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Massively's Better Of 2022 Awards: Finest Pseudo-MMO Of The Year
Massively's finish-of-the-12 months awards continue at this time with our award for the very best Pseudo-MMO of the year. This is at all times a difficult category since it forces us to define MMOs. This yr, we opted to make eligible any online sport that is not a pure and traditional MMORPG, games we might cowl in Not So Massively: cell MMOs, console MMOs, OARPGs, MOBAs, MMOFPS titles, MMORTS titles, and so on. And naturally, the game must have launched in 2014. All of our writers had been invited to forged a vote, but not all of them chose to take action for this class. Don't forget to forged your personal vote within the just-for-enjoyable reader poll on the very finish.

The Massively workers choose for Finest Pseudo-MMO of 2014 is...

@nyphur: Elite: Harmful. Though there's no offline mode, the graphics and gameplay in Elite: Harmful do look wonderful, and it's impressive what they've managed to realize on a fraction of the finances that Star Citizen has. It remains to be seen if the exploration factor of the sport will dwell up to expectations and if the net gameplay is compelling in the long term, however I am still cautiously optimistic about Elite: Harmful going forward.

@nbrianna/weblog: This year was really slim-pickings for brand new pseudo-MMO launches; Destiny just sucked the air from the room, and the sub-genres, like MOBAs especially, are already pretty locked up by present games with out a complete lot of room for newcomers. I might prefer to have voted for Marvel Heroes, but this 12 months's "2015" rebrand did not reeeeeaaaally make it a model-new game. I am not a TCGer, but I will throw in for Hearthstone. It is shiny, it is tight, and it reveals Blizzard hasn't forgotten how to generate profits by sharpening the fundamentals.

@Eliot_Lefebvre/weblog: Crud, I don't know. Dragon Age: Inquisition has multiplayer; does that count? I am voting for it anyway.

@jefreahard: Area Engineers. We do not really cowl it, I guess, however I wish we did. Sure, it's house Minecraft, and what may presumably be better? A few of the perfect gaming moments of 2014 for me concerned a few friends, a personal SE server, and the endless creativity and addictive gameplay that SE consistently fosters. Oh and a few Firefly-universe roleplay.

@Sypster/weblog: Hearthstone. Drawing from each the World of Warcraft and Magic: The Gathering pools of inspiration, Hearthstone rofflestomped its option to domination. It's all the more amazing that Blizzard did this with a relatively small workforce and didn't draw back from utilizing a free-to-play system that allowed gamers to earn in-sport gold with out spending cash. Plus -- and this should have gone first -- it's a terrific game that is playable cross-platform.

@MikedotFoster/weblog: Dark Souls II. Minecraft servers know Dark Souls isn't "online" in the way MMO players think of it, however From Software found some actually superb ways to combine other gamers into what's otherwise a single-player experience. Invasions, co-op summons, and hilarious/useful/totally misleading notes are what make Darkish Souls feel like a one-of-a-type title.

@MJ_Guthrie/blog: For the enjoyable issue on prime of the nostalgia, my vote goes to LEGO Minifigures Online! You get to construct with LEGOs and destroy things too, so it is double the enjoyable. And come on, LEGO minifigs! They are just adorable.

Let's have your vote!%Poll-90265%
Our awards so far...
Massively's Best of 2014 Awards, Day 6: Finest Pseudo-MMO of the 12 months - Hearthstone

Massively's Best of 2014 Awards, Day 5: Largest Disappointment - Tie: WildStar & ArcheAge

Massively's Best of 2014 Awards, Day 4: Best MMO Studio - Sony On-line Entertainment

Massively's Best of 2014 Awards, Day 3: Most Improved MMO - Remaining Fantasy XIV

Massively's Best of 2014 Awards, Day 2: Largest Story of the Year - ArcheAge's melodrama

Massively's Better of 2014 Awards, Day 1: Most Underrated MMO - Elite: Harmful

Website: https://minecraft-servers.biz/pixelmon/
     
 
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