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Log-in Delays Hit Guild Wars II Launch

Log-in delays hit Guild Wars 2 launch



28 August 2012



Log-in issues have impacted online video game Guild Wars 2 as the game launches officially.



The eagerly awaited massively multi-player game went on sale on Tuesday after five years of development.



Many users were unable to login due to the sheer volume of users.



This launch comes at a difficult moment for online game developers Many of them are struggling to keep their players paying.



It is set in the same fantasy world of Tyria as the first, however it takes place 250 years after the first Guild Wars.



Cash crunch



While 28 August is the official date for the launch, those who pre-ordered the title were able to access it earlier, beginning on 25 August.



Players who wanted to log in on the first day of the early access period had an extended wait or were forced to play in a staging area that made it impossible to play with their friends.



Since the official launch brings in many more players, there may be delays.



Guild Wars 2 gives players the job of reuniting the members of a guild of heroes known as Destiny's Edge, who are needed to save Tyria from the destruction of five elder dragons that have awoken, and caused chaos to the world and its inhabitants.
886.lv


ArenaNet claims to have made significant modifications to the standard mechanics of massively multi-player online games (MMOs) to remove the drudgery from the work needed to make Destiny's Edge to re-form and from the other tasks and quests that players are given.



Alec Meer, a PC games news site Rock Paper Shotgun said that Guild Wars 2 presented many mainstays of MMOs, in a "fresh nuanced, naive" way that could draw players' interest.



"The complex, highly flexible and tactical battle should give it a life beyond the routine loot-hunting that characterises its competitors," he told the BBC. "This is a game to be mastered rather than merely be able to spend all day sunk into it."



Guild Wars 2 has been launched during a time of transition for many MMOs which have been losing regular players. Many developers have ended their reliance on monthly subscriptions favour of the "freemium" model that offers an uncapped game, but charges for extras.



Wesley Yin-Poole, news editor at Eurogamer Wesley Yin-Poole, news editor at Eurogamer Guild Wars' history would mean it could avoid having to drop its upfront fees.



He claimed that it was a "unique" position in the MMO world because players must pay before downloading and go adventuring. In the UK, Guild Wars 2 costs PS49.99. He explained that micro-transactions to purchase gear or other accessories help to pay for the game's ongoing development.



He said, "That method worked well in the first Guild Wars game and it is expected to work for Guild Wars 2." "It gets away with it because it has a huge, appeal to the hardcore and an established fan base that was already devoted by the first game."



He stated that Guild Wars 2 may have been in opposition to the trends of other MMOs, but there was no doubt that the traditional monthly payment model for online gaming was "dead".



He added that, while World of Warcraft might still cost millions of dollars, it also has an option to play for free. Star Wars: The Old Republic and Star Wars: The New Republic are also in the works.



"I doubt we'll ever see a monthly subscription MMO ever again," he said.



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September Warcraft expansion



25 July 2012



Warcraft subscriptions stabilise



10 May 2012



Related Internet Links



Guild Wars 2



Rock, Paper, Shotgun



Eurogamer



The BBC is not responsible for the content on external websites.


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