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Weekend Update News - WarCraft III: World of WarCraft Mod For Warcraft III: Frozen Throne

As promised, though a week behind - we've got positive news regarding the terrain, triggers, and more!



Posts by Craka_J Nov 6th 2009



e're back and ready to reveal some interesting news that you should read about! Before I begin the rest of my story, I'd like to apologize for not reporting last weekend's event as I promised. I was very busy and simply could not connect to my gaming computer to complete any task. I hope you can understand, lets continue on let's go, shall we?



First of all, the terrain! As you can see, I posted a screenshot of Red Cloud Mesa in Mulgore. But I have more to share in the near future. I'm experimenting with Stormwind to have fun and am trying to make the hills and trees as accurate as possible in Mulgore. Durotar isn't a top priority at the moment unless you'd like me working on Durotar more than Mulgore. Anyway, point is, I'm working and getting stuff done this weekend. I'm not sure if I'll have anything more to show over the next few days however, who knows?



Second, thanks to Xilefan for supplying me with the files and telling me how to use them, according to him, it's a Grand Theft Auto - San Andreas mod that improves graphics for DirectX 8/9 call functions in games (not only GTA: SA) works for WarCraft III: The Frozen Throne and WarCraft III: The Frozen Throne, too. I was told that credits belong to Boris Vorontsov, the guy who is the creator of the ENB Series. It is compatible with all versions of WarCraft since it makes DirectX 8/9 calls to function, which means it can be used with any DirectX 8 rendering program (WarCraft III for example). In the event that the four files needed to allow the graphics mod to function are placed in your "Program Files/WarCraft III" folder, you can toggle HDR and Bloom effects on and off by holding Shift and pressing F12. Although it won't make a huge difference in every situation it can make a difference when brighter colors are used. Sometimes, it creates a nice effect, while other times, it causes the game to glow too much or too bright. Overall it's a very cool option that works with any map or campaign in WarCraft - not just Wc3:WoW. I'll be asking Xilefan whether the mod will be released to the public for you to test. In the meantime you'll have to wait. I'll upload screenshots of Wc3WoW using HDR and Bloom effects shortly.



Thirdly, Yixx is working tirelessly on a couple of systems for Wc3:WoW. The systems he's working on are:



Floating names above mobs, player-bots and NPCs. - The mobs that respawn are transparent from 100 percent to 0% just like WoW. They don't appear immediately, but they fade into the game. Save/Load system. Since Wc3:WoW:WoW is a campaign save and load your characters through Game Caches. Save/load codes won't be used in the event of a need. The save system will save your locations on the map, so when you save and load you'll be in the same place the first time. Zoning system successfully loading your character from one zone to the next.



So far so good! Mobs of non-aggressive and aggressive mobs (red named and yellow named) are being worked on most currently and are nearly completed.



Fourth. We have a brand new method to handle bots. Previously, since the mob's first start the bots were created randomly and only did a few things. They were basic and limited in scope. We are looking into creating 2000 or more Player-Bots (1000 Horde, 1000 Alliance) that will have complex details for each bot. The following information is what we are planning to publish, and more could be added later , but



Name of the Player-Bot - Faction (Horde or Alliance) Gender - Race & Race - Items Equipped - Items in Inventory & Bank - Money (Gold and Silver, as well as Copper) - Stats - Guild Friends (maybe not... we'll see) - Talent Setup - Quests Completed and Quests Accepted Location (Orgrimmar, Ashenvale, Arathi Highlands, Warsong Gulch, Ragefire Chasm, etc.) - etc.



As you can see, we are going crazy with bots. While it will take time to finish, it'll be completely awesome when it's completed. We're also planning on making the player communicate with bots using different text commands. wow-servers.co We'll keep you guys updated on this when we have more progress.



Fintentionally we've created an entirely new method for players to alter the quality of mods to increase the performance of their computer. We've created our own in-game menu. The WarCraft III in-game menu isn't much use to be honest. You can only utilize the audio to your advantage. Wc3:WoW allows you to change the Field of View value and View Range (how close to NPCs or mobs to be) and also enable or disable floating names and more. This will be covered more when it is complete.



To To conclude this news update, I want to thank everyone for their patience. It's greatly appreciated. We hope you enjoy what we've presented you with today and promise that you'll be seeing more of us soon!


Website: https://wow-servers.co/
     
 
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