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@name Raveos Instant Plane V3.0
@inputs
@outputs S
@persist E:entity T P Y S Prop:entity H Mul Break
#Written by Raveo.
#Small Changes by Dvc_Gamer
if(first()|dupefinished())
{
runOnTick(1)
E=entity():isWeldedTo()
E:setMass(20000)
function holoC(N:number,Pos:vector,Scale:vector,Ang:angle,Colour:vector,Model:string,Parent:entity)
{
holoCreate(N,Pos,Scale,Ang,Colour)
holoModel(N,Model)
holoParent(N,Parent)
}
Colour=randvec(vec(0,0,0),vec(255,255,255))
holoC(1,E:toWorld(vec(0,0,0)),vec(2,7,2),E:toWorld(ang(0,0,0)),Colour,"cube",E)
holoC(2,E:toWorld(vec(0,48,0)),vec(2,2,1),E:toWorld(ang(0,0,-90)),Colour,"hq_cubinder",E)
holoC(3,E:toWorld(vec(0,66,0)),vec(2,2,2),E:toWorld(ang(0,0,-90)),Colour,"hq_cone",E)
holoC(4,E:toWorld(vec(0,66,0)),vec(0.5,0.01,5),E:toWorld(ang(randint(1,360),0,0)),vec(0,0,0),"cube",E)
holoC(5,E:toWorld(vec(0,-90,0)),vec(2,2,8),E:toWorld(ang(0,0,90)),Colour,"pyramid",E)
holoC(6,E:toWorld(vec(0,0,0)),vec(0.2,20,3),E:toWorld(ang(90,0,90)),Colour,"prism",E)
holoC(7,E:toWorld(vec(0,-120,0)),vec(0.2,10,3),E:toWorld(ang(90,0,-90)),Colour,"tetra",E)
holoC(8,E:toWorld(vec(0,-129,10)),vec(0.1,1.5,1.5),E:toWorld(ang(0,0,90)),Colour,"prism",E)
holoC(9,E:toWorld(vec(-12,25,-20)),vec(0.2,0.2,1.8),E:toWorld(ang(45,0,0)),Colour,"hq_cylinder",E)
holoC(10,E:toWorld(vec(12,25,-20)),vec(0.2,0.2,1.8),E:toWorld(ang(-45,0,0)),Colour,"hq_cylinder",E)
holoC(11,E:toWorld(vec(18,25,-27)),vec(1,1,0.2),E:toWorld(ang(90,0,0)),vec(0,0,0),"hq_cylinder",E)
holoC(12,E:toWorld(vec(-18,25,-27)),vec(1,1,0.2),E:toWorld(ang(90,0,0)),vec(0,0,0),"hq_cylinder",E)
holoC(13,E:toWorld(vec(-0,-45,-17)),vec(0.5,0.2,2),E:toWorld(ang(0,0,-30)),Colour,"hq_cylinder",E)
holoC(14,E:toWorld(vec(-0,-50,-27)),vec(1,1,0.2),E:toWorld(ang(90,0,0)),vec(0,0,0),"hq_cylinder",E)
#filters players from the ranger so it doesnt lift up in the air when some scrub walks under.
R=players()
R:insertEntity(1,E)
rangerPersist(1)
rangerFilter(R)
}
#Creates the ranger
R1=rangerOffset(999999,E:pos(),vec(0,0,-1))
#Checking aircraft height
H=R1:distance()
#Who the driver is/if there is a driver
V=E:driver():isValid()
D=E:driver()
#the propeller
holoAng(4,holoEntity(4):toWorld(ang((10*V)+T/10,0,0)))
#This gets rid of the chairs angular velocity making it more stable.
if(H<32&!V|V){E:applyAngForce(-ang(-E:angVel()[3],E:angVel()[2],E:angVel()[1])*E:mass())}
#This is the code that runs when the plane is on the ground
if(H<=32)
{
#this sets the planes ground height.
E:applyForce((-E:vel()+vec(0,0,abs(H-32)*20))*E:mass())
#this makes sure the planes angles are level on the ground and allows A-D yawing.
E:applyAngForce((ang(E:angles():roll()*50,0,-E:angles():pitch()*50)-(ang(0,D:keyRight()-D:keyLeft(),0)*20))*E:mass())
}
#This is the code that is ran when the plane is ready for take off / in the air.
if(H>32&V|T>800&V)
{
#Y&P are the drivers yaw and pitch eye positions for steering.
Y=vec(D:eye():dot(E:right()),D:eye():dot(E:right()),0):y()
P=vec(0,D:eye():dot(E:up()),D:eye():dot(E:up())):z()
#This negates the angular force in the air EXCEPT on the Z axis so the plane will fall if it moves too slowly and not stop in the air.
E:applyForce(E:toWorld(vec(-E:velL():x(),-E:velL():y(),-E:velL():z()/(1010-T))*E:mass()))
#This stabilises the plane in the air as well as controls pitch, yaw , roll from the driver.
E:applyAngForce((ang(E:angles():roll(),0,-E:angles():pitch())+(ang(-P,-Y,Y)*100))*E:mass())
}
#This chunk sets the speed of the plane
if(D:keyForward()&S&T<980){if(H<64){T+=7}else{T+=30}}
if(D:keyBack()|!V&T>0){if(H<32){T-=6}else{T-=2}}
if(D:keyJump()&H<32&T>-1){T-=30}
if(H>32){if(T<0){T=0}}else{if(T<-80){T=-80}}
if(T>980){T=980}
if(D:keyJump()){if(T<0){T=0}}else{T=T}
if(changed(D:keyJump()) & D:keyJump()&H<34&T>200){Break=!Break,soundPlay(3,Break ? 0.874 : 1.13, Break ? "vehicles/v8/skid_highfriction.wav" : "vehicles/v8/skid_highfriction.wav")}
#This makes the plane move forward
E:applyForce(E:forward()*E:mass()*(T+Mul)*2*V)
#Mul slows or speeds the plane based on its pitch.
Mul-=E:angles()[3]/10
if(Mul<-400){Mul=-400}
if(Mul>980){Mul=980}
if(Mul<0&E:angles()[3]>-35){Mul+=3}
if(Mul>0&E:angles()[3]<35){Mul-=0.1}
#Checks if a driver just entered the plane to start the engine.
if(changed(D)&D)
{
holoEntity(2):soundPlay(2,0,"vehicles/airboat/fan_motor_start1.wav")
soundPitch(2,50)
timer("engine",2000)
}
#Engine sound
if(clk("engine")&V)
{
entity():soundPlay(1,0,"vehicles/airboat/fan_blade_idle_loop1.wav")
S=1
}
#sets the pitch of the engine
soundPitch(1,clamp(E:vel():length()/10,50,250))
#Turns off the engine and resets the variables.
if(changed(V)&!V)
{
S=0
E:soundPlay(1,0,"vehicles/airboat/fan_motor_shut_off1.wav")
Mul=0
T=0
}
     
 
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