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Server.properties - Minecraft Wiki
The default server.properties file for Java Version.

server.properties is the file that shops all the settings for a multiplayer (Minecraft or Minecraft Classic) server.

When enhancing server.properties, it is important that the same construction as the unique is used, although the order of the strains is arbitrary. The textual content earlier than the equal signal is the important thing, which should not be modified. The textual content after the equal signal is the property's value, which will be edited. Lines that start with # are feedback - altering or removing these lines has no impact on the sport.

After modifications are made to the server.properties file, the server must be restarted for them to take impact. Another option is to use the /reload command in the server console or in-game, which may even allow adjustments to be reloaded.

If the server.properties file doesn't record all properties (equivalent to if a brand new version of the server provides new properties, or if the file does not exist), then on startup, the server rewrites the server.properties file with the new properties listed and set them to their default values.

The server.properties file is just a normal textual content file with UTF-8 encoding, regardless of its extension, and may due to this fact be edited with any textual content editor akin to Notepad for Windows, TextEdit for Mac, or nano and vim for Linux.

1 File location 1.1 Java Edition
1.2 Bedrock Edition

2.1 Java Version
2.2 Bedrock Version

3.1 Java Edition
3.2 Bedrock Version

File location

This file is automatically generated upon the first begin of the server (if it does not exist).

Unix Unix/Mac

If the participant begins it from their home listing (/home/name) the server files are created in /home/name. Observe these guidelines for guaranteeing that the server recordsdata are generated the place the player would expect them.

- Put aside an entire listing for the entire server recordsdata. (Issues might get messy if the player would not). - The participant's server.jar should be placed here.


- It ought to be within the participant's executable $PATH
- Ensure to add the execution permission to the startup script (chmod +x file_identify, or use a folder manager) - minecraft_server.sh



This file is downloaded with bedrock_server.exe

These are the default settings for a newly installed Minecraft server:

Default as of 22w11a.

Default as of 1.18.32.02.

Minecraft server properties

With allow-flight enabled, griefers might become extra widespread, because it makes their work easier. minecraft servers In Creative mode, this has no impact.

If a legacy problem number is specified, it's silently transformed to a difficulty name.

To ensure that enabling JMX on the Java runtime you also want so as to add a few JVM flags to the startup as documented here.

- It's not really helpful to expose RCON to the Web, as a result of RCON protocol transfers all the pieces with out encryption. All the things (including RCON password) communicated between the RCON server and consumer will be leaked to someone listening in in your connection.


If set to false, it's going to suppress replies from shoppers. This means it is going to seem as offline, but will still accept connections.

When this selection is enabled, customers who are not current on the whitelist (if it is enabled) get kicked from the server after the server reloads the whitelist file.

See permission stage for the main points on the 4 ranges.

If a legacy gamemode number is specified, it is silently transformed to a gamemode name.

Notice: Dungeons nonetheless generate if this is ready to false.

Escaping ":" is required when utilizing a world preset ID, and the vanilla world preset ID's namespace (minecraft:) might be omitted.

Examples:

- Setting max-world-measurement to a thousand permits the player to have a 2000×2000 world border.
- Setting max-world-measurement to 4000 offers the participant an 8000×8000 world border.


- The MOTD helps color and formatting codes.
- The MOTD supports special characters, similar to "♥". Nevertheless, such characters must be transformed to escaped Unicode type. An online converter could be found here.
- If the MOTD is over 59 characters, the server listing could report a communication error.


Word: The Ethernet spec requires that packets less than sixty four bytes turn into padded to sixty four bytes. Thus, setting a value lower than 64 might not be helpful. It's also not beneficial to exceed the MTU, typically 1500 bytes.

Click on Window
Enchant Merchandise
Update Signal
Player Digging
Participant Block Placement
Held Merchandise Change
Animation (swing arm)
Entity Action
Consumer Status
Chat Message
Use Entity


Notice: Oblique damage sources spawned by gamers (akin to lava, hearth, TNT and to some extent water, sand and gravel) nonetheless deal injury to other players.

Note that (in some versions before 1.15.2), the ":" and "=" characters need to be escaped with a backslash (), e.g. http://somedomain.com/somepack.zip?someparam=somevalue

The resource pack could not have a larger file dimension than 250 MiB (Earlier than 1.18: A hundred MiB (≈ 100.Eight MB)) (Earlier than 1.15: 50 MiB (≈ 50.Four MB)). Note that obtain success or failure is logged by the consumer, and never by the server.

Non-compulsory, adds a custom message to be proven on useful resource pack immediate when require-resource-pack is used.

Expects chat part syntax, can contain multiple lines.

Word: If the useful resource pack is any different, a yellow message "Invalid sha1 for resource-pack-sha1" appears within the console when the server starts. As a result of the nature of hash features, errors have a tiny chance of occurring, so this consequence has no impact.

This setting has no effect if difficulty = zero (peaceful). If issue just isn't = 0, a monster can still spawn from a spawner.

If the player has main lag, it is strongly recommended to turn this off/set to false.

10 is the default/really helpful. If the participant has main lag, this value is really useful to be lowered.

With a whitelist enabled, users not on the whitelist can not connect. Meant for personal servers, reminiscent of those for actual-life mates or strangers carefully chosen by way of an application process, for example.

Word: Ops are mechanically whitelisted, and there is no such thing as a want so as to add them to the whitelist.

peaceful (0)

simple (1)

normal (2)

onerous (3)

Values correlate to the integer gamemodes as follows:

survival (0)

inventive (1)

adventure (2)

Minecraft Basic server properties

Be aware: If set larger than 3, it is modified back to 3.

- A single line of text. Characters similar to ' (apostrophe) could need to be escaped by adding a backslash earlier than them.

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