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Hello
---------- How problem is created:
I have been playing Dota 1-2 months ago and everything worked fine. While not changing anything on my PC, after those ~2 months I just updated the game and entered the new Reborn lobby and picked normal/ranked game and pressed play button.
---------- Result:
I am matched with 10 players. Player validation number passes 10/10. Then I receive feedback in the right lower corner of the screen "Connecting". Game tries to launch and instantly quits loading screen and returns to the menu. No mather what I do.
---------- Additional info: I can enter tutorials for example.
---------- Question: What can I do to fix that? Is this problem/bug popular?
---------- Console output:
Detected lobby in state RUN, connecting to 185.25.180.219:27096
SwitchToLoop remoteconnect requested: id [5] addons []
CL: IGameSystem::LoopDeactivateAllSystems
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
SV: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
SV: Disconnect client 'Fisheu' from server(1): NETWORK_DISCONNECT_SHUTDOWN
Network socket 'client' opened on port -1
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Sending connect to 185.25.180.219:27096
CL: Connection failed after 30 retries.
Discarding pending request 'Remote Connect (185.25.180.219:27096), 5'
SwitchToLoop levelload requested: id [6] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
Idle (levelload)
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [6] addons []
SV: maxplayers set to 1
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
SV: Spawn Server: <empty>
CL: CWaitForGameServerStartupPrerequisite done waiting for server
CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
CL: CCreateGameClientJob creating client connection to 'loopback'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: Sending connect to loopback
SV: Sending S2C_CHALLENGE [2049216693 auth 2] to loopback
CL: Received S2C_CHALLENGE [2049216693 auth 2] from loopback
CL: Sending C2S_CONNECT [42 protocol 2049216693 auth 2] to loopback
SV: Receiving C2S_CONNECT [protocol 42 2049216693 auth 2] from loopback
SV: Sending S2C_CONNECTION to loopback [addons:'']
SV: Sending S2C_CONNECTION to loopback [addons:'']
CL: Received S2C_CONNECTION from loopback [addons:'']
CL: Connected to 'loopback'
SV: Sending server info to client 'Fisheu' at loopback
SV: WriteInitialSpawnGroups sending 1 groups
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 6895
Server Number: 3
Initializing script VM...
...done
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
SV: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
SV: Game started
CL: IGameSystem::LoopActivateAllSystems
Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
SV: Sending full update to client Fisheu (reason: initial update)
ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 32.966 KB [7 pkts], outgoing 1.173 KB [7 pkts]
Deleting lobby data from disk.
     
 
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