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Server.properties - Minecraft Wiki
The default server.properties file for Java Version. gaming blog

server.properties is the file that shops all the settings for a multiplayer (Minecraft or Minecraft Basic) server.

When modifying server.properties, it will be important that the same construction as the original is used, although the order of the lines is arbitrary. The text before the equal sign is the key, which shouldn't be changed. The textual content after the equal signal is the property's value, which could be edited. Lines that start with # are comments - altering or eradicating these lines has no impact on the game.

After adjustments are made to the server.properties file, the server have to be restarted for them to take effect. An alternative choice is to make use of the /reload command within the server console or in-recreation, which will also enable modifications to be reloaded.

If the server.properties file doesn't record all properties (similar to if a new version of the server provides new properties, or if the file doesn't exist), then on startup, the server rewrites the server.properties file with the brand new properties listed and set them to their default values.

The server.properties file is simply a traditional textual content file with UTF-8 encoding, despite its extension, and might subsequently be edited with any text editor akin to Notepad for Windows, TextEdit for Mac, or nano and vim for Linux.

1 File location 1.1 Java Edition
1.2 Bedrock Edition

2.1 Java Version
2.2 Bedrock Edition

3.1 Java Version
3.2 Bedrock Version

File location

This file is automatically generated upon the first begin of the server (if it doesn't exist).

Unix Unix/Mac

If the participant starts it from their house listing (/home/title) the server files are created in /dwelling/name. Comply with these tips for ensuring that the server information are generated where the player would expect them.

- Set aside an entire directory for all of the server information. (Things may get messy if the player doesn't). - The player's server.jar should be positioned here.


- It needs to be in the participant's executable $PATH
- Ensure to add the execution permission to the startup script (chmod +x file_name, or use a folder manager) - minecraft_server.sh



This file is downloaded with bedrock_server.exe

These are the default settings for a newly put in Minecraft server:

Default as of 22w11a.

Default as of 1.18.32.02.

Minecraft server properties

With allow-flight enabled, griefers might turn into extra frequent, as a result of it makes their work simpler. In Creative mode, this has no effect.

If a legacy difficulty number is specified, it's silently converted to a issue name.

In order for enabling JMX on the Java runtime you also want so as to add a couple of JVM flags to the startup as documented right here.

- It isn't advisable to expose RCON to the Internet, as a result of RCON protocol transfers every thing without encryption. All the things (together with RCON password) communicated between the RCON server and client will be leaked to someone listening in on your connection.


If set to false, it's going to suppress replies from shoppers. This means it will appear as offline, but will nonetheless settle for connections.

When this feature is enabled, users who aren't present on the whitelist (if it's enabled) get kicked from the server after the server reloads the whitelist file.

See permission level for the small print on the four ranges.

If a legacy gamemode number is specified, it is silently transformed to a gamemode name.

Be aware: Dungeons still generate if this is set to false.

Escaping ":" is required when using a world preset ID, and the vanilla world preset ID's namespace (minecraft:) could be omitted.

Examples:

- Setting max-world-measurement to 1000 allows the participant to have a 2000×2000 world border.
- Setting max-world-measurement to 4000 provides the participant an 8000×8000 world border.


- The MOTD supports coloration and formatting codes.
- The MOTD helps particular characters, reminiscent of "♥". However, such characters must be converted to escaped Unicode form. A web based converter will be found here.
- If the MOTD is over fifty nine characters, the server record might report a communication error.


Notice: The Ethernet spec requires that packets lower than sixty four bytes change into padded to sixty four bytes. Thus, setting a value lower than 64 may not be helpful. It is also not advisable to exceed the MTU, sometimes 1500 bytes.

Click on Window
Enchant Item
Replace Sign
Participant Digging
Participant Block Placement
Held Item Change
Animation (swing arm)
Entity Action
Client Status
Chat Message
Use Entity


Note: Indirect damage sources spawned by gamers (comparable to lava, fireplace, TNT and to some extent water, sand and gravel) nonetheless deal injury to other gamers.

Be aware that (in some variations before 1.15.2), the ":" and "=" characters must be escaped with a backslash (), e.g. http://somedomain.com/somepack.zip?someparam=somevalue

The useful resource pack could not have a larger file dimension than 250 MiB (Before 1.18: One hundred MiB (≈ 100.Eight MB)) (Before 1.15: 50 MiB (≈ 50.Four MB)). Note that download success or failure is logged by the client, and never by the server.

Non-compulsory, provides a custom message to be proven on resource pack prompt when require-useful resource-pack is used.

Expects chat part syntax, can contain multiple lines.

Note: If the resource pack is any different, a yellow message "Invalid sha1 for useful resource-pack-sha1" seems in the console when the server starts. As a result of the nature of hash features, errors have a tiny likelihood of occurring, so this consequence has no effect.

This setting has no impact if problem = 0 (peaceful). If issue is not = 0, a monster can nonetheless spawn from a spawner.

If the player has major lag, it is recommended to turn this off/set to false.

10 is the default/beneficial. If the player has major lag, this value is really useful to be diminished.

With a whitelist enabled, customers not on the whitelist can't join. Supposed for personal servers, reminiscent of those for real-life buddies or strangers rigorously selected by way of an software course of, for instance.

Word: Ops are robotically whitelisted, and there isn't any need so as to add them to the whitelist.

peaceful (0)

easy (1)

normal (2)

onerous (3)

Values correlate to the integer gamemodes as follows:

survival (0)

creative (1)

journey (2)

Minecraft Basic server properties

Note: If set higher than 3, it's changed again to 3.

- A single line of textual content. Characters similar to ' (apostrophe) might must be escaped by adding a backslash before them.

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