NotesWhat is notes.io?

Notes brand slogan

Notes - notes.io

Who Invented Virtual Actuality Expertise?
The Oculus Rift in use throughout E3 in Los Angeles, Calif. in June 2013.

© GUS RUELAS/Reuters/Corbis

Virtual actuality (VR) has not solely been the stuff of science fiction novels and films for many years, however it's also been an actual thing -- type of. The first VR headsets have been produced within the 1960s. At the time, the technology took up a number of room and value massive quantities of cash. In the late 1980s to nineties, VR grew to become accessible to common public in arcades and other amusement venues through heavy headsets and controllers used to play moderately simple games -- akin to swinging a pretend sword at virtual foes, with as much accuracy as the era's computing systems could muster. The head monitoring was gradual, the sector of imaginative and prescient was narrow and the graphics have been low-resolution by fashionable standards. The experience usually induced complications and movement sickness, and it wasn't all that immersive. Nonetheless, it was a step ahead in gaming and was bound to get better, but it surely did not catch on on the time and the business fizzled. The required technology just wasn't out but to make it compelling to the masses.

Excessive-finish VR headsets with better decision and response time have been developed since then, but they've remained prohibitively expensive for the house consumer and nonetheless are likely to inhabit places like authorities and company research and coaching amenities. The military, automotive business, house program and medical fields, to name a number of, all use VR in one way or one other, out of the view of the final populace. It is the first of several headsets poised to bring sensible VR into the realm of possibility for the average user.

You would expect such a marvel to come back from a known electronics manufacturer, however Oculus Rift had a humbler starting. Palmer Luckey, a teenage gaming and electronics enthusiast with a ardour for VR, started gathering old headsets and tinkering to try to create one thing that might work with trendy video games. Eventually he realized there was nothing viable in existence, and he'd have to make his personal gadget from scratch.

Fighting Simulator Sickness

Reviews, Availability and Possibilities

Opening the Rift

Luckey began engaged on what would turn out to be the Oculus Rift whereas he was in faculty studying journalism. He created the prototype in 2012, when he was solely 19 years previous. He had an thought to do a Kickstarter marketing campaign to fund the creation of VR headset kits for perhaps a number of dozen devoted VR hobbyists, and he was speaking with tons of people on-line about it, including John Carmack, the game developer well-known for creating "Doom" and "Quake" and founder of Id Software program. Carmack was working on a VR mission and requested a prototype. He used the Rift prototype with his own firmware to reveal his VR sport "Doom 3 BFG" at E3 2012, and that began the hype for the Oculus Rift.

Luckey based the company Oculus VR and enlisted the help of a number of business insiders, together with Brendan Iribe and Michael Antonov, cofounders of gaming UI supplier Scaleform. The Kickstarter marketing campaign commenced with a funding aim of $250,000, a purpose it hit within the primary day. By the tip, it reached nearly 10 instances that quantity in pledges -- $2,437,429 complete [sources: Kickstarter, Eurogamer]. It has partnered with Valve, Epic Games and Unity, among others, to carry excessive-high quality and low-cost VR gaming to fruition.

As of early 2014, the Oculus Rift is presently out in a developer's package model with the purpose of encouraging the creation of content for the machine before an improved shopper version goes to market. The patron version continues to be in the works, and Facebook announced it was acquiring Oculus VR for $2 billion in March 2014.

The device is a lightweight virtual actuality headset that blocks your view of your surroundings and absolutely immerses you in a virtual world. The Rift enables you to step right into a sport, look around in any path and see the game surroundings all around you reasonably than on a flat screen surrounded by your residing room decor. And you see it in 3D. Not fairly the holodeck or the matrix, however a superb step in that direction.

The Heads of Oculus VR
Oculus VR quickly went from a one-man operation to a multi-million dollar firm poised to nook the consumer VR market. As of this writing, it's helmed by the next executives: Palmer Luckey (Founder), Brendan Iribe (Chief Government Officer), Michael Antonov (Chief Software program Architect), John Carmack (Chief Technology Officer), Laird M. Malamed (Chief Operating Officer), Jack McCauley (Vice President Engineering), Nate Mitchell (Vice President Product) and Marshall Cline (Vice President Platform). Co-founder Andrew Scott Reisse was tragically killed in 2013 when struck by a dashing car concerned in a police chase.

© Zhang fan/Xinhua Press/Corbis

The Oculus Rift Development Kit model 1.1 consists of the Oculus Rift head set, which vaguely resembles a pair of black ski goggles with a rectangular box masking the entrance end. The kit also comes with a control field that is permanently connected to the headset through a 6-foot (1.8-meter) cable, a removable over-the-head strap for added comfort and stability, three pairs of imaginative and prescient lenses of various focal lengths, an HDMI cable, a USB cable, a DVI cable, an HDMI to DVI adapter and a 5-Volt switching US-commonplace power provide together with worldwide energy adapters. All of this comes housed in a hard case. The Oculus Rift dev kit goggles weigh less than a pound -- a mere 369 grams -- and the future shopper model may be even lighter.

The management box is used to hook the headset as much as your computer and carry out primary management functions. It contains HDMI, DVI, mini-USB and DC power connection ports, in addition to five buttons for controlling contrast, brightness and power. A blue LED on prime exhibits you whether or not the device is on or off.

The Rift incorporates a flat 7-inch (17.8-centimeter) 60Hz LCD show display screen with a resolution of 1280 by 800 pixels (round 720p high-def resolution). The display is divided into 640 by 800 pixels per eye, with a 2.5-inch (64-millimeter) fastened distance between lens centers. The person views the screen through two lens cups. There are plans to make the buyer mannequin's resolution no less than 1080p, and the corporate has already demonstrated two 1080p prototypes (the HD and Crystal Cove fashions). The show inputs include DVI-D Single Hyperlink, HDMI 1.3+ and USB 2.0 Full Velocity+, all fed to it by way of the single control box cord.

The device has a custom-built movement and orientation sensor unit with a sampling rate of up to 1000 Hz. The sensor unit features a gyroscope, an accelerometer and a magnetometer, along with an ARM Cortex-M3 microcontroller. The info from all three sensors is combined through a course of referred to as sensor fusion to enable quick and correct tracking of your head orientation and synchronization with what you are viewing. This enables you to turn your head in any direction and look across the virtual atmosphere in real-time, but it would not allow for positional monitoring.

A brand new prototype, dubbed Crystal Cove, debuted at CES 2014. It has a higher resolution 1080p AMOLED (energetic matrix organic mild emitting diode) display, lower latency, the next refresh fee and far lower picture persistence, that means that the images you see on the display screen change as quickly as you move slightly than persisting on the display lengthy enough to trigger quite a lot of movement blurring. Crystal Cove can even track position, fairly than simply orientation, with the assistance of IR LEDs (which appear to be little square white dots) all over the headset that are monitored by an exterior digicam, providing you with 6 levels of freedom relatively than simply 3. You possibly can lean towards things to get a closer look, or lean to look around corners, whereas with the developer kit you may turn your head in various directions to vary the camera view, however you may have to use a separate controller to handle all movement toward, away from or around things. This prototype is reportedly closer to Oculus VR's imaginative and prescient for the patron version. To use the machine with your computer, it must have either an HDMI port or a DVI video-out port. VGA shouldn't be supported.6 or higher

Linux (Ubuntu 12.04 LTS)

2.0+ GHz processor

2 GB RAM

Direct3D 10 or OpenGL three compatible video card

Performance ought to be better on a pc that may handle heavy-obligation gaming. Per the SDK documentation, the Oculus staff has found that a MacBook Professional Retina with an Nvidia 650M graphics card will work as a portable VR workstation.

The SDK additionally contains help for some sport controllers, together with the Xbox 360 wired controller for Windows, the Logitech F710 Wireless Gamepad for Home windows and Mac and the Sony PlayStation DUALSHOCK3 Controller for Mac.

To use the headset, you join your computer to the management box through the USB port and one (however not each) of the video input ports (either HDMI or DVI). Then plug the facility cord into the field and an electrical outlet. When all three necessary cables are related, the display screen will activate. Your computer will essentially see the Rift as one other display, and you may alter the show's settings by your computer's show control panels.

It at the moment solely works with private computers, but assist for cell units is within the works, and gaming programs could also be next.

The Oculus SDK is publicly accessible and open source, which means that anyone can obtain, use and even modify and distribute the code. There are a couple of caveats spelled out of their license settlement, together with that any modifications should be shared with Oculus VR, that the software program might not be used to interface with different industrial VR headsets that are not approved by Oculus VR, and that the code must be distributed in entire, not part. They also can revoke your rights to make use of the SDK if you create an software that causes well being or security issues.

The SDK contains C++ source code, libraries, headers, firmware, samples, tutorials and documentation, along with the Unreal Improvement Kit, Unreal Engine four and Unity sport development software program.

OculusWorldDemo, which lets you wander through a more advanced Tuscany setting.

SensorBoxTest, which is a 3D rendered field that exhibits sensor fusion by tracking and displaying the Rift's rotation.

Developers can access the Oculus VR Developer Middle to retrieve the newest versions of the SDK components and for on-line help. These sources ought to help tremendously in creating or porting extra video games and different content material to the Oculus Rift.

The corporate has also released an Oculus Latency Tester whose hardware and software program are each open source. Its firmware is beneath the Apache 2.Zero License and its schematic, board structure and enclosure are licensed underneath Artistic Commons Attribution 4.0. You can buy the Latency Tester from the Oculus VR site, and you can use, alter or distribute any portion of the tester and its code. Or if you are a tinkerer, you can build your individual using the freely obtainable recordsdata.

Physical modification of the Oculus Rift unit itself isn't advisable, however, since the company could not be capable of support the modified system. But its source code is truthful recreation. Google Glass is a tiny smartphone in the form of eyeglasses with a clear rectangular see-by means of display screen over one eye. You may see your real surroundings at all times, however you too can name up info via voice commands, and it'll appear on the display, superimposed over what's really in front of you. It is extra in the realm of augmented actuality than virtual reality.

The Oculus Rift, alternatively, is true digital actuality. You are utterly blocking your view of the true world and seeing a brand new digital, digital world in its place. The Rift uses stereoscopic 3-D rendering, a excessive-resolution display, a area of view one hundred ten levels large and ultra-low latency head tracking to immerse you in a digital world that should prove to be extra believable than any VR most of us have witnessed earlier than. The110-degree field of view extends into your peripheral imaginative and prescient space and, along with the lenses, is meant to assist immerse you right into a game. The low latency signifies that what you see tracks together with your head movements in actual-time quite than being on a delay the place the picture has to catch as much as your eyes.

As soon as you've got acquired the developer's Rift and downloaded the SDK and any firmware updates from the Oculus VR site, it's worthwhile to calibrate the machine. This consists of measuring and setting your peak and your IPD (interpupillary distance, or the distance between your pupils) and operating the magnetometer calibration, which includes rotating the headset as instructed. As soon as your gadget is calibrated, you need to use it to check or play whatever games you find or create.

""

Fans of "Minecraft" can be pleased to know that a VR-adaptation of the sport, titled "Minecrift," is out there for obtain on the Oculus Rift site.

© Marvin Joseph/The Washington Publish via Getty Images

Although on the time of this writing the consumer model of Oculus Rift isn't out yet, there are already some games from main builders that have been created or ported to work with the device. These embody:

"Doom three BFG Edition" by id Software - the primary Oculus-ready game.

"Eve: Valkyrie" by CCP Games - an unique launch title for Oculus Rift.

"Staff Fortress 2" by Valve - a port that may be performed in VR mode.

"Half Life 2" by Valve - one other port that may be performed in VR mode.

"Hawken" by Meteor Leisure and Adhesive Video games.

These could not all be out there to the public in Rift-ready type, but there are non-VR variations of all but "Eve: Valkyrie" in the wild. "Doom 3 BFG Version" was given out with the development kits purchased by the Kickstarter marketing campaign, and "Eve: Valkyrie" has been demonstrated with the newer Rift prototypes and is slated to come back out someday in 2014. And there is a spot on the Oculus VR Net site here for builders to share their games, mods, demos, simulations and the like. There are greater than 100 titles obtainable on the share site already, including "Minecrift," a VR conversion of the popular sport "Minecraft" (a paid copy of "Minecraft" is required for it to work); and "VR Cinema," a simulation of a film theater within which you can really watch movies.

Sadly, not just any 3-D sport will be played with the device just but. Because of the unique properties of the Rift, including its vast area of imaginative and prescient and head-tracking skills, games and different purposes will have to be specifically made to work with the system. The principle issues that have to be integrated are movement monitoring and 3-D rendering together with distortion adjustment to provide the stereoscopic images (a slightly different one for each eye).

As of early 2014, around 50,000 units have been shipped [sources: Edwards, Perton]. With so many within the palms of developers, there are little question many video games within the works. However although the Rift was designed primarily with gaming in thoughts, that doesn't mean that's all it will likely be good for. We would one day don our headsets to watch 360-degree videos, sit in virtual classrooms, view live leisure or sporting occasions and move by means of simulated environments paired with train equipment for fitness.

Some higher-finish players are already exploring the possibilities of the Rift. The NASA Jet Propulsion Laboratory (JPL) has experimented with an Oculus Rift in conjunction with an Xbox Kinect 2 to regulate a robotic arm -- a doable step toward controlling robots remotely in outer space. The JPL has also used a Rift with a Virtuix Omni treadmill and panoramic images captured by the Curiosity rover to simulate strolling on Mars. A myriad of corporations have reportedly already purchased the developer kits for their very own purposes, and there's even been speak of utilizing them for decrease-cost navy training. The possible functions for a lightweight, cheap VR headset are actually infinite. The term "simulator sickness" has been coined to explain the headaches, disorientation and nausea sometimes brought on by virtual reality and different simulation techniques. The most important wrongdoer is lag time between the person shifting and the video picture maintaining, which is usually a hardware problem. Nonetheless, the Oculus VR staff has give you a Best Practices Information for software program developers to assist prevent these problems, in addition to to create enjoyable games which are effectively suited to VR. The document consists of advice on the way to finest handle picture rendering, consumer perspective, degree of stereoscopic 3-D depth, digital camera motion in relation to head movement, in-sport speed and alter of motion, placement of user interface and objects, audio, person management, visible design and different technical and design concerns.

The guide suggests a few baselines for consolation, like a simulated walking pace of 4.5 ft (1.Four meters) per second, a minimal body price of 60 frames per second (fps), a super latency of 20 milliseconds or much less and virtual placement of static objects no nearer than 1.6 toes (50 centimeters) away from the user. There are also references in the information to specific Oculus VR software options like distortion shaders, predictive monitoring and the Oculus head model that developers can use to enhance gamer consolation without having to reinvent the wheel. The guide additionally advises builders to include optionally available consumer settings, including the power to change velocity, acceleration size, discipline of view and the effect of collisions, in addition to inclusion of a monoscopic show mode that makes the picture the identical for each eyes (which is alleged to decrease simulator sickness).

Although it's a danger when working around in any virtual world, partly because of the disconnect between what your thoughts is seeing and what your body is doing, sound design might help lower the probability of simulator sickness. The brand new Crystal Cove prototype's drastically reduced movement blurring should scale back the possibility of movement sickness nonetheless further. There's even some evidence you could simply get used to VR and not get as sick as your expertise with it will increase.

The Oculus VR group claims that viewing by means of the Rift could also be a bit of higher than staring at an ordinary flat display screen with regards to eyestrain, because it makes your eyes focus in the gap, which is their natural resting place.

© ROBYN BECK/AFP/Getty Images

Early impressions of the developer mannequin have been largely positive. Many people assume the Rift is incredibly cool, including one early adopter's 90-12 months-old grandmother [source: Kooser]. It has been referred to as a recreation changer for, properly, gaming.

There have been the anticipated complaints about nausea and dizziness, and some concern about utilizing glasses with the Rift. You may actually use the headset with most eyeglasses, depending upon their dimension and shape. To accommodate glasses, you regulate the gap of the lenses to your face by turning two screws on both aspect of the headset -- the closer the higher so that you are getting the utmost field of view. Using it with glasses just isn't recommended, nonetheless, due to the chance of scratching your eyeglass lenses and the certainty of reducing your discipline of view. They do advocate swapping out the Rift's lenses to see if any of them will work for you with out glasses. The longest set (A) was made for folks with 20/20 or farsighted vision, the mid-length set (B) was made for people with reasonable nearsightedness and the shortest set (C) was made for people with more extreme nearsightedness. The Oculus team is planning to make the consumer model slightly extra eyeglasses-friendly. Each iterations of the device received Best of CES accolades in 2013 and 2014 respectively.

As of early 2014, you possibly can purchase the developer version instantly from the Oculus VR site for $300, however the discharge date and worth level for the consumer model have yet to be officially introduced. However with so many dev kits and even better prototypes on the market, hopefully -- especially with the financial backing of Facebook -- the wait won't be lengthy for VR enjoyable in our residing rooms. It is not like I have not experienced digital actuality. I've done my fair proportion of simulator rides, and tried the headset arcade video games once or twice, however I remember it being costly, extremely low resolution, imprecise and not all that immersive.

As it always does, expertise has improved by leaps and bounds, graphics have gotten higher, and now with the Oculus Rift, it appears like more pleasing and believable VR is within our grasp. It's nonetheless not the holodeck, however I can't wait to try out the 1080p shopper mannequin at any time when it becomes available.

And I'd simply break down and get the developer model within the near future. I am, in any case, a developer (although I have not yet delved into recreation development). Or I might simply build stuff in "Minecraft" like I do now in common 2-D "Minecraft." Constructing random castles, shearing sheep and taming ocelots and wolves may be much more satisfying in 3-D VR. Though working face first right into a creeper in an immersive actuality is perhaps the stuff of nightmares.

Associated Hyperlinks

How Digital Actuality Works

Who invented digital reality technology?

Who popularized the term "digital actuality'?

Sources

Antonov, Michael, Nate Mitchell, Andrew Reisse, Lee Cooper, Steve LaValle, and Max Katsev. "Oculus VR - SDK Overview - SDK Version 0.2.5." Oculus VR. Oct. 9, 2013. (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/documents/Oculus_SDK_Overview.pdf

Burke, Steve. "The History of Virtual Reality & the longer term: Rift, Omni, Stem, Castar." Players Nexus. Oct. 20, 2013. (Feb. 16, 2014) http://www.gamersnexus.net/guides/1208-historical past-of-digital-reality-and-future

Butts, Steve. "Heads-On with the Oculus Rift." IGN. Feb. 6, 2014. (Feb. 11, 2014) http://www.ign.com/articles/2014/02/06/heads-on-with-the-oculus-rift

Campbell, Colin. "Oculus CEO gets sick from VR, but says he is found the remedy." Polygon. Oct. 17, 2013. (Feb. 15, 2014) http://www.polygon.com/2013/10/17/4850272/oculus-ceo-will get-sick-from-vr-however-says-hes-discovered-the-treatment

Ceurstemont, Sandrine. "Optical illusions allow you to discover a digital world on foot." New Scientist. June 22, 2013, Quantity 218, Subject 2922, Web page 22. (Feb. 17, 2014)

Chacos, Brad. "Eyes-on: Oculus Rift VR headset ramps up the resolution." June 12, 2013. (Feb. 15, 2014) http://www.pcworld.com/article/2041464/eyes-on-oculus-rift-vr-headset-ramps-up-the-decision.html

Chalk, Andy. "John Carmack Turns into Oculus VR CTO - Up to date." Escapist. Aug. 7, 2013. (Feb. 15, 2014) http://www.escapistmagazine.com/news/view/126644-John-Carmack-Becomes-Oculus-VR-CTO-Updated

Davis, Ian. "Oculus Finds A Fix For 'Simulation Sickness.'" Escapist. Oct. 18, 2013. (Feb. 15, 2014) http://www.escapistmagazine.com/news/view/128815-Oculus-Finds-A-Repair-For-Simulation-Sickness

Dingman, Hayden. "EVE: Valkyrie's awe-inspiring VR area combat named Oculus Rift launch unique." Pc World. Feb. 5, 2014. (Feb. 11, 2014) http://www.pcworld.com/article/2094725/eve-valkyries-awe-inspiring-vr-space-combat-named-oculus-rift-launch-unique.html

Dingman, Hayden. "Eyes-on with Oculus Rift's 'Crystal Cove' VR prototype and first launch sport." Computer World. Feb. 13, 2014. (Feb. 15, 2014) http://www.pcworld.com/article/2096386/eyes-on-with-oculus-rifts-crystal-cove-vr-prototype-and-first-launch-game.html

Edwards, Jim. "Mere Words Can't Do Justice To How Awesome The brand new Oculus Rift Headset Is - And I don't Even Like Video Games." Business Insider. Jan. 9, 2014. (Feb. 16, 2014) http://www.businessinsider.com/oculus-rift-crystal-cove-2014-1

Eve: Valkyrie. (Feb. 17, 2014) http://evevalkyrie.com/

Firth, Niall. "Jaron Lanier." New Scientist. June 22, 2013, Volume 218, Situation 2922, Page 21. (Feb. 17, 2014)

Graham, Jefferson. "Palmer Luckey's digital actuality headset turns heads." USA As we speak. Jan. 22, 2014. (Feb. 17, 2014) http://www.usatoday.com/story/tech/columnist/talkingtech/2014/01/22/meet-oculus-rift-founder-palmer-luckey/4740631/

Gray, Scott. "The Neurotechnology Revolution Has Arrived." Futurist. September/October 2013, Volume 47, Subject 5, Pages 6-7. (Feb. 17, 2014)

Griffin, Ben. "The very best wearable tech coming in 2014: Google Glass, Oculus rift, extra." Digital Spy. Jan. 22, 2014. (Feb. 17, 2014) http://www.digitalspy.com/tech/news/a545509/the-finest-wearable-tech-coming-in-2014-google-glass-oculus-rift-extra.html

Heaven, Douglas. "Thoughts-bending games let you live your desires." New Scientist. June 22, 2013, Quantity 218, Concern 2922, Page 20. (Feb. 17, 2014)

Hollister, Sean. "Virtual actuality examine: why controllers have not caught up to the Oculus Rift." Verge. Dec. 23, 2013. (Feb. 11, 2014) http://www.theverge.com/2013/12/23/5238118/digital-reality-examine-oculus-rift-hardware-ecosystem

iFixit. "Oculus Rift Teardown." (Feb. 15, 2014) http://www.ifixit.com/Teardown/Oculus+Rift+Teardown/13682

Insinna, Valerie. "Corporations Offer Cheaper Simulation Instruments to Military." Nationwide Defense. Feb. 2013, Volume 97, Difficulty 711, Page 12. (Feb. 17, 2014)

Katz, Leslie. "Oculus VR co-founder, 33, killed by dashing automobile." CNET. June 1, 2013. (Feb. 16, 2014) http://news.cnet.com/8301-10797_3-57587189-235/oculus-vr-co-founder-33-killed-by-dashing-automobile/

Kickstarter. "Oculus Rift: Step Into the game." (Feb. 11, 2014) https://www.kickstarter.com/tasks/1523379957/oculus-rift-step-into-the-game

Kolasinski, Eugenia M. "Technical Report 1027 - Simulator Sickness in Digital Environments." U.S. Army Research Institute. Might 1995. (Feb. 15, 2014) http://www.dtic.mil/get-tr-doc/pdf?Ad=ADA295861

Kooser, Amanda. "90-year-old grandma rocks an Oculus Rift VR headset." CNET. April 16, 2013. (Feb. 16, 2014) http://information.cnet.com/8301-17938_105-57579846-1/90-year-previous-grandma-rocks-an-oculus-rift-vr-headset/

Lee, Nicole. "NASA JPL takes a VR tour of Mars with Oculus Rift and Virtuix Omni (video)." Engadget. Aug. 5, 2013. (Feb. 17, 2014) http://www.engadget.com/2013/08/05/nasa-jpl-oculus-rift-virtuix-omni/

Lee, Nicole. "NASA's JPL maneuvers a robot arm with Oculus Rift and Kinect 2, points to extra immersive area missions." Engadget. Dec. 23, 2013. (Feb. 16, 2014) http://www.engadget.com/2013/12/23/nasa-jpl-management-robotic-arm-kinect-2/

MacManus, Christopher. "Gamers go ga-ga over Oculus Rift digital-actuality headset." CNET. Aug. 3, 2012. (Feb. 16, 2014) http://news.cnet.com/8301-17938_105-57486608-1/avid gamers-go-ga-ga-over-oculus-rift-digital-actuality-headset/

Martin, Tim. "The Oculus Rift: digital actuality is no longer a joke." Telegraph. Dec. 28, 2013. (Feb. 11, 2014) http://www.telegraph.co.uk/know-how/10540341/The-Oculus-Rift-virtual-reality-is-no-longer-a-joke.html

McFerran, Damien. "Actuality Crumbles: No matter Happened to VR?" Eurogamer. April 12, 2012. (Feb. 17, 2014) http://www.eurogamer.internet/articles/2012-04-12-reality-crumbles-no matter-happened-to-vr

MTBS3D.com. "Oculus 'Rift': An open-supply HMD for Kickstarter." Discussion board posts. April 15-20, 2012. (Feb. 17, 2014) http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=14777

Nemati, Cyrus. "Virtual Actuality Is Prepared for Prime Time." Slate. Dec. 20, 2013. (Feb. 11, 2014) http://www.slate.com/articles/know-how/future_tense/2013/12/oculus_rift_evaluation_the_digital_reality_headset_will_change_every little thing.html

New Scientist. "Kickstarting a virtual revolution." June 22, 2013, Quantity 218, Problem 2922, Page 3. (Feb. 17, 2014)

New Scientist. "Simulated Areas." June 22, 2013, Volume 218, Issue 2922, Web page 21. (Feb. 17, 2014)

Oculus VR. "About Oculus VR." (Feb. 16, 2014) http://www.oculusvr.com/firm/

Oculus VR. "EVE: Valkyrie, Open Source Hardware, and the best Practices Guide." Feb. 5, 2014. (Feb. 11, 2014) http://www.oculusvr.com/blog/eve-valkyrie-open-source-hardware-and-the-greatest-practices-guide/

Oculus VR. "Increasing the Staff, Meet us at Gamescom, Unite, PAX." Aug. 16, 2012. (Feb. 16, 2014) http://www.oculusvr.com/blog/increasing-the-team-meet-us-at-gamescom-unite-pax/

Oculus VR. "Data Base - FAQs." (Feb. 12, 2014) https://support.oculusvr.com/forums

Oculus VR. "Meet the Staff." (Feb. 16, 2014) http://www.oculusvr.com/company/individuals/

Oculus VR. "Oculus-Prepared Games." (Feb. 12, 2014) http://www.oculusvr.com/blog/class/normal/oculus-prepared-video games/

Oculus VR. "Oculus Rift." (Feb. 9, 2014) http://www.oculusvr.com/rift/

Oculus VR. "Oculus Rift Development Equipment Model 1.1." (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/documents/Oculus_Rift_Development_Kit_Instruction_Manual.pdf

Oculus VR. "SDK Software program License." (Feb. 15, 2014) https://developer.oculusvr.com/license

Oculus VR. "Share." (Feb. 11, 2014) https://share.oculusvr.com/

Oculus VR. "Delivery Replace, Alternative Rewards, VR Meet Ups, and Half Life 2 in VR!" Might 17, 2013. (Feb. 12, 2014) http://www.oculusvr.com/weblog/delivery-update-substitute-rewards-vr-meet-ups-and-half-life-2-in-vr/

Oculus VR. "Team Fortress 2 within the Oculus Rift." March 18, 2013. MINECRAFT BEDWARS SERVERS (Feb. 12, 2014) http://www.oculusvr.com/blog/crew-fortress-2-in-the-oculus-rift/

Oculus VR. "Update on Developer Kit Technology, Delivery Particulars." Nov. 28, 2012. (Feb. 16, 2014) http://www.oculusvr.com/blog/replace-on-developer-equipment-know-how-transport-details/

OLED-Display. "AMOLED." (Feb. 17, 2014) http://news.oled-show.internet/amoled/

Laptop World. "Oculus Rift headset: Alternately thrilling and nauseating." Nov. 6, 2013. (Feb. 15, 2014) http://www.pcworld.com/video/29402/oculus-rift-headset-alternately-thrilling-and-nauseating.html

Perton, Marc. "The Oculus Rift 'Crystal Cove' prototype is 2014's Best of CES winner." Engadget. Jan. 9, 2014. (Feb. 17, 2014) http://www.engadget.com/2014/01/09/the-oculus-rift-crystal-cove-prototype-is-2014s-best-of-c/

Purchese, Robert. "Completely satisfied Go Luckey: Meet the 20-12 months-outdated Creator of Oculus rift." Eurogamer. July 11, 2013. (Feb. 17, 2014) http://www.eurogamer.net/articles/2013-07-11-completely happy-go-luckey-meet-the-20-12 months-outdated-creator-of-oculus-rift

Purchese, Robert. "Oculus co-founder killed as innocent bystander during police automotive chase." Eurogamer. June 3, 2013. (Feb. 17, 2014) http://www.eurogamer.web/articles/2013-06-03-oculus-co-founder-killed-as-innocent-bystander-throughout-police-automotive-chase

Ries, Brian. "Game On." Newsweek World. April 26, 2013, Volume 161, Difficulty 16. (Feb. 17, 2014)

Robertson, Adi. "All Jacked In and Nothing to Play: Chasing the proper VR Sport." Verge. Dec. 23, 2013. (Feb. 11, 2014) http://www.theverge.com/2013/12/23/5237452/chasing-the-excellent-oculus-rift-vr-sport

Rosenberg, Adam. "Eve: Valkyrie Will likely be an Oculus Rift Exclusive." Digital Traits. Feb. 6, 2014. (Feb. 11, 2014) http://www.digitaltrends.com/gaming/eve-valkyrie-will-oculus-rift-exclusive/

Rougeau, Michael, and Matt Hawkins. "Arms on: Oculus Rift evaluate." Techradar. Jan. 8, 2014. (Feb. 11, 2014) http://www.techradar.com/evaluations/gaming/gaming-equipment/oculus-rift-crystal-cove-1123963/assessment

Senior, Tom. "State of Play 2013: The return of digital reality." Edge. Dec. 19, 2013. (Feb. 11, 2014) http://www.edge-online.com/features/state-of-play-2013-the-return-of-virtual-actuality/

Takahashi, Dean. "Oculus VR's Brendan Iribe on the most recent virtual reality prototype (interview)." VentureBeat. Jan. 14, 2014. (Feb. 15, 2014) http://venturebeat.com/2014/01/14/oculus-vrs-brendan-iribe-on-the-digital-actuality-prototype-interview/

Velazco, Chris. "Oculus VR Raises $75 Million To help Deliver Virtual Reality Goggles To The Masses." Techcrunch. Dec. 12, 2013. (Feb. 16, 2014) http://techcrunch.com/2013/12/12/oculus-vr-raises-75-million-to-help-bring-digital-reality-goggles-to-the-plenty/

Warr, Philippa. "EVE Valkyrie: Turning CCP's gaming Pinocchio into a real boy." Wired. Dec. 24, 2013. (Feb. 11, 2014) http://www.wired.co.uk/information/archive/2013-12/24/eve-valkyrie

Welsh, Oli. "John Carmack and the Digital Reality Dream." Eurogamer. June 7, 2012. (Feb. 17, 2014) http://www.eurogamer.internet/articles/2012-06-07-john-carmack-and-the-digital-reality-dream

Yao, Richard, Tom Heath, Aaron Davies, Tom Forsyth, Nate Mitchell, and Perry Hoberman. "Oculus VR Finest Practices Information - v0.007." Oculus VR. Jan. 16, 2014. (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/paperwork/OculusBestPractices.pdf

Here's my website: https://minecraft-servers.biz/bedwars/
     
 
what is notes.io
 

Notes.io is a web-based application for taking notes. You can take your notes and share with others people. If you like taking long notes, notes.io is designed for you. To date, over 8,000,000,000 notes created and continuing...

With notes.io;

  • * You can take a note from anywhere and any device with internet connection.
  • * You can share the notes in social platforms (YouTube, Facebook, Twitter, instagram etc.).
  • * You can quickly share your contents without website, blog and e-mail.
  • * You don't need to create any Account to share a note. As you wish you can use quick, easy and best shortened notes with sms, websites, e-mail, or messaging services (WhatsApp, iMessage, Telegram, Signal).
  • * Notes.io has fabulous infrastructure design for a short link and allows you to share the note as an easy and understandable link.

Fast: Notes.io is built for speed and performance. You can take a notes quickly and browse your archive.

Easy: Notes.io doesn’t require installation. Just write and share note!

Short: Notes.io’s url just 8 character. You’ll get shorten link of your note when you want to share. (Ex: notes.io/q )

Free: Notes.io works for 12 years and has been free since the day it was started.


You immediately create your first note and start sharing with the ones you wish. If you want to contact us, you can use the following communication channels;


Email: [email protected]

Twitter: http://twitter.com/notesio

Instagram: http://instagram.com/notes.io

Facebook: http://facebook.com/notesio



Regards;
Notes.io Team

     
 
Shortened Note Link
 
 
Looding Image
 
     
 
Long File
 
 

For written notes was greater than 18KB Unable to shorten.

To be smaller than 18KB, please organize your notes, or sign in.