, covered Lava Creeper Face with Barrier Blocks and simplified level (extended iron bar platforms and adjusted end-level parkour).
Level 11: Minor terrain adjustments.
Level 12: Fixed Command Blocks at spawn after accidentally destroying them during editing in previous update (Night Vision Effect and Set Level). Also slightly simplified level.
Level 13: Aesthetics Change: Terrain adjustments (Added, Removed and Replaced Cacti, Sand and Dead Bushes). Also adjusted statue platform and elevated various parkour blocks. Moved Ladder Tree closer to lava-fall by one block. Redesigned Spawn/Checkpoint Box roof and replaces the two side sand pillars with fire pillars.
Level 14: Minor terrain adjustments and simplified level. Minor adjustment to Herobrine statue.
Level 15: Aesthetics Change: Adjusted Finish Line Cherries on Swiss Roll to make room for finish line command block adjustments and added fence sticks to “slime lollipops” at end-level parkour. Also simplified level (adjusted some block jumps, increased length of candy cane ladders by one and replaced and replaced late-level slime parkour with “Chocolate Chunks” parkour).
Level 16: Simplified Level (Replaced and adjusted blue glass panes parkour section with iron bars, and adjusted end-level parkour.
Level 17: Renamed Level to “Blaze And Burn”, made minor changes and adjustments to parkour course (simplified) and also adjusted Nether Fortress finish line.
Level 18: Aesthetics Change: Terrain adjustments (addition/replacement of trees, adding/removing/replacing heads, grass, azure bluets, etc.). Also altered swing design (replaced wooden stairs with wooden planks and slabs) and added dark oak slabs underneath slime blocks. Minor parkour course adjustments, decorated finish line with azure bluets and tall grass, and adjusted finish line area to make it suitable for tripwire length. Barrier walls at spawn bridge also raised by 1 block.
Level 19: “Tunneller’s Trip Of Turmoil” Created.
Server Update:
[C] Champions will now have the ability to teleport to players.
     
 
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