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"Oh, that's an Idea" Parents in the United States Respond To China Screen Time Ban

Content of the article Raleigh Smith Duttweiler was folding laundry in her Ohio home, with her three children playing the video game Minecraft upstairs when she saw an NPR story about new rules in China which prohibit teenagers and children under age 18 from playing video games for more than three hours per week.



Duttweiler, a public relations specialist at a non-profit, recalls thinking, "Oh, that is an idea." My American intuition is that this is a violation of the rights of everyone. We don't need to decide what we should be doing within our homes.



"Oh, that's an idea ...': U.S.



Content of the article "On the other hand, it's particularly good for kids to play like my own children play. It would be much simpler to turn it off if it wasn’t just arguing with Mommy , but actually saying 'Well the police said so. '"



Article content For Duttweiler and many other families that are not from China, Monday's news of China's strict social intervention - that regulators declared necessary to curb a growing addiction to what it once described as "spiritual opium" - highlights a need to rein in gaming in their homes, particularly during the pandemic.



China's regulator claimed that the new rules were in response to the growing concern about games affecting children's mental and physical health. This concern was shared by experts and parents in the United States.



Article content Paul Morgan, a father of two teens and a Penn State professor who studies the use of electronic devices, finds flaws in the ban while acknowledging the challenges of regulating children's screen time. Morgan stated that electronic devices are "ubiquitous". "It's really difficult to keep children off of them."



Morgan says that screen time is associated with negative associations, particularly for heavy users. This could be due to the fact that it can substitute for exercise or sleep. The ban doesn't address social media use, which is thought to be especially harmful for girls. And some populations, such as students with disabilities, might benefit from the social interaction provided by video games.



Shira Weiss, an NJ-based publicist who works for technology clients, which includes the video game industry, believes in the value of games that keep her twin sons, who are 12 and 12, connected to their peers, but would like to limit the amount of time they play the more violent games.
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Article content Weiss declared that she believes the Chinese rules were a good idea. "You're still saying 'Play video games,' but you're setting limits." She said, laughing a bit: "Can they come here and impose that rule on my home?"



Michael Gural-Maiello, a business development manager for an engineering firm, has an 11-year old son. He believes that parents should control their children's gaming habits.



"I do not believe that governments should be telling parents what their children should be spending their time," Gural-Maiello said. "China has a bad record in the field of technology. I'd be much more concerned about my son using apps made from China that collect data than about him playing Mario Kart." (Reporting by Helen Coster in New York; Editing by Sandra Maler)


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