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O'Kelly, Jackie, and j. Paul Gibson

A programming game is a videogame that utilizes elements of computer programming. It lets the player direct autonomous units within the game to execute commands in specific programming languages for domains. The language is usually visualized to simplify the programming metaphor. Programming games can be classified into two types: single-player games, where the programming elements comprise part or all of a puzzle game; and multiplayer games, where the player's program is pitted against other players.



1 As puzzle games 2 As competitive games Related areas 4 See also 5 References 6 External hyperlinks



As puzzle games[edit]



The first games of the genre include System 15000 and Hacker, released in 1984 and 1985 , respectively.



Programming games are often utilized as puzzle games, requiring the player to achieve an exact result when the program starts operating. SpaceChem is an example of such a game. The player uses the visual language to manipulate two waldos in order to disassemble and rebuild chemical compounds. These games allow players to test and debug their programs as many times as they need until they find a solution that is effective. A lot of these games challenge players to find the most efficient program, as measured by the number of timesteps needed or number of commands required. Other similar games include Human Resource Machine,[1] Infinifactory and TIS-100. Zachtronics is a company that develops video games that is well-known for its programming-based puzzle games. [2]



Other games incorporate the elements of programming as part of puzzles within the larger game. Hack 'n' Slash, for example, uses the idea of being able to access the internal programs of objects in the game world. The player can modify the interface of the object to move on; this could involve changing an object's status from indestructible to destructive. Similar games include Transistor, Heart.Break() and Glitchspace. [3]



Another approach used in some graphics games that contain programming elements is to provide the player with an interface on the command line to issue commands via an appropriate domain-specific language that can direct objects within the game which allows players to issue commands when the situation changes rather than crafting an existing program. Quadrilateral Cowboy, Duskers and other games allow players to control small robots by using the language of code. This allows them to accomplish an objective. [3] Hackmud provides the player with a simulated mainframe interface through which they can issue commands to move forward. [4]



As competitive games[editAs competitive games[edit



A lot of programming games involve controlling entities such as robots, tanks, or bacteria that seek to destroy one another. These games can be described as environments of digital organisms, related to artificial life simulations. The players are provided with tools to design and test out their programs using the game's domain-specific language before sending the program to a central server. The server then tests the program against other players and reports the results to the player, from which they can make changes or improvements to the program. There are a variety of tournaments and leagues in which players are able to compete against one another in games that involve programming. Usually a script is optimized for a special strategy. Similar strategies are employed in traditional games. MORE The World Computer Chess Championship is made up of matches between programs that were designed for abstract strategy chess.



The game of competitive programming is also a part of to board games like RoboRally or Robot Turtles, typically where programs are made into a deck of playing cards which is played one by one to execute that program. [5]



RoboCode was described by researchers as a "problem-based" learning platform for teaching programming. [6]



Similar areas[editSimilar areas[edit



Open world games with the ability for players to construct environments from a variety of blocks have been used by more advanced players to construct logic circuits and more sophisticated programs from the fundamental blocks. Minecraft is one such example and, even though it offers a small collection of blocks that mimic electric circuits and switches players have been able build basic functional computers within the virtual world, and at least one modification is aimed to teach children to program the virtual computer in a simplistic language. [7]



Codecademy is one of the websites that teach real-world programming languages through gamification. Gamification makes use of video games to stimulate users. [8]



Portal for video games and programming games category List of digital organism simulators Visual programming language Zachtronics


References[edit]



^ Sayer, Matt (October 3, 2016). "Can Videogames Teach You Programming?". Rock Paper Shotgun. Retrieved on October 3, 2016. ^ "Zachtronics book Zach-Like shows how the puzzle sausage is made". a Caldwell, Brendan (November 9 2015). "The 10 most enjoyable Hacking Coding, Coding, and Computing Games" Rock Paper Shotgun. Retrieved on October 3, 2016. ^ Caldwell, Brendan (September 27, 2016). "Wot I Think: Hackmud". Rock Paper Shotgun. Retrieved on October 3, 2016. ^ Metz, Cade (September 24, 2014). "The 75-Year Saga Behind the Game that teaches preschoolers to code". Wired. Retrieved October 3, 2016. O'Kelly, Jackie, and J. Paul Gibson. "RoboCode and problem-based learning: a non-prescriptive approach to teaching programming." ACM SIGCSE Bulletin 38, no. 3 (2006): 217-221. 3 (2006): 217-221. FInley, Klint (August 18 19th, 2014). "New Minecraft Mod Teaches the game's code as you play". Wired. Retrieved October 3, 2016. Retrieved October 3, 2016. "Codecademy "gamifies" the process of learning Javascript Wired. Retrieved October 3, 2016,


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