NotesWhat is notes.io?

Notes brand slogan

Notes - notes.io

//v0.4
var _0xa168=["x43x4Cx55x53x54x45x52x5Fx42x4Fx4Dx42","x43x4Fx4Fx4Cx44x4Fx57x4E","x4Ex41x50x41x4Cx4D","x4Ex55x4Bx45","x63x6Cx65x61x72x49x6Ex74x65x72x76x61x6C","x3Ax76x69x73x69x62x6Cx65","x69x73","x6Dx5Fx73x70x65x6Ex64x42x61x64x67x65x50x6Fx69x6Ex74x73x44x69x61x6Cx6Fx67","x6Dx5Fx55x49","x42x79x20x4Ex75x6Dx6Dx65x72x2Ex20x53x6Bx79x70x65x3Ax20x6Ex2Ex75x2Ex6Dx2Ex6Dx2Ex65x2Ex72","x6Cx6Fx67","x68x74x74x70x3Ax2Fx2Fx6Ex75x6Dx6Dx65x72x64x65x76x2Ex72x75x2F","x44x6Fx43x6Cx69x63x6Bx45x66x66x65x63x74","x44x6Fx43x72x69x74x45x66x66x65x63x74","x53x70x61x77x6Ex45x6Dx69x74x74x65x72","x65x6Dx69x74","x54x61x6Bx65x44x61x6Dx61x67x65","x70x72x6Fx74x6Fx74x79x70x65","x54x52x45x41x53x55x52x45","x42x4Fx53x53","x4Dx49x4Ex49x42x4Fx53x53","x53x50x41x57x4Ex45x52","x43x52x45x45x50","x6Cx65x6Ex67x74x68","x74x79x70x65","x6Dx5Fx64x61x74x61","x6Dx5Fx62x49x73x44x65x73x74x72x6Fx79x65x64","x6Dx5Fx66x6Cx44x69x73x70x6Cx61x79x65x64x48x50","x6Dx5Fx6Ex4Cx61x6Ex65","x6Dx5Fx6Ex49x44","x6Dx61x78x5Fx68x70","x6Dx5Fx6Ex45x78x70x65x63x74x65x64x4Cx61x6Ex65","x6Dx5Fx6Ex54x61x72x67x65x74","x70x6Cx61x79x65x72x5Fx68x70x5Fx62x75x63x6Bx65x74x73","x6Cx61x6Ex65x73","x6Dx5Fx72x67x47x61x6Dx65x44x61x74x61","x70x6Cx61x79x65x72x73","x6Dx5Fx72x67x4Cx61x6Ex65x44x61x74x61","x72x65x64x75x63x65","x73x6Cx69x63x65","x68x70","x6Dx5Fx72x67x50x6Cx61x79x65x72x44x61x74x61","x6Dx5Fx72x67x50x6Cx61x79x65x72x54x65x63x68x54x72x65x65","x63x75x72x72x65x6Ex74x5Fx6Cx61x6Ex65","x6Dx5Fx43x75x72x72x65x6Ex74x53x63x65x6Ex65","x74x61x72x67x65x74","x72x61x6Ex64x6Fx6D","x6Cx65x76x65x6C","x6Dx5Fx62x49x73x44x65x61x64","x74x69x6Dx65x5Fx64x69x65x64","x6Dx5Fx6Ex54x69x6Dx65","x62x49x73x41x62x69x6Cx69x74x79x41x63x74x69x76x65","x61x62x69x6Cx69x74x79x5Fx69x74x65x6Dx73","x61x62x69x6Cx69x74x79","x71x75x61x6Ex74x69x74x79","x6Dx5Fx6Ex4Cx61x73x74x54x69x63x6B","x6Dx5Fx6Ex4Cx61x73x74x43x6Cx69x63x6Bx73","x75x6Ex6Cx6Fx63x6Bx65x64x5Fx61x62x69x6Cx69x74x69x65x73x5Fx62x69x74x66x69x65x6Cx64","x61x62x69x6Cx69x74x79x69x74x65x6Dx5F","x67x65x74x45x6Cx65x6Dx65x6Ex74x42x79x49x64","x63x68x69x6Cx64x45x6Cx65x6Dx65x6Ex74x73","x61x62x69x6Cx69x74x79x5F","x76x69x73x69x62x6Cx65","x68x69x64x64x65x6E","x76x69x73x69x62x69x6Cx69x74x79","x73x74x79x6Cx65","x61x62x69x6Cx69x74x69x65x73","x75x6Ex64x65x66x69x6Ex65x64","x78","x70x6Fx73x69x74x69x6Fx6E","x6Dx5Fx53x70x72x69x74x65","x79","x47x4Fx4Cx44x5Fx52x41x49x4E","x73x65x74x49x6Ex74x65x72x76x61x6C","x6Dx5Fx62x52x75x6Ex6Ex69x6Ex67"];function firstRun(){g_Minigame.CurrentScene()[_0xc366[4]][_0xc366[3]][_0xc366[2]](_0xc366[1])&&purchaseBadgeItems(),console[_0xc366[6]](_0xc366[5]),console[_0xc366[6]](_0xc366[7]),void(0)!==g_Minigame&&(g_Minigame.CurrentScene()[_0xc366[8]]=function(){},g_Minigame.CurrentScene()[_0xc366[9]]=function(_0xecd3x2,_0xecd3x3,_0xecd3x4,_0xecd3x5){},g_Minigame.CurrentScene()[_0xc366[10]]=function(_0xecd3x2){return _0xecd3x2[_0xc366[11]]= !1,_0xecd3x2}),void(0)!==CEnemy&&(CEnemy[_0xc366[13]][_0xc366[12]]=function(){},CEnemySpawner[_0xc366[13]][_0xc366[12]]=function(){},CEnemyBoss[_0xc366[13]][_0xc366[12]]=function(){}),disableAbilityItem(ITEMS.THROW_MONEY)}function doTheThing(){isAlreadyRunning||(isAlreadyRunning= !0,goToLaneWithBestTarget(),purchaseUpgradeToggle&&purchaseUpgrades(),useGoodLuckCharmIfRelevant(),useCritIfRelevant(),useReviveIfRelevant(),useMedicsIfRelevant(),useMoraleBoosterIfRelevant(),useClusterBombIfRelevant(),useNapalmIfRelevant(),useTacticalNukeIfRelevant(),useCrippleSpawnerIfRelevant(),useMetalDetectorAndTreasureIfRelevant(),useGoldRainIfRelevant(),attemptRespawn(),clickRate>0&&startGoldRainClick(),isAlreadyRunning= !1)}function goToLaneWithBestTarget(){for(var _0xecd3x2=0.4,_0xecd3x3=0.1,_0xecd3x4=!1,_0xecd3x5=0,_0xecd3x8=0,_0xecd3x9=0,_0xecd3xa=0,_0xecd3xb=[ENEMY_TYPE[_0xc366[14]],ENEMY_TYPE[_0xc366[15]],ENEMY_TYPE[_0xc366[16]],ENEMY_TYPE[_0xc366[17]],ENEMY_TYPE[_0xc366[18]]],_0xecd3xc=!1,_0xecd3xd=0,_0xecd3xe=0,_0xecd3xf=!1,_0xecd3x10=0;!_0xecd3x4&&_0xecd3x10<_0xecd3xb[_0xc366[19]];_0xecd3x10++){_0xecd3xf=_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[14]]||_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[15]]?!0:!1;for(var _0xecd3x11=[],_0xecd3x12=0;3>_0xecd3x12;_0xecd3x12++){for(var _0xecd3x13=0;4>_0xecd3x13;_0xecd3x13++){var _0xecd3x14=g_Minigame.CurrentScene().GetEnemy(_0xecd3x12,_0xecd3x13);_0xecd3x14&&_0xecd3x14[_0xc366[21]][_0xc366[20]]==_0xecd3xb[_0xecd3x10]&&(_0xecd3x11[_0xecd3x11[_0xc366[19]]]=_0xecd3x14);}};for(var _0xecd3x12=0;_0xecd3x12<_0xecd3x11[_0xc366[19]];_0xecd3x12++){if(_0xecd3x11[_0xecd3x12]&&!_0xecd3x11[_0xecd3x12][_0xc366[22]]){(1>_0xecd3x5||_0xecd3x11[_0xecd3x12][_0xc366[23]]<_0xecd3x5)&&(_0xecd3x4= !0,_0xecd3x5=_0xecd3x11[_0xecd3x12][_0xc366[23]],_0xecd3x8=_0xecd3x11[_0xecd3x12][_0xc366[24]],_0xecd3x9=_0xecd3x11[_0xecd3x12][_0xc366[25]]);var _0xecd3x15=_0xecd3x11[_0xecd3x12][_0xc366[23]]/_0xecd3x11[_0xecd3x12][_0xc366[21]][_0xc366[26]];(0==_0xecd3xa||_0xecd3xa>_0xecd3x15)&&(_0xecd3xa=_0xecd3x15);}};_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[17]]&&_0xecd3xa>_0xecd3x2&&(_0xecd3xd=_0xecd3x8,_0xecd3xe=_0xecd3x9,_0xecd3xc= !0,_0xecd3x4= !1),_0xecd3xc&&_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[18]]&&_0xecd3xa>_0xecd3x3&&(_0xecd3x8=_0xecd3xd,_0xecd3x9=_0xecd3xe);};_0xecd3x4&&(g_Minigame.CurrentScene()[_0xc366[27]]!=_0xecd3x8&&g_Minigame.CurrentScene().TryChangeLane(_0xecd3x8),g_Minigame.CurrentScene()[_0xc366[28]]!=_0xecd3x9&&g_Minigame.CurrentScene().TryChangeTarget(_0xecd3x9),_0xecd3xf?(disableAbility(ABILITIES.MORALE_BOOSTER),disableAbility(ABILITIES.GOOD_LUCK),disableAbility(ABILITIES.NUKE),disableAbility(ABILITIES.CLUSTER_BOMB),disableAbility(ABILITIES.NAPALM),disableAbilityItem(ITEMS.CRIT),disableAbilityItem(ITEMS.CRIPPLE_SPAWNER),disableAbilityItem(ITEMS.CRIPPLE_MONSTER),disableAbilityItem(ITEMS.MAXIMIZE_ELEMENT),disableAbilityItem(ITEMS.REFLECT_DAMAGE)):(enableAbility(ABILITIES.MORALE_BOOSTER),enableAbility(ABILITIES.GOOD_LUCK),enableAbility(ABILITIES.NUKE),enableAbility(ABILITIES.CLUSTER_BOMB),enableAbility(ABILITIES.NAPALM),enableAbilityItem(ITEMS.CRIT),enableAbilityItem(ITEMS.CRIPPLE_SPAWNER),enableAbilityItem(ITEMS.CRIPPLE_MONSTER),enableAbilityItem(ITEMS.MAXIMIZE_ELEMENT),enableAbilityItem(ITEMS.REFLECT_DAMAGE)));}function useReviveIfRelevant(){if(0!==numItem(ITEMS.REVIVE)&&!isAbilityCoolingDown(ITEMS.REVIVE)){var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[30]][_0xecd3x2][_0xc366[29]][0],_0xecd3x4=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x2][_0xc366[32]],_0xecd3x5=currentLaneHasAbility(ABILITIES.REVIVE);if(0!==_0xecd3x4){var _0xecd3x8=_0xecd3x3/_0xecd3x4;0===_0xecd3x5&&_0xecd3x8>0.33&&getLanePercent()>0.2&&triggerItem(ITEMS.REVIVE);};}}function useMedicsIfRelevant(){var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[30]][_0xecd3x2][_0xc366[29]],_0xecd3x4=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x2][_0xc366[32]]-_0xecd3x3[0],_0xecd3x5=_0xecd3x3[_0xc366[35]](1,6)[_0xc366[34]](function(_0xecd3x2,_0xecd3x3){return _0xecd3x2+_0xecd3x3});if(0!==_0xecd3x4){var _0xecd3x8=_0xecd3x5/_0xecd3x4,_0xecd3x9=g_Minigame.CurrentScene()[_0xc366[37]][_0xc366[36]],_0xecd3xa=g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[26]],_0xecd3xb=_0xecd3x9/_0xecd3xa;currentLaneHasAbility(ABILITIES.MEDIC)>0||(_0xecd3xb>0.5||1>_0xecd3x9)&&(getLanePercent()<0.2||0.4>_0xecd3x8)||(numItem(ITEMS.PUMPED_UP)>0&&!isAbilityCoolingDown(ITEMS.PUMPED_UP)?triggerItem(ITEMS.PUMPED_UP):hasPurchasedAbility(ABILITIES.MEDIC)&&!isAbilityCoolingDown(ABILITIES.MEDIC)?triggerAbility(ABILITIES.MEDIC):0.5>=_0xecd3xb&&_0xecd3x9>0&&numItem(ITEMS.GOD_MODE)>0&&!isAbilityCoolingDown(ITEMS.GOD_MODE)?triggerItem(ITEMS.GOD_MODE):numItem(ITEMS.STEAL_HEALTH)>0&&!isAbilityCoolingDown(ITEMS.STEAL_HEALTH)&&triggerItem(ITEMS.STEAL_HEALTH));};}function useGoodLuckCharmIfRelevant(){if(hasPurchasedAbility(ABILITIES.GOOD_LUCK)){if(isAbilityCoolingDown(ABILITIES.GOOD_LUCK)){return };if(!isAbilityEnabled(ABILITIES.GOOD_LUCK)){return };triggerAbility(ABILITIES.GOOD_LUCK);}}function useClusterBombIfRelevant(){if(hasPurchasedAbility(ABILITIES.CLUSTER_BOMB)){if(isAbilityCoolingDown(ABILITIES.CLUSTER_BOMB)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=0,_0xecd3x4=!1,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&(_0xecd3x3++,0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x4= !0));};_0xecd3x4&&_0xecd3x3>=3&&(getCooldownTime(ABILITIES.COOLDOWN)>60||!hasPurchasedAbility(ABILITIES.COOLDOWN)||hasPurchasedAbility(ABILITIES.COOLDOWN)&&!isAbilityCoolingDown(ABILITIES.COOLDOWN))&&triggerAbility(!hasPurchasedAbility(ABILITIES.COOLDOWN)||isAbilityCoolingDown(ABILITIES.COOLDOWN)||currentLaneHasAbility(ABILITIES.COOLDOWN)?ABILITIES[_0xa168[0]]:ABILITIES[_0xa168[1]]);}}function useNapalmIfRelevant(){if(hasPurchasedAbility(ABILITIES.NAPALM)){if(isAbilityCoolingDown(ABILITIES.NAPALM)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=0,_0xecd3x4=!1,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&(_0xecd3x3++,0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x4= !0));};_0xecd3x4&&_0xecd3x3>=3&&(getCooldownTime(ABILITIES.COOLDOWN)>60||!hasPurchasedAbility(ABILITIES.COOLDOWN)||hasPurchasedAbility(ABILITIES.COOLDOWN)&&!isAbilityCoolingDown(ABILITIES.COOLDOWN))&&triggerAbility(!hasPurchasedAbility(ABILITIES.COOLDOWN)||isAbilityCoolingDown(ABILITIES.COOLDOWN)||currentLaneHasAbility(ABILITIES.COOLDOWN)?ABILITIES[_0xa168[2]]:ABILITIES[_0xa168[1]]);}}function useMoraleBoosterIfRelevant(){if(hasPurchasedAbility(ABILITIES.MORALE_BOOSTER)){if(isAbilityCoolingDown(ABILITIES.MORALE_BOOSTER)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=0,_0xecd3x4=!1,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&(_0xecd3x3++,0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x4= !0));};_0xecd3x4&&_0xecd3x3>=3&&triggerAbility(ABILITIES.MORALE_BOOSTER);}}function useTacticalNukeIfRelevant(){if(hasPurchasedAbility(ABILITIES.NUKE)){if(isAbilityCoolingDown(ABILITIES.NUKE)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=!1,_0xecd3x4=0,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x3= !0,_0xecd3x4=_0xecd3x8[_0xc366[23]]/_0xecd3x8[_0xc366[21]][_0xc366[26]]);};_0xecd3x3&&0.6>_0xecd3x4&&_0xecd3x4>0.3&&(getCooldownTime(ABILITIES.COOLDOWN)>60||!hasPurchasedAbility(ABILITIES.COOLDOWN)||hasPurchasedAbility(ABILITIES.COOLDOWN)&&!isAbilityCoolingDown(ABILITIES.COOLDOWN))&&triggerAbility(!hasPurchasedAbility(ABILITIES.COOLDOWN)||isAbilityCoolingDown(ABILITIES.COOLDOWN)||currentLaneHasAbility(ABILITIES.COOLDOWN)?ABILITIES[_0xa168[3]]:ABILITIES[_0xa168[1]]);}}function useMetalDetectorAndTreasureIfRelevant(){var _0xecd3x2=g_Minigame[_0xc366[40]].GetEnemy(g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[39]],g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[41]]);if(_0xecd3x2&&_0xecd3x2[_0xc366[21]][_0xc366[20]]==ENEMY_TYPE[_0xc366[15]]){var _0xecd3x3=_0xecd3x2[_0xc366[23]]/_0xecd3x2[_0xc366[21]][_0xc366[26]];0.3>_0xecd3x3&&(hasPurchasedAbility(ABILITIES.METAL_DETECTOR)&&!isAbilityCoolingDown(ABILITIES.METAL_DETECTOR)&&triggerAbility(ABILITIES.METAL_DETECTOR),numItem(ITEMS.TREASURE)&&!isAbilityCoolingDown(ITEMS.TREASURE)&&triggerItem(ITEMS.TREASURE));};}function useCrippleSpawnerIfRelevant(){if(numItem(ITEMS.CRIPPLE_SPAWNER)>0){if(isAbilityCoolingDown(ITEMS.CRIPPLE_SPAWNER)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=!1,_0xecd3x4=0,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x3= !0,_0xecd3x4=_0xecd3x8[_0xc366[23]]/_0xecd3x8[_0xc366[21]][_0xc366[26]]);};_0xecd3x3&&_0xecd3x4>0.9&&Math[_0xc366[42]]()<0.1&&triggerItem(ITEMS.CRIPPLE_SPAWNER);}}function useGoldRainIfRelevant(){if(numItem(ITEMS.GOLD_RAIN)>0){if(isAbilityCoolingDown(ITEMS.GOLD_RAIN)){return };if(Math[_0xc366[42]]()>g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[43]]/1e4){return };var _0xecd3x2=g_Minigame[_0xc366[40]].GetEnemy(g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[39]],g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[41]]);if(_0xecd3x2&&_0xecd3x2[_0xc366[21]][_0xc366[20]]==ENEMY_TYPE[_0xc366[15]]){var _0xecd3x3=_0xecd3x2[_0xc366[23]]/_0xecd3x2[_0xc366[21]][_0xc366[26]];_0xecd3x3>=0.3&&triggerItem(ITEMS.GOLD_RAIN);};}}function useCritIfRelevant(){numItem(ITEMS.CRIT)>0&&!isAbilityCoolingDown(ITEMS.CRIT)&&triggerItem(ITEMS.CRIT)}function attemptRespawn(){g_Minigame.CurrentScene()[_0xc366[44]]&&g_Minigame.CurrentScene()[_0xc366[37]][_0xc366[45]]+5<g_Minigame.CurrentScene()[_0xc366[46]]&&RespawnPlayer()}function isAbilityActive(_0xecd3x2){return g_Minigame.CurrentScene()[_0xc366[47]](_0xecd3x2)}function numItem(_0xecd3x2){for(var _0xecd3x3=0;_0xecd3x3<g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[48]][_0xc366[19]];++_0xecd3x3){var _0xecd3x4=g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[48]][_0xecd3x3];if(_0xecd3x4[_0xc366[49]]==_0xecd3x2){return _0xecd3x4[_0xc366[50]]};};return 0;}function updateAvgClickRate(){previousTickTime!=g_Minigame.CurrentScene()[_0xc366[51]]&&(totalClicksPastFiveSeconds-=avgClickRate,totalClicksPastFiveSeconds+=g_Minigame.CurrentScene()[_0xc366[52]]/((g_Minigame.CurrentScene()[_0xc366[51]]-previousTickTime)/1e3),avgClickRate=totalClicksPastFiveSeconds/5,previousTickTime=g_Minigame.CurrentScene()[_0xc366[51]])}function disableFlinchingAnimation(){void(0)!==CEnemy&&(CEnemy[_0xc366[13]][_0xc366[12]]=function(){},CEnemySpawner[_0xc366[13]][_0xc366[12]]=function(){},CEnemyBoss[_0xc366[13]][_0xc366[12]]=function(){})}function disableDamageText(){g_Minigame.CurrentScene()[_0xc366[8]]=function(){},g_Minigame.CurrentScene()[_0xc366[9]]=function(_0xecd3x2,_0xecd3x3,_0xecd3x4,_0xecd3x5){}}function getCooldownTime(_0xecd3x2){return g_Minigame.CurrentScene().GetCooldownForAbility(_0xecd3x2)}function isAbilityCoolingDown(_0xecd3x2){return g_Minigame.CurrentScene().GetCooldownForAbility(_0xecd3x2)>0}function hasPurchasedAbility(_0xecd3x2){return 1<<_0xecd3x2&g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[53]]}function triggerItem(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[54]+_0xecd3x2);_0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1&&g_Minigame.CurrentScene().TryAbility(document[_0xc366[55]](_0xc366[54]+_0xecd3x2)[_0xc366[56]]()[0]);}function triggerAbility(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[57]+_0xecd3x2);_0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1&&g_Minigame.CurrentScene().TryAbility(document[_0xc366[55]](_0xc366[57]+_0xecd3x2)[_0xc366[56]]()[0]);}function toggleAbilityVisibility(_0xecd3x2,_0xecd3x3){var _0xecd3x4=_0xecd3x3===!0?_0xc366[58]:_0xc366[59],_0xecd3x5=document[_0xc366[55]](_0xc366[57]+_0xecd3x2);_0xecd3x5&&_0xecd3x5[_0xc366[56]]()&&_0xecd3x5[_0xc366[56]]()[_0xc366[19]]>=1&&(_0xecd3x5[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]=_0xecd3x4);}function disableAbility(_0xecd3x2){toggleAbilityVisibility(_0xecd3x2,!1)}function enableAbility(_0xecd3x2){toggleAbilityVisibility(_0xecd3x2,!0)}function isAbilityEnabled(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[57]+_0xecd3x2);return _0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1?_0xecd3x3[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]==_0xc366[58]:!1;}function toggleAbilityItemVisibility(_0xecd3x2,_0xecd3x3){var _0xecd3x4=(_0xecd3x3===!0?_0xc366[58]:_0xc366[59],document[_0xc366[55]](_0xc366[54]+_0xecd3x2));_0xecd3x4&&_0xecd3x4[_0xc366[56]]()&&_0xecd3x4[_0xc366[56]]()[_0xc366[19]]>=1&&(_0xecd3x4[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]=_0xecd3x3);}function disableAbilityItem(_0xecd3x2){toggleAbilityItemVisibility(_0xecd3x2,!1)}function enableAbilityItem(_0xecd3x2){toggleAbilityItemVisibility(_0xecd3x2,!0)}function isAbilityItemEnabled(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[54]+_0xecd3x2);return _0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1?_0xecd3x3[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]==_0xc366[58]:!1;}function currentLaneHasAbility(_0xecd3x2){var _0xecd3x3=g_Minigame.CurrentScene()[_0xc366[37]][_0xc366[39]];return typeof g_Minigame[_0xc366[40]][_0xc366[33]][_0xecd3x3][_0xc366[62]][_0xecd3x2]==_0xc366[63]?0:g_Minigame[_0xc366[40]][_0xc366[33]][_0xecd3x3][_0xc366[62]][_0xecd3x2];}function getLanePercent(_0xecd3x2){_0xecd3x2=_0xecd3x2||g_Minigame.CurrentScene()[_0xc366[27]];for(var _0xecd3x3=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x2][_0xc366[32]],_0xecd3x4=0,_0xecd3x5=0;_0xecd3x5<g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[30]][_0xc366[19]];_0xecd3x5++){_0xecd3x4+=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x5][_0xc366[32]]};return 0===_0xecd3x4?0:_0xecd3x3/_0xecd3x4;}function clickTheThing(){g_msTickRate=1100,g_Minigame[_0xc366[40]].DoClick({data:{getLocalPosition:function(){var _0xecd3x2=g_Minigame[_0xc366[40]].GetEnemy(g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[39]],g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[41]]),_0xecd3x3=440*_0xecd3x2[_0xc366[24]];return {x:_0xecd3x2[_0xc366[66]][_0xc366[65]][_0xc366[64]]-_0xecd3x3,y:_0xecd3x2[_0xc366[66]][_0xc366[65]][_0xc366[67]]-52};}}}),timer--,0>=timer&&(clearInterval(clickTimer),timer=0)}function startGoldRainClick(){var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[33]][g_Minigame.CurrentScene()[_0xc366[27]]][_0xc366[62]];void(0)!==_0xecd3x2[ITEMS[_0xc366[68]]]&&(clearInterval(clickTimer),clickTimer=window[_0xc366[69]](clickTheThing,1e3/clickRate),timer=2*clickRate);}var _0xc366=[_0xa168[4],_0xa168[5],_0xa168[6],_0xa168[7],_0xa168[8],_0xa168[9],_0xa168[10],_0xa168[11],_0xa168[12],_0xa168[13],_0xa168[14],_0xa168[15],_0xa168[16],_0xa168[17],_0xa168[18],_0xa168[19],_0xa168[20],_0xa168[21],_0xa168[22],_0xa168[23],_0xa168[24],_0xa168[25],_0xa168[26],_0xa168[27],_0xa168[28],_0xa168[29],_0xa168[30],_0xa168[31],_0xa168[32],_0xa168[33],_0xa168[34],_0xa168[35],_0xa168[36],_0xa168[37],_0xa168[38],_0xa168[39],_0xa168[40],_0xa168[41],_0xa168[42],_0xa168[43],_0xa168[44],_0xa168[45],_0xa168[46],_0xa168[47],_0xa168[48],_0xa168[49],_0xa168[50],_0xa168[51],_0xa168[52],_0xa168[53],_0xa168[54],_0xa168[55],_0xa168[56],_0xa168[57],_0xa168[58],_0xa168[59],_0xa168[60],_0xa168[61],_0xa168[62],_0xa168[63],_0xa168[64],_0xa168[65],_0xa168[66],_0xa168[67],_0xa168[68],_0xa168[69],_0xa168[70],_0xa168[71],_0xa168[72],_0xa168[73],_0xa168[74]],purchaseUpgradeToggle=!1,clickRate=50,isAlreadyRunning=!1,timer=0,lastAction=500,clickTimer,purchasedShieldsWhileRespawning=!1,ABILITIES={MORALE_BOOSTER:5,GOOD_LUCK:6,MEDIC:7,METAL_DETECTOR:8,COOLDOWN:9,NUKE:10,CLUSTER_BOMB:11,NAPALM:12},ITEMS={REVIVE:13,CRIPPLE_SPAWNER:14,CRIPPLE_MONSTER:15,MAXIMIZE_ELEMENT:16,GOLD_RAIN:17,CRIT:18,PUMPED_UP:19,THROW_MONEY:20,GOD_MODE:21,TREASURE:22,STEAL_HEALTH:23,REFLECT_DAMAGE:24,FEELING_LUCKY:25,WORMHOLE:26,LIKE_NEW:27},ENEMY_TYPE={SPAWNER:0,CREEP:1,BOSS:2,MINIBOSS:3,TREASURE:4},UPGRADE_TYPES={ARMOR:0,DPS:1,CLICK_DAMAGE:2,ELEMENTAL_FIRE:3,ELEMENTAL_WATER:4,ELEMENTAL_AIR:5,ELEMENTAL_EARTH:6,LUCKY_SHOT:7,ABILITY:8,LOOT:9};thingTimer&&window[_0xc366[0]](thingTimer),setInterval(firstRun,1e4);var thingTimer=window[_0xc366[69]](function(){g_Minigame&&g_Minigame.CurrentScene()[_0xc366[70]]&&g_Minigame.CurrentScene()[_0xc366[38]]&&(window[_0xc366[0]](thingTimer),firstRun(),thingTimer=window[_0xc366[69]](doTheThing,1e3))},1e3);
//WooHooo
     
 
what is notes.io
 

Notes.io is a web-based application for taking notes. You can take your notes and share with others people. If you like taking long notes, notes.io is designed for you. To date, over 8,000,000,000 notes created and continuing...

With notes.io;

  • * You can take a note from anywhere and any device with internet connection.
  • * You can share the notes in social platforms (YouTube, Facebook, Twitter, instagram etc.).
  • * You can quickly share your contents without website, blog and e-mail.
  • * You don't need to create any Account to share a note. As you wish you can use quick, easy and best shortened notes with sms, websites, e-mail, or messaging services (WhatsApp, iMessage, Telegram, Signal).
  • * Notes.io has fabulous infrastructure design for a short link and allows you to share the note as an easy and understandable link.

Fast: Notes.io is built for speed and performance. You can take a notes quickly and browse your archive.

Easy: Notes.io doesn’t require installation. Just write and share note!

Short: Notes.io’s url just 8 character. You’ll get shorten link of your note when you want to share. (Ex: notes.io/q )

Free: Notes.io works for 12 years and has been free since the day it was started.


You immediately create your first note and start sharing with the ones you wish. If you want to contact us, you can use the following communication channels;


Email: [email protected]

Twitter: http://twitter.com/notesio

Instagram: http://instagram.com/notes.io

Facebook: http://facebook.com/notesio



Regards;
Notes.io Team

     
 
Shortened Note Link
 
 
Looding Image
 
     
 
Long File
 
 

For written notes was greater than 18KB Unable to shorten.

To be smaller than 18KB, please organize your notes, or sign in.