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Write a note in this area. It's really easy to share with others. Click here ...Kvothe
Male Human Divine Bard 10 / Planar Ranger 10
True Neutral

Strength 14 (+2)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 17 (+3)
Charisma 16 (+3)
Size: Medium
Height: 5' 9"
Weight: 140 lb
Skin: Pale
Eyes: Light Brown
Hair: Dark Brown Wavy; Average Beard
Total Hit Points: 132

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
Flat-footed: 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +12 = 10 [base] +2 [constitution]
Reflex save: +20 = 14 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +13 = 10 [base] +3 [wisdom]
Attack (handheld): +19/+14/+9/+4 = 17 [base] +2 [strength]
Weapon Finesse: +21/+16/+11/+6 = 17 [base] +4 [dexterity]
Attack (unarmed): +19/+14/+9/+4 = 17 [base] +2 [strength]
Attack (missile): +21/+16/+11/+6 = 17 [base] +4 [dexterity]
Grapple check: +19/+14/+9/+4 = 17 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common (? 4 more)

Feats:

Acrobatic
Alertness
Combat Expertise
Endurance [free to rangers]
Lightning Reflexes
Point Blank Shot
Far Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Rapid Reload
Track [free to rangers]
Weapon Finesse
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+4
Balance Dex* 20 =
+4
+14 +2 [tumble]
Bluff Cha 15 =
+3
+12
Climb Str* 14 =
+2
+12
Concentration Con 12 =
+2
+10
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Diplomacy Cha 15 =
+3
+10 +2 [bluff]
Disguise Cha 3 =
+3
Escape Artist Dex* 4 =
+4
Forgery Int 7 =
+4
+3
Gather Information Cha 11 =
+3
+8
Handle Animal Cha 12 =
+3
+9
Heal Wis 3 =
+3
Hide Dex* 4 =
+4
Intimidate Cha 10 =
+3
+5 +2 [bluff]
Jump Str* 15 =
+2
+9 +2 [tumble] +2 [acrobatic]
Knowledge (architecture) Int 13 =
+4
+9
Knowledge (dungeoneering) Int 14 =
+4
+10
Knowledge (history) Int 13 =
+4
+9
Knowledge (nature) Int 17 =
+4
+11 +2 [survival]
Knowledge (planes) Int 14 =
+4
+10
Listen Wis 14 =
+3
+9 +2 [alertness]
Move Silently Dex* 4 =
+4
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 17 =
+4
+11 +2 [handle animal]
Search Int 16 =
+4
+12
Sense Motive Wis 3 =
+3
Spot Wis 18 =
+3
+13 +2 [alertness]
Survival Wis 15 =
+3
+12
Swim Str** 9 =
+2
+7
Tumble Dex* 18 =
+4
+10 +2 [jump] +2 [acrobatic]
Use Rope Dex 16 =
+4
+12
* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know History >=5 ranks gives +2 on bardic knowledge checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Zero-level Bard spells: 3 per day



First-level Bard spells: 4 (3+1) per day



Second-level Bard spells: 4 (3+1) per day



Third-level Bard spells: 3 (2+1) per day



First-level Ranger spells: 2 (1+1) per day



Second-level Ranger spells: 2 (1+1) per day



Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Divine Bard:
Bardic Knowledge

Bardic Music

Can know only limited numbers of spells

Divine bards need wisdom (not charisma) 10+level to cast a spell.

Divine bards have access to some additional clerical-type spells.

High charisma gains bonus spells daily

Planar Ranger:
Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus; -4 for ordinary animals)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:

Animals +4

Elementals +4

Magical Beasts +2

This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 7
Level 3: Ranger 7
Level 4: Ranger 2 +1 to dexterity
Level 5: Ranger 7
Level 6: Ranger 1
Level 7: Ranger 5
Level 8: Ranger 2 +1 to wisdom
Level 9: Ranger 5
Level 10: Ranger 6
Level 11: Bard 3
Level 12: Bard 5 +1 to charisma
Level 13: Bard 5
Level 14: Bard 2
Level 15: Bard 3
Level 16: Bard 6 +1 to intelligence
Level 17: Bard 6
Level 18: Bard 5
Level 19: Bard 3
Level 20: Bard 4 +1 to dexterity

Kvothe's Equipment:

0 lb
3 lb
2 lb
_____
5 lb Weapons / Armor / Shield (from above)
Musical instrument
Spell component pouch

Total

Animal Companion: Owl
Tiny Animal

Hit dice 3d8 (13 hit points)

Initiative +4 (Dex)

Speed 10 feet, fly 40 feet

AC: 20 ( +2 tiny +4 Dex +4 natural)

Attacks: Claws +8 melee (Weapon Finesse);

Damage 1d2-2 (claw);
Saves: Fort +3; Ref +7; Will +3

Abilities: Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 4

Skills: Listen +14; Move Silently +21; Spot +6;
The animal is entitled to distribute an additional 2 skill points.

Feats: Weapon Finesse (Claws)


Link, share spells

Evasion

Bonus tricks: 2
More about Kvothe:
     
 
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