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New Features

V-Ray
Adaptive Bucket Splitting;
Support for Max 2023;
Ability to bake metalness and roughness;
Add an option to include the Rest LightMix channel when saving to file;
Add fit aspect ratio to material/bitmap functionality for VRayDecal;
Add an option in VRayDenoiser for denoising the alpha;

V-Ray IES
Expose IES light shape and size to MAXScript;

Modified Features

V-Ray
Update Open Image Denoiser to version 1.4.2;
Allow higher Max Size for GPU textures, when mode is set to Resize;
Import for Cosmos materials with non-square textures;
New Shortcut (N) in the VFB2 to EDIT notes in the History;
Resumable rendering support for deep images;

V-Ray, VRayIES
Make the VRayIES file button larger;

VFB
Show more information when corrupted OCIO file is loaded regarding the error;

VRayOSL, V-Ray
Support for vector-like structures;

Bug Fixes

V-Ray
Crash with VRayMultiSubTex;
V-Ray Material Library path is not updated after installation if provided by environment variable;
V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
Cosmos importer fails to import asset with VRay2SidedMtl;
Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
Crash when rendering a specific scene file with 3dsmax frame buffer;
Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
OCIO2 config might fail to load depending on locale settings;
VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
Missing parameters for the VRayUnclampedColor element;
Crash when loading .tx sequences in VRayBitmap;
Add support for Anima4D models export with Motion Blur;
Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
Animated TyFlow cache with UVWmodifier is not exported as expected;
The "All" LightMix parameters values are not saved to presets and history;
Error on render resuming after enabling or disabling DR;
Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;

V-Ray, V-Ray GPU
Incorrect results with VRayDecal during IPR debug shading;

V-Ray GPU
Skipped frame when rendering non continuous frame list with V-Ray GPU;
GPU rendering not showing correctly with 3ds Max frame buffer;
Crash when using Matte objects, VRayAlSurface and Glass ;
VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
Crash with CUDA CPU on MacOS;
Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
GPU LC is slower to render with big resolutions;
VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
Rendering with CUDA a scene with BakeView produces black output;
V-Ray GPU does not bake all pixels when rendering to textures;
Crash when rendering scenes of objects with translucent materials and a shadow catcher;
Artifacts with layered VRayDecal objects;
VRaySun disc is rendered with offset in V-Ray GPU lately;
VRayDecal does not project VRayEdgesTex;
Texture baking doesn't work correctly with GPU;
Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
Shadow Radius parameter of Directional and Omni light does not work;

V-Ray Light
Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
Random crash in V-Ray IPR when creating VRayLight;
Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;

VRayMtl
Crash when creating a Physical material in slate material editor using 3dsmax 2018;
VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;

VRayOSL, V-Ray
MDL displacement is not exported correctly;

VRayVolumeGrid
VDB caches with invalid min/max channel value metadata are not handled;

VRayIES
VRayIES lights' include and exclude lists broken in MXS;
     
 
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