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'Minecraft' with a Story isn't as Bizarre as you Think.

A game that is based on stories about Minecraft the block-building phenomenon adored by both adults and children alike, could sound tad contradictory. Minecraft is an open-world game that doesn't have a plot or characters. The world is randomly generated and the most compelling stories are created based on the things you create and explore. Its freedom of movement is the reason that makes Minecraft so unique. This is the reason Minecraft: Story Mode has been met with a lot of doubt. Minecraft works because it doesn't have a story. Can it be possible, or right for another developer to create one?



Telltale Games is most well-known for its adventure games adaptations of popular franchises such as Game of Thrones, The Walking Dead, and Fables. Unlike Minecraft, these properties come with established mythologies, stories, and characters that the team can collaborate with. Telltale utilizes its own game engine and comic book art style to create five episodes. They are broken down into cutscenes, branching conversations, fast-paced events and puzzles. Sometimes, you'll have the chance to walk through an environment, but there's little in the way of exploration or imagination. You want freeform building and crafting, like that found in Minecraft? You'd better look elsewhere.



Minecraft: Story Mode works despite these vast differences. It's a charming celebration of the game that made Markus "Notch" Persson a billionaire, and its narrative and characters seem to fit the world -- despite not being mentioned in the original game. In the first episode, you take on the character of Jesse and, unlike other Telltale games you can choose between a boy or girl, as well as three races. It's a nice addition that instantly made me feel a sense of belonging to Jesse as a character. The voice acting was done by either Patton Oswalt (best-known for his role in Ratatouille or The King of Queens) and Catherine Taber (you might recognise her voice from Metal Gear Solid: Peace Walker or Star Wars: The Clone Wars). You and a handful of your friends set out to win a building contest at Endercon an event which is like Minecon.



There is no mention of Jesse's treehouse, the pet animal he or she has named Reuben or the Endercon contest in the original Minecraft game. This could be a problem but Telltale quickly won me over in several ways. Story Mode is not the most epic storyline of Minecraft. It's a different approach to the blocky franchise, and it's set in a distinct Minecraft world. The writers have the freedom to explore their ideas, while protecting the original source material. Story Mode also weaves in countless elements that will be familiar to players of the original game. Episode one features beacons, portals and creepers that are easily identified. When Telltale does introduce a new idea -- for instance, a colorful amulet that helps locate characters It does not feel out of place within the Minecraft universe. Story Mode respects the original game's mechanics and objects but doesn't overuse the game's mechanics or items.
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The pacing is a little slow at first however, once the Endercon building contest is over the plot is able to shift into a much higher gear. Telltale introduces the Order of the Stone, an elite group of heroes who once defeated the Ender Dragon, but then faded into legend. The threat that the world currently confronts is tied to these members and this is where the creators set up a few of the overarching mysteries for the five-part season. It's not anything special however I'm interested enough to continue watching the remaining episodes.



Story Mode is intended to be a family-friendly. There are some limitations to the writing and Telltale's ability to use its cheerful characters. Other properties that it's adapted in the past, like The Walking Dead and Fables (The Wolf Among Us) have provided the team more chances to create darker and more unpredictable personalities with devious plans. These properties provoke stronger reactions from the player, more difficult decisions and more complicated relationships with the characters you pick. Most of Story Mode's characters are likable (aside from Jesse's friend Axel who is known to be self-centered and impulsive) and I spent the majority of my time trying to be best friends with everyone.



The characters are distinct and have quirky, energetic personalities. It is easier to determine the outcome of every dialogue because they all have clear motivations. Although the previous games by Telltale had a few issues with uneven writing and pacing, they have always made me feel connected to the characters. Story Mode is no different and is a testimony of the quality of the writing. While Jesse's friends may be a bit shallow, they're easy to root for. I want my "Nether Meniacs", (early on you have the option of choosing the name of the team for the building contest) to make it through and remain together. I'm curious to see how the show attempts to break them up in the later episodes.



Even even if you've never played Minecraft before there's plenty to love in the story mode's first chapter. It's a charming but simple tale that features interesting characters and memorable set pieces. It's a world away from Minecraft in terms of game design , but Telltale has succeeded in making it work. I'm putting it down the quality of the writing and how it cleverly incorporates classic items such as monsters, gameplay mechanics, and other items. Story Mode uses Minecraft's entire toolbox to aid in its storytelling. It's a great game. It could have been a messy and awkward cash-in game however, it's an elegant and respectful spinoff that celebrates Minecraft's unique style of creativity.


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