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Minecraft Says "No" To NFTs

Mojang Studios, the makers of the uber-popular Minecraft game, is adopting a gist from the classic U.S. anti-drugs playbook, but it appears "Just Say No" works better in blockchain-based money-making schemes than it ever did for the use of narcotics.



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The studio owned by Microsoft wrote on its blog Wednesday that NFTs in Minecraft "are generally not something we would accept or support." The company said that it was revising its Minecraft Usage Guidelines to state that blockchain technology cannot be permitted to integrate in the Minecraft game client, and will not be used to create NFTs based on any in-game content, whether that's skins or objects, or even mods.



The developers of blockchain technology wrote that the perceptions of digital ownership are based on "scarcity, exclusion" and "doesn't align with Minecraft values for creative inclusion and playing with others."



It actually happened. Blockverse was an NFT project that was said to be designed for Minecraft was able to concoct an estimated $1.2million from investors who purchased Blockverse characters in NFT format on sites such as OpenSeas. The $Diamond character was also part of the project. The creators of the project took all the money they invested and shut down the website, Discord and Twitter accounts. This is often referred to as"rug pull" or "rug pull" and is very common in the crypto world.



Although the Minecraft developers have left it open for blockchain tech to be added in the near future however, they said they have no plans to incorporate blockchain technology in Minecraft as of now.



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It is likely that projects that had been working to integrate Minecraft into blockchain technology were not as enthusiastic about the news. NFT Worlds, a blockchain-based company that lets users purchase NFTs for digital environments, primarily Minecraft-were hit hard. The company posted a Discord message on its Twitter account, stating that they were working to find solutions to the Minecraft EULA changes and were contemplating pivoting to create their Minecraft-like game platform.



As of August 2021 , according to figures from Statista, Minecraft is still being played by 141 million players each month, despite the game being more than 13 years old. In a 2018 interview, Helen Chiang, head of Minecraft studio, stated that Minecraft players were averagely 24 years old. Chiang declared that the game was specifically designed to be child-friendly. The ERSB rating for Minecraft players is 10-years-old and up. A money-making investment strategy built into the client does bring up a number of warnings and the possibility of abuse, especially when you make children susceptible. https://extremecraft.de/ Chiang reported to have stated to Edge that "We need to be really clear and straightforward about how we intend to make money in the game."



Roblox is another game that is geared to children, has also embraced the concept of monetization and promotions in game specifically designed for children. Users are incentivized to spend Roblux on in-game items , while exploring worlds that are specifically designed to promote products from brands like Vans, Nike, and Ralph Lauren. However, the company that developed the game updated its community standards in the past year, taking an approach to the possibility of using NFTs in-game. Roblox users are not permitted to use Roblox to purchase models or assets.


Website: https://extremecraft.de/
     
 
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