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Ten years since its release, and Minecraft continues to be one of the most played games of the present It's now getting a makeover with ray tracing. This is the ultimate goal of gaming graphics that mimics the physical properties of light to bring a cinematic-quality, real-time rendering to games.
NVIDIA first announced that it was working on these realistic graphics for Minecraft last year - now they'll be rolling out to Windows players on April 16th. Currently in beta, the release will be the familiar Minecraft single-player experience, except with ray-traced reflections, shadows lighting, and custom, realistic materials. Additionally, you'll be able to explore six new RTX worlds that were created by community creators. These worlds include Aquatic Adventure and Imagination Island, as well as Neon District. They are free for Minecraft Windows 10 gamers who use the Minecraft Marketplace.
The visually-focused release includes physically-based rendering (PBR), which means surfaces will appear a lot more realistic, regardless of whether they're rough matte stone or glossy smooth ice and to aid in the effort required to power all of this in the background as well, there's NVIDIA's DLS 2.0. This new version of NVIDIA's AI upscaler uses RTX Tensor cores to process a lower-res image and upscale it to your desired resolution, supposedly doing a much better job than the original feature that launched alongside NVIDIA's RTX cards.
Since it is in beta, you should expect some issues at this point. Certain features aren't included in the beta, for instance, such as multiplayer realms, third-party servers, or cross-play. There are still design issues and dimensions that can't be optimized for the ray-tracing process. In addition, banners are black and slime mobs have no face - the sort of issues that will be ironed out in due course. Official release date has not yet been announced. Developers want to hear from the community regarding the beta release.
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