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Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Manufacturers. Released in 95, it was advertised as being the first console competent at displaying stereoscopic "3D" graphics. Typically the player uses typically the console just like a head-mounted display, placing the brain against the eyepiece to see a new red monochrome screen. The games employ a parallax impact to create the illusion of degree. Sales failed in order to meet targets, in addition to Nintendo ceased submission and game enhancement in 1996, getting released only 22 games to the program.

Development of typically the Virtual Boy survived four years and even began under the project name VR32. Nintendo entered the licensing agreement in order to use a stereoscopic LED eyepiece technologies which had recently been developed because the 1980s by US company Reflection Technology. This also built a factory in Cina to be utilized only for Online Boy manufacturing. Over the course of development, the console technology was downscaled due to large costs and possible health concerns, in addition to an increasing volume of resources were reallocated for the growth of the Designers 64, Nintendo's following home console. Lead game designer Shigeru Miyamoto had little involvement with the Virtual Boy software. The Virtual Boy was pushed to market within an unfinished state in 95 to focus on the Nintendo 64.


The Virtual Young man was panned by critics and was a commercial malfunction, even after recurring price drops. It is failure has been attributed to the high price, black and white display, unimpressive stereoscopic effect, poor ergonomics, lack of true transportability, and health issues. Stereoscopic technology within video game units reemerged in later years to additional success, including Nintendo's 3DS handheld system. As of https://ghostdaisy2.doodlekit.com/blog/entry/22446757/virtual-boy-information , it is usually Nintendo's lowest-selling stand alone console and the only to have got less than a single million units offered, seconded by the Wii U's thirteen. 6 million devices.

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