Notes
Notes - notes.io |
var 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firstRun(){g_Minigame.CurrentScene()[_0xc366[4]][_0xc366[3]][_0xc366[2]](_0xc366[1])&&purchaseBadgeItems(),console[_0xc366[6]](_0xc366[5]),console[_0xc366[6]](_0xc366[7]),void(0)!==g_Minigame&&(g_Minigame.CurrentScene()[_0xc366[8]]=function(){},g_Minigame.CurrentScene()[_0xc366[9]]=function(_0xecd3x2,_0xecd3x3,_0xecd3x4,_0xecd3x5){},g_Minigame.CurrentScene()[_0xc366[10]]=function(_0xecd3x2){return _0xecd3x2[_0xc366[11]]= !1,_0xecd3x2}),void(0)!==CEnemy&&(CEnemy[_0xc366[13]][_0xc366[12]]=function(){},CEnemySpawner[_0xc366[13]][_0xc366[12]]=function(){},CEnemyBoss[_0xc366[13]][_0xc366[12]]=function(){}),disableAbilityItem(ITEMS.THROW_MONEY)}function doTheThing(){isAlreadyRunning||(isAlreadyRunning= !0,goToLaneWithBestTarget(),purchaseUpgradeToggle&&purchaseUpgrades(),useGoodLuckCharmIfRelevant(),useCritIfRelevant(),useReviveIfRelevant(),useMedicsIfRelevant(),useMoraleBoosterIfRelevant(),useClusterBombIfRelevant(),useNapalmIfRelevant(),useTacticalNukeIfRelevant(),useCrippleSpawnerIfRelevant(),useMetalDetectorAndTreasureIfRelevant(),useGoldRainIfRelevant(),attemptRespawn(),clickRate>0&&startGoldRainClick(),isAlreadyRunning= !1)}function goToLaneWithBestTarget(){for(var _0xecd3x2=0.4,_0xecd3x3=0.1,_0xecd3x4=!1,_0xecd3x5=0,_0xecd3x8=0,_0xecd3x9=0,_0xecd3xa=0,_0xecd3xb=[ENEMY_TYPE[_0xc366[14]],ENEMY_TYPE[_0xc366[15]],ENEMY_TYPE[_0xc366[16]],ENEMY_TYPE[_0xc366[17]],ENEMY_TYPE[_0xc366[18]]],_0xecd3xc=!1,_0xecd3xd=0,_0xecd3xe=0,_0xecd3xf=!1,_0xecd3x10=0;!_0xecd3x4&&_0xecd3x10<_0xecd3xb[_0xc366[19]];_0xecd3x10++){_0xecd3xf=_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[14]]||_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[15]]?!0:!1;for(var _0xecd3x11=[],_0xecd3x12=0;3>_0xecd3x12;_0xecd3x12++){for(var _0xecd3x13=0;4>_0xecd3x13;_0xecd3x13++){var _0xecd3x14=g_Minigame.CurrentScene().GetEnemy(_0xecd3x12,_0xecd3x13);_0xecd3x14&&_0xecd3x14[_0xc366[21]][_0xc366[20]]==_0xecd3xb[_0xecd3x10]&&(_0xecd3x11[_0xecd3x11[_0xc366[19]]]=_0xecd3x14);}};for(var _0xecd3x12=0;_0xecd3x12<_0xecd3x11[_0xc366[19]];_0xecd3x12++){if(_0xecd3x11[_0xecd3x12]&&!_0xecd3x11[_0xecd3x12][_0xc366[22]]){(1>_0xecd3x5||_0xecd3x11[_0xecd3x12][_0xc366[23]]<_0xecd3x5)&&(_0xecd3x4= !0,_0xecd3x5=_0xecd3x11[_0xecd3x12][_0xc366[23]],_0xecd3x8=_0xecd3x11[_0xecd3x12][_0xc366[24]],_0xecd3x9=_0xecd3x11[_0xecd3x12][_0xc366[25]]);var _0xecd3x15=_0xecd3x11[_0xecd3x12][_0xc366[23]]/_0xecd3x11[_0xecd3x12][_0xc366[21]][_0xc366[26]];(0==_0xecd3xa||_0xecd3xa>_0xecd3x15)&&(_0xecd3xa=_0xecd3x15);}};_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[17]]&&_0xecd3xa>_0xecd3x2&&(_0xecd3xd=_0xecd3x8,_0xecd3xe=_0xecd3x9,_0xecd3xc= !0,_0xecd3x4= !1),_0xecd3xc&&_0xecd3xb[_0xecd3x10]==ENEMY_TYPE[_0xc366[18]]&&_0xecd3xa>_0xecd3x3&&(_0xecd3x8=_0xecd3xd,_0xecd3x9=_0xecd3xe);};_0xecd3x4&&(g_Minigame.CurrentScene()[_0xc366[27]]!=_0xecd3x8&&g_Minigame.CurrentScene().TryChangeLane(_0xecd3x8),g_Minigame.CurrentScene()[_0xc366[28]]!=_0xecd3x9&&g_Minigame.CurrentScene().TryChangeTarget(_0xecd3x9),_0xecd3xf?(disableAbility(ABILITIES.MORALE_BOOSTER),disableAbility(ABILITIES.GOOD_LUCK),disableAbility(ABILITIES.NUKE),disableAbility(ABILITIES.CLUSTER_BOMB),disableAbility(ABILITIES.NAPALM),disableAbilityItem(ITEMS.CRIT),disableAbilityItem(ITEMS.CRIPPLE_SPAWNER),disableAbilityItem(ITEMS.CRIPPLE_MONSTER),disableAbilityItem(ITEMS.MAXIMIZE_ELEMENT),disableAbilityItem(ITEMS.REFLECT_DAMAGE)):(enableAbility(ABILITIES.MORALE_BOOSTER),enableAbility(ABILITIES.GOOD_LUCK),enableAbility(ABILITIES.NUKE),enableAbility(ABILITIES.CLUSTER_BOMB),enableAbility(ABILITIES.NAPALM),enableAbilityItem(ITEMS.CRIT),enableAbilityItem(ITEMS.CRIPPLE_SPAWNER),enableAbilityItem(ITEMS.CRIPPLE_MONSTER),enableAbilityItem(ITEMS.MAXIMIZE_ELEMENT),enableAbilityItem(ITEMS.REFLECT_DAMAGE)));}function useReviveIfRelevant(){if(0!==numItem(ITEMS.REVIVE)&&!isAbilityCoolingDown(ITEMS.REVIVE)){var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[30]][_0xecd3x2][_0xc366[29]][0],_0xecd3x4=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x2][_0xc366[32]],_0xecd3x5=currentLaneHasAbility(ABILITIES.REVIVE);if(0!==_0xecd3x4){var _0xecd3x8=_0xecd3x3/_0xecd3x4;0===_0xecd3x5&&_0xecd3x8>0.33&&getLanePercent()>0.2&&triggerItem(ITEMS.REVIVE);};}}function useMedicsIfRelevant(){var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[30]][_0xecd3x2][_0xc366[29]],_0xecd3x4=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x2][_0xc366[32]]-_0xecd3x3[0],_0xecd3x5=_0xecd3x3[_0xc366[35]](1,6)[_0xc366[34]](function(_0xecd3x2,_0xecd3x3){return _0xecd3x2+_0xecd3x3});if(0!==_0xecd3x4){var _0xecd3x8=_0xecd3x5/_0xecd3x4,_0xecd3x9=g_Minigame.CurrentScene()[_0xc366[37]][_0xc366[36]],_0xecd3xa=g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[26]],_0xecd3xb=_0xecd3x9/_0xecd3xa;currentLaneHasAbility(ABILITIES.MEDIC)>0||(_0xecd3xb>0.5||1>_0xecd3x9)&&(getLanePercent()<0.2||0.4>_0xecd3x8)||(numItem(ITEMS.PUMPED_UP)>0&&!isAbilityCoolingDown(ITEMS.PUMPED_UP)?triggerItem(ITEMS.PUMPED_UP):hasPurchasedAbility(ABILITIES.MEDIC)&&!isAbilityCoolingDown(ABILITIES.MEDIC)?triggerAbility(ABILITIES.MEDIC):0.5>=_0xecd3xb&&_0xecd3x9>0&&numItem(ITEMS.GOD_MODE)>0&&!isAbilityCoolingDown(ITEMS.GOD_MODE)?triggerItem(ITEMS.GOD_MODE):numItem(ITEMS.STEAL_HEALTH)>0&&!isAbilityCoolingDown(ITEMS.STEAL_HEALTH)&&triggerItem(ITEMS.STEAL_HEALTH));};}function useGoodLuckCharmIfRelevant(){if(hasPurchasedAbility(ABILITIES.GOOD_LUCK)){if(isAbilityCoolingDown(ABILITIES.GOOD_LUCK)){return };if(!isAbilityEnabled(ABILITIES.GOOD_LUCK)){return };triggerAbility(ABILITIES.GOOD_LUCK);}}function useClusterBombIfRelevant(){if(hasPurchasedAbility(ABILITIES.CLUSTER_BOMB)){if(isAbilityCoolingDown(ABILITIES.CLUSTER_BOMB)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=0,_0xecd3x4=!1,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&(_0xecd3x3++,0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x4= !0));};_0xecd3x4&&_0xecd3x3>=3&&(getCooldownTime(ABILITIES.COOLDOWN)>60||!hasPurchasedAbility(ABILITIES.COOLDOWN)||hasPurchasedAbility(ABILITIES.COOLDOWN)&&!isAbilityCoolingDown(ABILITIES.COOLDOWN))&&triggerAbility(!hasPurchasedAbility(ABILITIES.COOLDOWN)||isAbilityCoolingDown(ABILITIES.COOLDOWN)||currentLaneHasAbility(ABILITIES.COOLDOWN)?ABILITIES[_0xa168[0]]:ABILITIES[_0xa168[1]]);}}function useNapalmIfRelevant(){if(hasPurchasedAbility(ABILITIES.NAPALM)){if(isAbilityCoolingDown(ABILITIES.NAPALM)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=0,_0xecd3x4=!1,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&(_0xecd3x3++,0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x4= !0));};_0xecd3x4&&_0xecd3x3>=3&&(getCooldownTime(ABILITIES.COOLDOWN)>60||!hasPurchasedAbility(ABILITIES.COOLDOWN)||hasPurchasedAbility(ABILITIES.COOLDOWN)&&!isAbilityCoolingDown(ABILITIES.COOLDOWN))&&triggerAbility(!hasPurchasedAbility(ABILITIES.COOLDOWN)||isAbilityCoolingDown(ABILITIES.COOLDOWN)||currentLaneHasAbility(ABILITIES.COOLDOWN)?ABILITIES[_0xa168[2]]:ABILITIES[_0xa168[1]]);}}function useMoraleBoosterIfRelevant(){if(hasPurchasedAbility(ABILITIES.MORALE_BOOSTER)){if(isAbilityCoolingDown(ABILITIES.MORALE_BOOSTER)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=0,_0xecd3x4=!1,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&(_0xecd3x3++,0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x4= !0));};_0xecd3x4&&_0xecd3x3>=3&&triggerAbility(ABILITIES.MORALE_BOOSTER);}}function useTacticalNukeIfRelevant(){if(hasPurchasedAbility(ABILITIES.NUKE)){if(isAbilityCoolingDown(ABILITIES.NUKE)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=!1,_0xecd3x4=0,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x3= !0,_0xecd3x4=_0xecd3x8[_0xc366[23]]/_0xecd3x8[_0xc366[21]][_0xc366[26]]);};_0xecd3x3&&0.6>_0xecd3x4&&_0xecd3x4>0.3&&(getCooldownTime(ABILITIES.COOLDOWN)>60||!hasPurchasedAbility(ABILITIES.COOLDOWN)||hasPurchasedAbility(ABILITIES.COOLDOWN)&&!isAbilityCoolingDown(ABILITIES.COOLDOWN))&&triggerAbility(!hasPurchasedAbility(ABILITIES.COOLDOWN)||isAbilityCoolingDown(ABILITIES.COOLDOWN)||currentLaneHasAbility(ABILITIES.COOLDOWN)?ABILITIES[_0xa168[3]]:ABILITIES[_0xa168[1]]);}}function useMetalDetectorAndTreasureIfRelevant(){var _0xecd3x2=g_Minigame[_0xc366[40]].GetEnemy(g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[39]],g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[41]]);if(_0xecd3x2&&_0xecd3x2[_0xc366[21]][_0xc366[20]]==ENEMY_TYPE[_0xc366[15]]){var _0xecd3x3=_0xecd3x2[_0xc366[23]]/_0xecd3x2[_0xc366[21]][_0xc366[26]];0.3>_0xecd3x3&&(hasPurchasedAbility(ABILITIES.METAL_DETECTOR)&&!isAbilityCoolingDown(ABILITIES.METAL_DETECTOR)&&triggerAbility(ABILITIES.METAL_DETECTOR),numItem(ITEMS.TREASURE)&&!isAbilityCoolingDown(ITEMS.TREASURE)&&triggerItem(ITEMS.TREASURE));};}function useCrippleSpawnerIfRelevant(){if(numItem(ITEMS.CRIPPLE_SPAWNER)>0){if(isAbilityCoolingDown(ITEMS.CRIPPLE_SPAWNER)){return };for(var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[27]],_0xecd3x3=!1,_0xecd3x4=0,_0xecd3x5=0;4>_0xecd3x5;_0xecd3x5++){var _0xecd3x8=g_Minigame.CurrentScene().GetEnemy(_0xecd3x2,_0xecd3x5);_0xecd3x8&&0==_0xecd3x8[_0xc366[21]][_0xc366[20]]&&(_0xecd3x3= !0,_0xecd3x4=_0xecd3x8[_0xc366[23]]/_0xecd3x8[_0xc366[21]][_0xc366[26]]);};_0xecd3x3&&_0xecd3x4>0.9&&Math[_0xc366[42]]()<0.1&&triggerItem(ITEMS.CRIPPLE_SPAWNER);}}function useGoldRainIfRelevant(){if(numItem(ITEMS.GOLD_RAIN)>0){if(isAbilityCoolingDown(ITEMS.GOLD_RAIN)){return };if(Math[_0xc366[42]]()>g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[43]]/1e4){return };var _0xecd3x2=g_Minigame[_0xc366[40]].GetEnemy(g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[39]],g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[41]]);if(_0xecd3x2&&_0xecd3x2[_0xc366[21]][_0xc366[20]]==ENEMY_TYPE[_0xc366[15]]){var _0xecd3x3=_0xecd3x2[_0xc366[23]]/_0xecd3x2[_0xc366[21]][_0xc366[26]];_0xecd3x3>=0.3&&triggerItem(ITEMS.GOLD_RAIN);};}}function useCritIfRelevant(){numItem(ITEMS.CRIT)>0&&!isAbilityCoolingDown(ITEMS.CRIT)&&triggerItem(ITEMS.CRIT)}function attemptRespawn(){g_Minigame.CurrentScene()[_0xc366[44]]&&g_Minigame.CurrentScene()[_0xc366[37]][_0xc366[45]]+5<g_Minigame.CurrentScene()[_0xc366[46]]&&RespawnPlayer()}function isAbilityActive(_0xecd3x2){return g_Minigame.CurrentScene()[_0xc366[47]](_0xecd3x2)}function numItem(_0xecd3x2){for(var _0xecd3x3=0;_0xecd3x3<g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[48]][_0xc366[19]];++_0xecd3x3){var _0xecd3x4=g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[48]][_0xecd3x3];if(_0xecd3x4[_0xc366[49]]==_0xecd3x2){return _0xecd3x4[_0xc366[50]]};};return 0;}function updateAvgClickRate(){previousTickTime!=g_Minigame.CurrentScene()[_0xc366[51]]&&(totalClicksPastFiveSeconds-=avgClickRate,totalClicksPastFiveSeconds+=g_Minigame.CurrentScene()[_0xc366[52]]/((g_Minigame.CurrentScene()[_0xc366[51]]-previousTickTime)/1e3),avgClickRate=totalClicksPastFiveSeconds/5,previousTickTime=g_Minigame.CurrentScene()[_0xc366[51]])}function disableFlinchingAnimation(){void(0)!==CEnemy&&(CEnemy[_0xc366[13]][_0xc366[12]]=function(){},CEnemySpawner[_0xc366[13]][_0xc366[12]]=function(){},CEnemyBoss[_0xc366[13]][_0xc366[12]]=function(){})}function disableDamageText(){g_Minigame.CurrentScene()[_0xc366[8]]=function(){},g_Minigame.CurrentScene()[_0xc366[9]]=function(_0xecd3x2,_0xecd3x3,_0xecd3x4,_0xecd3x5){}}function getCooldownTime(_0xecd3x2){return g_Minigame.CurrentScene().GetCooldownForAbility(_0xecd3x2)}function isAbilityCoolingDown(_0xecd3x2){return g_Minigame.CurrentScene().GetCooldownForAbility(_0xecd3x2)>0}function hasPurchasedAbility(_0xecd3x2){return 1<<_0xecd3x2&g_Minigame.CurrentScene()[_0xc366[38]][_0xc366[53]]}function triggerItem(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[54]+_0xecd3x2);_0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1&&g_Minigame.CurrentScene().TryAbility(document[_0xc366[55]](_0xc366[54]+_0xecd3x2)[_0xc366[56]]()[0]);}function triggerAbility(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[57]+_0xecd3x2);_0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1&&g_Minigame.CurrentScene().TryAbility(document[_0xc366[55]](_0xc366[57]+_0xecd3x2)[_0xc366[56]]()[0]);}function toggleAbilityVisibility(_0xecd3x2,_0xecd3x3){var _0xecd3x4=_0xecd3x3===!0?_0xc366[58]:_0xc366[59],_0xecd3x5=document[_0xc366[55]](_0xc366[57]+_0xecd3x2);_0xecd3x5&&_0xecd3x5[_0xc366[56]]()&&_0xecd3x5[_0xc366[56]]()[_0xc366[19]]>=1&&(_0xecd3x5[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]=_0xecd3x4);}function disableAbility(_0xecd3x2){toggleAbilityVisibility(_0xecd3x2,!1)}function enableAbility(_0xecd3x2){toggleAbilityVisibility(_0xecd3x2,!0)}function isAbilityEnabled(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[57]+_0xecd3x2);return _0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1?_0xecd3x3[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]==_0xc366[58]:!1;}function toggleAbilityItemVisibility(_0xecd3x2,_0xecd3x3){var _0xecd3x4=(_0xecd3x3===!0?_0xc366[58]:_0xc366[59],document[_0xc366[55]](_0xc366[54]+_0xecd3x2));_0xecd3x4&&_0xecd3x4[_0xc366[56]]()&&_0xecd3x4[_0xc366[56]]()[_0xc366[19]]>=1&&(_0xecd3x4[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]=_0xecd3x3);}function disableAbilityItem(_0xecd3x2){toggleAbilityItemVisibility(_0xecd3x2,!1)}function enableAbilityItem(_0xecd3x2){toggleAbilityItemVisibility(_0xecd3x2,!0)}function isAbilityItemEnabled(_0xecd3x2){var _0xecd3x3=document[_0xc366[55]](_0xc366[54]+_0xecd3x2);return _0xecd3x3&&_0xecd3x3[_0xc366[56]]()&&_0xecd3x3[_0xc366[56]]()[_0xc366[19]]>=1?_0xecd3x3[_0xc366[56]]()[0][_0xc366[61]][_0xc366[60]]==_0xc366[58]:!1;}function currentLaneHasAbility(_0xecd3x2){var _0xecd3x3=g_Minigame.CurrentScene()[_0xc366[37]][_0xc366[39]];return typeof g_Minigame[_0xc366[40]][_0xc366[33]][_0xecd3x3][_0xc366[62]][_0xecd3x2]==_0xc366[63]?0:g_Minigame[_0xc366[40]][_0xc366[33]][_0xecd3x3][_0xc366[62]][_0xecd3x2];}function getLanePercent(_0xecd3x2){_0xecd3x2=_0xecd3x2||g_Minigame.CurrentScene()[_0xc366[27]];for(var _0xecd3x3=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x2][_0xc366[32]],_0xecd3x4=0,_0xecd3x5=0;_0xecd3x5<g_Minigame.CurrentScene()[_0xc366[31]][_0xc366[30]][_0xc366[19]];_0xecd3x5++){_0xecd3x4+=g_Minigame.CurrentScene()[_0xc366[33]][_0xecd3x5][_0xc366[32]]};return 0===_0xecd3x4?0:_0xecd3x3/_0xecd3x4;}function clickTheThing(){g_msTickRate=1100,g_Minigame[_0xc366[40]].DoClick({data:{getLocalPosition:function(){var _0xecd3x2=g_Minigame[_0xc366[40]].GetEnemy(g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[39]],g_Minigame[_0xc366[40]][_0xc366[37]][_0xc366[41]]),_0xecd3x3=440*_0xecd3x2[_0xc366[24]];return {x:_0xecd3x2[_0xc366[66]][_0xc366[65]][_0xc366[64]]-_0xecd3x3,y:_0xecd3x2[_0xc366[66]][_0xc366[65]][_0xc366[67]]-52};}}}),timer--,0>=timer&&(clearInterval(clickTimer),timer=0)}function startGoldRainClick(){var _0xecd3x2=g_Minigame.CurrentScene()[_0xc366[33]][g_Minigame.CurrentScene()[_0xc366[27]]][_0xc366[62]];void(0)!==_0xecd3x2[ITEMS[_0xc366[68]]]&&(clearInterval(clickTimer),clickTimer=window[_0xc366[69]](clickTheThing,1e3/clickRate),timer=2*clickRate);}var _0xc366=[_0xa168[4],_0xa168[5],_0xa168[6],_0xa168[7],_0xa168[8],_0xa168[9],_0xa168[10],_0xa168[11],_0xa168[12],_0xa168[13],_0xa168[14],_0xa168[15],_0xa168[16],_0xa168[17],_0xa168[18],_0xa168[19],_0xa168[20],_0xa168[21],_0xa168[22],_0xa168[23],_0xa168[24],_0xa168[25],_0xa168[26],_0xa168[27],_0xa168[28],_0xa168[29],_0xa168[30],_0xa168[31],_0xa168[32],_0xa168[33],_0xa168[34],_0xa168[35],_0xa168[36],_0xa168[37],_0xa168[38],_0xa168[39],_0xa168[40],_0xa168[41],_0xa168[42],_0xa168[43],_0xa168[44],_0xa168[45],_0xa168[46],_0xa168[47],_0xa168[48],_0xa168[49],_0xa168[50],_0xa168[51],_0xa168[52],_0xa168[53],_0xa168[54],_0xa168[55],_0xa168[56],_0xa168[57],_0xa168[58],_0xa168[59],_0xa168[60],_0xa168[61],_0xa168[62],_0xa168[63],_0xa168[64],_0xa168[65],_0xa168[66],_0xa168[67],_0xa168[68],_0xa168[69],_0xa168[70],_0xa168[71],_0xa168[72],_0xa168[73],_0xa168[74]],purchaseUpgradeToggle=!1,clickRate=50,isAlreadyRunning=!1,timer=0,lastAction=500,clickTimer,purchasedShieldsWhileRespawning=!1,ABILITIES={MORALE_BOOSTER:5,GOOD_LUCK:6,MEDIC:7,METAL_DETECTOR:8,COOLDOWN:9,NUKE:10,CLUSTER_BOMB:11,NAPALM:12},ITEMS={REVIVE:13,CRIPPLE_SPAWNER:14,CRIPPLE_MONSTER:15,MAXIMIZE_ELEMENT:16,GOLD_RAIN:17,CRIT:18,PUMPED_UP:19,THROW_MONEY:20,GOD_MODE:21,TREASURE:22,STEAL_HEALTH:23,REFLECT_DAMAGE:24,FEELING_LUCKY:25,WORMHOLE:26,LIKE_NEW:27},ENEMY_TYPE={SPAWNER:0,CREEP:1,BOSS:2,MINIBOSS:3,TREASURE:4},UPGRADE_TYPES={ARMOR:0,DPS:1,CLICK_DAMAGE:2,ELEMENTAL_FIRE:3,ELEMENTAL_WATER:4,ELEMENTAL_AIR:5,ELEMENTAL_EARTH:6,LUCKY_SHOT:7,ABILITY:8,LOOT:9};thingTimer&&window[_0xc366[0]](thingTimer),setInterval(firstRun,1e4);var thingTimer=window[_0xc366[69]](function(){g_Minigame&&g_Minigame.CurrentScene()[_0xc366[70]]&&g_Minigame.CurrentScene()[_0xc366[38]]&&(window[_0xc366[0]](thingTimer),firstRun(),thingTimer=window[_0xc366[69]](doTheThing,1e3))},1e3);
//WooHooo
|
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