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local remote = game.ReplicatedStorage.Remotes.Combat

remote.OnServerEvent:Connect(function(p,data)
if data.action == "slash" then
for i,player in pairs(game.Players:GetChildren()) do
if player ~= p then
remote:FireClient(player, data)
end
end
elseif data.action == "hit" then
remote:FireAllClients( data)
for i,v in pairs(data.hb) do
v.Humanoid:TakeDamage(5)

local bv = Instance.new("BodyVelocity", v.PrimaryPart)
bv.MaxForce = Vector3.new(99999,0,99999)
bv.Name = "v"
bv.P = 10
game.Debris:AddItem(bv,.2)

if data.combo == 5 then
bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 50
else
bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 20
end

local bv = Instance.new("BodyVelocity",data.c.PrimaryPart)
bv.MaxForce = Vector3.new(99999,0,99999)
bv.Name = "v"
bv.P = 10
game.Debris:AddItem(bv,.2)
if data.combo == 5 then
bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 50
else
bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 20
end

local stun = Instance.new("BoolValue", v)
stun.Name = "Stun"
stun.Value = false
game.Debris:AddItem(stun,1)
end
end
end)

Local Script:
local swingAnims = {
'rbxassetid://8897906050', --1
'rbxassetid://8898027214', --2
'rbxassetid://8898180039', --3
'rbxassetid://8898322850', --4
'rbxassetid://8898395211', --5
}

local textures = { -- Slash
'rbxassetid://8821193347', --1
'rbxassetid://8821230983', --2
'rbxassetid://8821246947', --3
'rbxassetid://8821254467', --4
'rbxassetid://8821272181', --5
'rbxassetid://8821280832', --6
'rbxassetid://8821300395', --7
'rbxassetid://8821311218', --8
'rbxassetid://8896641723', --9
}

local t = game:GetService("TweenService")
local rs = game:GetService("ReplicatedStorage")
local uis = game:GetService("UserInputService")

local resources = rs.Combat.Sword
local fx = resources.Fx
local remote = rs.Remotes.Combat

local p = game.Players.LocalPlayer
local c = script.Parent
local hrp = c.HumanoidRootPart
local combo = 1
local lasthit = 0
local cd = false

local anim = script:WaitForChild("Animation")

local function setUp(char)
local handle = fx.Handle:Clone()
handle.Parent = char
local m6d = Instance.new("Motor6D", handle)
m6d.Part0 = char.RightHand
m6d.Part1 = handle
m6d.C1 = CFrame.new(0,.125,0)
local model = fx.MeshPart:Clone()
model.Parent = workspace.Fx
local weld = Instance.new("Weld", model)
weld.Part0 = handle
weld.Part1 = model
weld.C1 = CFrame.new(0,-2.2,0) * CFrame.Angles(math.rad(90),0,0)
end

for i,v in pairs(game.Players:GetChildren()) do
repeat wait() until v.Character
setUp(v.Character)
v.CharacterAdded:Connect(function(char)
char:WaitForChild("RightHand")
setUp(char)
end)
end

game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
char:WaitForChild("RightHand")
setUp(char)
end)
end)

local function slash(char, comboN)
local m = fx.Slash:Clone()
local hrp = char.HumanoidRootPart

if comboN == 1 then
wait(.2)
m.CFrame = hrp.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0,math.rad(-30),math.rad(-240))
t:Create(m, TweenInfo.new(.5), {CFrame = m.CFrame * CFrame.Angles(0,math.rad(-100),0), Transparency = 1}):Play()
elseif comboN == 2 then
wait(.2)
m.CFrame = hrp.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0,math.rad(30),math.rad(0))
t:Create(m, TweenInfo.new(.5), {CFrame = m.CFrame * CFrame.Angles(0,math.rad(-100),0), Transparency = 1}):Play()
elseif comboN == 3 then
wait(.3)
m.CFrame = hrp.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0,math.rad(30),math.rad(-15))
t:Create(m, TweenInfo.new(.5), {CFrame = m.CFrame * CFrame.Angles(0,math.rad(-100),0), Transparency = 1}):Play()
elseif comboN == 4 then
wait(.4)
m.CFrame = hrp.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0,math.rad(30),math.rad(235))
t:Create(m, TweenInfo.new(.5), {CFrame = m.CFrame * CFrame.Angles(0,math.rad(-100),0), Transparency = 1}):Play()
elseif comboN == 5 then
wait(.4)
m.CFrame = hrp.CFrame * CFrame.new(0,0,-6) * CFrame.Angles(0,math.rad(30),math.rad(0))
t:Create(m, TweenInfo.new(.5), {CFrame = hrp.CFrame * CFrame.new(0,0,-10) * CFrame.Angles(0,math.rad(-100),0), Transparency = 1}):Play()
end
t:Create(m.light, TweenInfo.new(.4), {Brightness = 0}):Play()

local count = 1

local connection
connection = game["Run Service"].RenderStepped:Connect(function()
m.Mesh.TextureId = textures[count]
count = count + 1
if count > #textures then
count = 1
connection:Disconnect()
end
end)

m.Parent = workspace.Fx

if char == c then
local hb = Instance.new("Part", workspace.Fx)
hb.Size = Vector3.new(10,3,7)
hb.CFrame = hrp.CFrame * CFrame.new(0,0,-5)
hb.Anchored = true
hb.CanCollide = false
hb.Transparency = .6
hb.Name = "hb"
hb.Material = Enum.Material.ForceField
hb.CanQuery = false

local con
con = hb.Touched:Connect(function()
con:Disconnect()
end)

local hits = {}
for i,v in pairs(hb:GetTouchingParts()) do
if v:IsDescendantOf(char) == false then
if v.Parent:FindFirstChildWhichIsA("Humanoid") and table.find(hits, v.Parent) == nil then

table.insert(hits, v.Parent)

end
end
end

if #hits == 0 then
local bv = Instance.new("BodyVelocity",char.PrimaryPart)
bv.MaxForce = Vector3.new(99999,0,99999)
bv.Name = "v"
bv.P = 10
game.Debris:AddItem(bv,.2)
if comboN == 5 then
bv.Velocity = char.PrimaryPart.CFrame.LookVector * 50
else
bv.Velocity = char.PrimaryPart.CFrame.LookVector * 20
end
end

local data = {hb = hits, action = "hit", combo = comboN, c = char}
remote:FireServer(data)

hb:Destroy()
end
end

uis.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 and cd == false and c:FindFirstChild("Stun") == nil then

c.Humanoid.WalkSpeed = 0
c.Humanoid.JumpHeight = 0

if tick() - lasthit > 1 then
combo = 1
end
lasthit = tick()

cd = true

anim.AnimationId = swingAnims[combo]
local load = c.Humanoid:LoadAnimation(anim):Play()

local data = {char = c, comboN = combo, action = "slash"}
remote:FireServer(data)
slash(c, combo)

if combo == 5 then
combo = 1
else
combo = combo + 1
end
wait(.1)

cd = false

c.Humanoid.WalkSpeed = 16
c.Humanoid.JumpHeight = 7.2
end
end)

213

Ampro
     
 
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