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To Compute those 11 Eyes Portal

Trailer Thumbnail 2 Crack CUDA/Nvidia GPU Released! A new boinc project called trailertcrack has been deployed, it aims at cracking the seed for the Thumbnail 2 of the Trailer video of Minecraft (https://www.youtube.com/watch?v=MmB9b5njVbA), this is currently the last one missing so we can fully reproduce the original trailer within Minecraft in higher quality right in time for the 10th anniversary of this iconic piece of Minecraft history. We have most of the seeds, and this is a working project.



This app is GPU-only and will be awarded 3333 credits. We currently support Windows and Linux 64 bits for NVIDIA CPUs (we utilize cuda).



Happy crunching! Cheers, Neil 30 Sep 2021, 20:04:32 UTC * Discuss Badges Hello crunchers !



We are pleased to announce that 4551 of our participants in the cactus project received the new badge. This badge signifies that we are grateful for your participation and is an excellent way to express your appreciation.



Without you, we wouldn't have accomplished this!



As a side note, we are open to suggestion for badges if you think we should do this more often or set more badge goals.
Gallery


Cheers,



Neil



(high quality: https://minecraftathome.com/download/badges/cactus_badge_hi.png) 25 Aug 2021, 2:34:52 UTC * Discuss OneChunk launch and onwards Hello everyone,



We didn't announce the debut of OneChunk SSG here even though we teased it already so this post is an announcement of it officially. This is our first CPU-based project and 2500 credits will be awarded by tasks, as they have all been designed to run for approximately the same amount of time. The calculation of reward is based on the current task runtime, power draw of the CPU and the previous GPU credit attribution.



This is a long-awaited initiative which is meant to find all seeds with 11 eyes stronghold for Minecraft 1.7/1.8.



Context



To put it into context In Minecraft there is the option of using a portal to travel to the final dimension to defeat the final boss called the dragon ender. To light up the portal, you'll require 12 tokens (eyes ender) However, some portals already have these tokens placed between 0 and 12. If 12 tokens are inserted, the portal, it lights up and you can go through, however there's an issue with Minecraft 1.8 and below, 12 tokens pre-placed in the portal did not light up the portal automatically so we are finding the next best thing 11 tokens/eyes ones!



Technical Information:



To compute those 11 eyes portal there is a lot that needs to be computed The first thing we did was we used a lattice to discover all combinations that make an 11-eye portal. Then we reverse it to what we refer to as a population seed and now on Boinc we are trying to find Stronghold that produces like the portal room that has that population seed. If you're confused by the last sentence, let me clarify it, basically we can not reverse the process completely, therefore we employ the midpoint strategy where we know valid numbers that were reversed. We then need to simulate forward a layout as the ones we found previously.



You can find our project here: https://github.com/minecrafthome/OneChunk and the Pull Request with the binaries : https://github.com/minecrafthome/minecrafthome/pull/77



In the event that the client requires some additional information, we offer it via an API hosted at ssg.seedfinding.com.



Onward - The current tasks (around 1.93M) will take us between 100-200 days. They will yield around 200GB of data, which will be processed on the server to give us best seed.



You can download the current results here: https://files.seedfinding.com, those are the raw results (seeds, coordinates) and will be further processed later on but they are already 11 eyes strongholds.



Happy crunching!



Neil 13 Aug 2021, 21:14:40 UTC Discuss OneChunk CPU In Testing (X86_64 & ARM64) This week marks the moment when we begin to create tasks and test the OneChunk CPU application in an actual BOINC environment. If tonight's and tomorrow's testing confirms that we are able to validate these tasks, and that our work-gen/task data creation system is working according to plan, we'll be able to roll this out to our main [email protected] server as a beta app. We've experienced yet another delay in the past month since my last update. A large part of this is due to the fact that "Sia" hasn't implemented the features we had hoped to implement, and certain of our developers have been on the road in the past few weeks.



(See; https://minecraftathome.com/minecrafthome/forum_thread.php?id=102 )



The bright side is that we will now be checking 11-Eye Dungeon seeds in versions 1.7 and 1.8 simultaneously. Our code has undergone significant changes to the order of filtration as well as the way it works for finding these seeds, as well as the spawns required for the Super Speedruns and OneChunk challenges.



Below is a screen shot of my Raspberry Pi 4 (2.025GHz) that is running 4 tasks at the same time. We will alter the time estimate due to a known configuration issue, but each task will take 4 hours on an RPi. For example that on a 5800X it will take about 1.5 hours per task per core.



For our BOINCers and those interested in running BOINC on a Raspberry Pi 4 (64bit) Please be aware that the most recent Debian Repos / Raspbian 64bit OS images are having issues with BOINC. This could be a sign that the BOINC client / BOINC manager stating that you do not have a "GUI-RPC" permissions or password, and make the process of getting the BOINC GUI working more difficult than it needs to be.


Here's my website: https://fun-gallery.com/
     
 
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