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Jackie O'Kelly and J. Paul Gibson

A programming game is a videogame that uses elements of computer programming. It allows the player to direct autonomous units within the game to follow commands in domain-specific programming languages. The language is typically represented visually to simplify the programming metaphor. Programming games can be divided into two categories that are single-player games, in which the programming elements comprise the majority or all of a puzzle game and multiplayer games where the player's program is matched against other players.



1 As puzzle games 2 As competitive games 3 Related areas 4 See 5 References as well as 6 External links



As puzzle games[edit]



The first games of the genre include System 15000 and Hacker, released in 1984 and 1985 respectively.



Programming games have been utilized as puzzle games, requiring players to achieve certain results once the program is running. SpaceChem is an example of a game like this. The player must use the visual language to manipulate two waldos to disassemble and rebuild chemical compounds. These games let players test and debug their programs in the number of times they need until they find a solution that works. A majority of these games push players to identify the most efficient program by comparing the amount of time required or the number of commands required. Similar games include Human Resource Machine, [1Infinifactory, and TIS-100. Zachtronics is a videogame development company that is well-known for its programming-based puzzles. [2]



Certain games employ programming elements to create puzzles in larger games. All about minecraft servers and plugins For example Hack 'n' Slash include a metaphor of being able to access the internal programs and variables of objects represented in the game's world while halting the rest of the game as the player interacts with this programming interface, and modify the object's program as to progress further or altering the status of an object from being indestructible to destructible. Other games that use this type of programming strategy include Transistor, otherwise Heart.Break(), Glitchspace, and Pony Island. [3]



Another method of using graphical games that have programming elements is to provide the player with an interface for command line. This allows the player to issue commands using a specific domain language. This allows the player to issue reissue orders as the situation changes. Quadrilateral Cowboy, Duskers and other games allow the user to command small robots using the language of code. This allows them to achieve the goal. Hackmud provides the player with an interface that is simulated for mainframes, through which they can issue commands to move forward. [4]



As games that are competitive[editAs competitive games[edit



Many games that involve programming control entities such as tanks, robots, or bacteria which seek to eliminate each other. These games can be described as digital environments, which are related to artificial life simulations. The game's domain-specific language offers players the tools to create and test their programs prior to submitting the program to a central server. The server executes the program against other players and reports the results back to the player. After that they can make any changes or enhancements to their program. There are a variety of leagues and tournaments where characters can compete against each other in programming games. The scripts are optimized to work with specific strategies. Similar strategies are employed for more traditional games. the World Computer Chess Championship consists of matches between programs written for the abstract strategy game of chess.



The competitive programming game has also made its way into board games like RoboRally and Robot Turtles. Typically, a program is converted to a premade deck with playing cards that are played in sequence to execute the code. [5]



RoboCode was conceived by researchers as the result of a "problem-based" learning platform for teaching programming. [6]



Similar areas[edit]



Open world games that offer the ability to create environments using an array of building blocks are often used by more advanced players to build logic circuits and more advanced programs from the fundamental blocks. Minecraft is one of these examples that, while the game provides a limited number of blocks that emulate electrical circuits and switches, players have been able to build basic computers in the virtual world, and at least one modification aims to teach children how to program on the virtual computer in a simplistic language. [7]



Numerous websites, like Codecademy helps to teach real-world programming languages using games, in which principles of video games are utilized to motivate the user. [8]



Video games portal Game categories List of digital organism simulators Visual programming language Zachtronics


References[edit]



^ Sayer, Matt (October 3, 2016). "Can Videogames Teach You Programming?". Rock Paper Shotgun. Retrieved on October 3, 2016. "Zachtronics book Zach-Like shows how the puzzle sausage gets created". a B Caldwell, Brendan (November 9 2015). "The 10 Most Fun Hacking Coding, Computer Games, and Coding" Rock Paper Shotgun. Retrieved October 3, 2016. ^ Caldwell, Brendan (September 27, 2016). "Wot I think: Hackmud" Rock Paper Shotgun. Retrieved October 3, 2016. ^ Metz, Cade (September 24, 2014). "The 75-Year-Old Story Behind the Game that teaches preschoolers to Cod" Wired. Retrieved on October 3, 2016. O'Kelly, Jackie, and J. Paul Gibson. "RoboCode and problem-based learning: a non-prescriptive method of teaching programming." ACM SIGCSE Bulletin 38. 3 (2006): 217-221. FInley Klint (18 August 2014). "New Minecraft Mod Teaches the game's code as you play". Wired. Retrieved October 3, 2016. ^ Vincent, Alice (August 19 2011, August 19). "Codecademy "gamifies" the process of learning Javascript Wired. Retrieved October 3, 2016,


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